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Template:SPARK Rifles (LW2): Difference between revisions

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{| class="wikitable" width="100%" style="text-align: center;white-space: nowrap"  
{| class="wikitable" width="100%" style="text-align: center"  
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
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| [[File:XCOM2 ConvSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Heavy Autocannon]]<br />'''Heavy Autocannon'''
| [[File:XCOM2 ConvSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Heavy Autocannon]]<br />'''Heavy Autocannon'''
| 6-9 || +3 || 3 || 36 || -
| 6-9 || +3 || 3 || 36 || -
|colspan="6"| XCOM starts with an unlimited supply
| Mechanized Warfare
|colspan="5"| XCOM starts with an unlimited supply
|-
|-
| [[File:XCOM2 MagSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Helix Rail-Cannon]]<br />'''Helix Rail-Cannon'''
| [[File:XCOM2 MagSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Helix Rail-Cannon]]<br />'''Helix Rail-Cannon'''
| 8-12 || +5 || 4 || 36 || +5 Aim<br>+5 Crit Chance
| 8-12 || +5 || 4 || 36 || +5 Aim<br>+5 Crit Chance
| Advanced Magnetic Weaponry || 30 || 3 || 2 || - ||10
| Mechanized Warfare<br>Advanced Magnetic Weaponry || 30 || 3 || 2 || - ||10
|-
|-
| [[File:XCOM2 BeamSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Elerium Phase-Cannon]]<br />'''Elerium Phase-Cannon'''
| [[File:XCOM2 BeamSparkRifle.png|x64px|link=Weapons_(LW2)#SPARK Rifles |Elerium Phase-Cannon]]<br />'''Elerium Phase-Cannon'''
| 9-16 || +6 || 5 || 36 || +10 Aim<br>+10 Crit Chance<br>Inflicts Rupture (1 damage)
| 9-16 || +6 || 5 || 36 || +10 Aim<br>+10 Crit Chance<br>Inflicts Rupture (1 damage)
| Beam Cannon || 60 || 6 || 10 || 1 ||25
| Mechanized Warfare<br>Beam Cannon || 60 || 6 || 10 || 1 ||25
|}
|}

Latest revision as of 19:27, 12 September 2020

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Heavy Autocannon
Heavy Autocannon
6-9 +3 3 36 - Mechanized Warfare XCOM starts with an unlimited supply
Helix Rail-Cannon
Helix Rail-Cannon
8-12 +5 4 36 +5 Aim
+5 Crit Chance
Mechanized Warfare
Advanced Magnetic Weaponry
30 3 2 - 10
Elerium Phase-Cannon
Elerium Phase-Cannon
9-16 +6 5 36 +10 Aim
+10 Crit Chance
Inflicts Rupture (1 damage)
Mechanized Warfare
Beam Cannon
60 6 10 1 25