Start Bonuses (LWR): Difference between revisions
Appearance
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| style="color: #555;" | '''''Sandhurst''''' || 15% reduction in mission fatigue and missions required to unlock Officer Training School projects. | | style="color: #555;" | '''''Sandhurst''''' || 15% reduction in mission fatigue and missions required to unlock Officer Training School projects. | ||
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| rowspan="9" style="background-color: #eaecf0;" | '''North America''' ||rowspan ="2" | [[File:Flag of Canada.png|border|80px]]<br/>'''Canada''' || rowspan ="2" | | | rowspan="9" style="background-color: #eaecf0;" | '''North America''' ||rowspan ="2" | [[File:Flag of Canada.png|border|80px]]<br/>'''Canada''' || rowspan ="2" | §320 || style="color: #555;" | '''''Advanced Preparations''''' || Start with 8 extra soldiers, all elevators, a workshop (1st floor, right of elevator), a laboratory (3rd floor, left of elevator), and a fission generator (1st floor, far right) built. | ||
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| style="color: #555;" | '''''Cadre''''' || Five of your initial soldiers start at the Corporal rank. All active or fatigued soldiers gain 3xp each day. | | style="color: #555;" | '''''Cadre''''' || Five of your initial soldiers start at the Corporal rank. All active or fatigued soldiers gain 3xp each day. | ||
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| style="color: #555;" | '''''Daredevils''''' || Combat Patrols are twice as effective and cause half as much damage to the aircraft. | | style="color: #555;" | '''''Daredevils''''' || Combat Patrols are twice as effective and cause half as much damage to the aircraft. | ||
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| rowspan="5" style="background-color: #eaecf0;" | '''South America''' || rowspan ="2" | [[File:Flag of Argentina (bordered).png|border|80px]]<br/>'''Argentina''' || rowspan ="2" | | | rowspan="5" style="background-color: #eaecf0;" | '''South America''' || rowspan ="2" | [[File:Flag of Argentina (bordered).png|border|80px]]<br/>'''Argentina''' || rowspan ="2" | §800 || style="color: #555;" | '''''Patriae Semper Vigilis''''' || All non-mechanical units start with +12 will. Bonus attributes do not affect psi training. | ||
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| style="color: #555;" | '''''Public Heroes''''' || Double credit, scientist, and engineer rewards from abduction missions. | | style="color: #555;" | '''''Public Heroes''''' || Double credit, scientist, and engineer rewards from abduction missions. | ||
Revision as of 01:34, 31 March 2021
In General
At the beginning of a campaign, you must select a starting location for XCOM HQ, and with it, a start bonus. All countries offer a different amount of starting Credits, as well as a variety of starting bonuses to choose from. Some countries also offer an "On Our Own" start which confers no special bonuses.
Table of Start Bonuses