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Template:Collateral Damage (LWR): Difference between revisions

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[[File:MEC COLLATERAL DAMAGE.png|32px|{{{align|center}}}|Collateral Damage]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Collateral Damage|Collateral Damage]]'''{{#if:{{{text|}}}|''Uses a full ammo clip to destroy cover and deal +50% weapon damage in a small area. No critical chance.''}}</div>
[[File:MEC COLLATERAL DAMAGE.png|32px|{{{align|center}}}|Collateral Damage]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Collateral Damage|Collateral Damage]]'''{{#if:{{{text|}}}|<br/>''
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Use a full magazine of ammo to destroy some cover and deal 20% of base weapon damage per ammo spent in a 5 tile radius up to 8 tiles away and then reload the main weapon. Leaves this unit with 1 AP and reduces mobility to 3.3 until out of AP. Does not work while in One For All. Destroys Corpses. 3 turn cooldown.
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[[Category: Templates]]
[[Category: Templates]]

Latest revision as of 15:41, 6 January 2026

Collateral Damage
Collateral Damage