Jump to content

User:SweetMochi: Difference between revisions

From UFOpaedia
SweetMochi (talk | contribs)
SweetMochi (talk | contribs)
No edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Toc (Long War)|55}}
{{Stat Progression Table (LWR)
| rank1-hp=0 | rank1-aim=+6 | rank1-mob=+1 | rank1-will=+8
| rank2-hp=0 | rank2-aim=+2 | rank2-mob=- | rank2-will=+2
| rank3-hp=0 | rank3-aim=+2 | rank3-mob=- | rank3-will=+2
| rank4-hp=0 | rank4-aim=- | rank4-mob=- | rank4-will=+2
| rank5-hp=0 | rank5-aim=- | rank5-mob=- | rank5-will=+1
| rank6-hp=0 | rank6-aim=- | rank6-mob=- | rank6-will=-
| rank7-hp=0 | rank7-aim=- | rank7-mob=- | rank7-will=-
| hptotal=0 | aimtotal=+10 | mobtotal=+1 | willtotal=+15
}}


Long War includes numerous changes to existing perks, as well as introducing new ones. This page provides a quick-reference on all perks currently relevant to gameplay, as well as a repository for wiki contributors. If for any reason you would like to edit or create a new perk on the wiki, please continue reading [[:Category:Perks_(Long_War)|here]].
'''Hidden Potential:'''


empty
{{Stat Progression Table (LWR)
 
| rank1-hp=0 | rank1-aim=+3-9 | rank1-mob=+1 | rank1-will=+4-12
==Gene Mods==
| rank2-hp=0 | rank2-aim=+1-3 | rank2-mob=- | rank2-will=+1-3
''(See also: [[Gene_Mods_%28Long_War%29|Gene Mods]])''
| rank3-hp=0 | rank3-aim=+1-3 | rank3-mob=- | rank3-will=+1-3
 
| rank4-hp=0 | rank4-aim=- | rank4-mob=- | rank4-will=+1-3
===Adaptive Bone Marrow===
| rank5-hp=0 | rank5-aim=- | rank5-mob=- | rank5-will=+0-2
    {{Adaptive Bone Marrow (Long War) |align=left |text=1}}
| rank6-hp=0 | rank6-aim=- | rank6-mob=- | rank6-will=-
===Adrenal Neurosympathy===
| rank7-hp=0 | rank7-aim=- | rank7-mob=- | rank7-will=-
    {{Adrenal Neurosympathy (Long War) |align=left |text=1}}
| hptotal=0 | aimtotal=+5-15 | mobtotal=+1 | willtotal=+7-23
===Adrenaline Surge===
}}
    {{Adrenaline Surge (Long War) |align=left |text=1}}
===Bioelectric Skin===
    {{Bioelectric Skin (Long War)|align=left |text=1}}
===Depth Perception===
    {{Depth Perception (Long War) |align=left |text=1}}
===Hyper-Reactive Pupils===
    {{Hyper-Reactive Pupils (Long War) |align=left |text=1}}
===Iron Skin===
    {{Iron Skin (Long War) |align=left |text=1}}
===Muscle Fiber Density===
    {{Muscle Fiber Density (Long War) |align=left |text=1}}
===Neural Damping===
    {{Neural Damping (Long War) |align=left |text=1}}
===Regen Pheromones===
    {{Regen Pheromones (Long War) |align=left |text=1}}
===Secondary Heart===
    {{Secondary Heart (Long War) |align=left |text=1}}
===Smart Macrophages===
    {{Smart Macrophages (Long War) |align=left |text=1}}
 
==Officer Training==
''(See also: [[Officers (Long War)|Officers]])''
 
===Band Of Warriors===
    {{Band Of Warriors (Long War)|align=left |text=1}}
===Combined Arms===
    {{Combined Arms (Long War) |align=left |text=1}}
===Command===
    {{Command (Long War) |align=left |text=1}}
===Esprit De Corps===
    {{Esprit De Corps (Long War) |align=left |text=1}}
===Fortiores Una===
    {{Fortiores Una (Long War) |align=left |text=1}}
===Into The Breach===
    {{Into The Breach (Long War) |align=left |text=1}}
===Lead By Example===
    {{Lead By Example (Long War) |align=left |text=1}}
===Legio Patria Nostra===
    {{Legio Patria Nostra (Long War) |align=left |text=1}}
===So Others May Live===
    {{So Others May Live (Long War) |align=left |text=1}}
===So Shall You Fight===
    {{So Shall You FIght (Long War) |align=left |text=1}}
===Semper Vigilans===
    {{Semper Vigilans (Long War) |align=left |text=1}}
===Stay Frosty===
    {{Stay Frosty (Long War) |align=left |text=1}}
 
==Psionic Abilities==
''(See also: [[Psionic_(Long_War)|Psionics]])''
 
===Distortion Field===
    {{Distortion Field (Long War) |align=left |text=1}}
===Mind Control===
    {{Mind Control (Long War) |align=left |text=1}}
===Mind Merge===
    {{Mind Merge (Long War) |align=left |text=1}}
===Mindfray===
    {{Mindfray (Long War) |align=left |text=1}}
===Neural Feedback===
    {{Neural Feedback (Long War) |align=left |text=1}}
===Psi Inspiration===
    {{Psi Inspiration (Long War) |align=left |text=1}}
===Psi Panic===
    {{Psi Panic (Long War) |align=left |text=1}}
===Psychokinetic Strike===
    {{Psychokinetic Strike (Long War) |align=left |text=1}}
===Pyrokinesis===
    {{Pyrokinesis (Long War) |align=left |text=1}}
===Regen Biofield===
    {{Regen Biofield (Long War) |align=left |text=1}}
===Rift===
    {{Rift (Long War) |align=left |text=1}}
===Telekinetic Field ===
    {{Telekinetic Field (Long War) |align=left |text=1}}
 
==Dev Commentary==
From Amineri, regarding Mayhem (Oct 11, 2014):
 
Mayhem is sort of a funny perk that does a few different things under different circumstances. This is basically derived from vanilla because of the vanilla Heavy having rockets, LMGs, and Suppression, and Mayhem affecting each differently.
 
Mayhem + Suppression : currently hard-coded to deal base 2 damage, regardless of equipped weapon. The only perks that can modify this damage is shredding effects on target and HEAT ammo (because that bonus damage is applied in a different code location). HEAT Ammo adds +75% of the weapon's base damage. So an 8 base damage weapon adds +6 to the base damage, so Suppression + Mayhem deals 2 + 6 = 8 damage against robotic enemies with HEAT. A SAW has base 5 damage, so should be dealing 5 * 0.75 = +3 additional damage for a total of 5 damage.
 
Mayhem + eWP_Sniper/eWP_Support weapons : This is sniper/strike/SAW/LMG weapons. Mayhem adds a flat, fixed +2 damage to the SAW/LMG weapons and +4 damage to the Sniper/Strike weapons... which does not vary with tech-level.
 
Mayhem + direct damage grenades : this is HE/AP/Alien/MecGrenade/ProximityMind weapons. Mayhem adds +1 damage to most, and +2 damage for alien grenades.
 
Mayhem + rockets : this is both HE and Shredder rockets. Damage increased is based on tech level in this case.
 
[[Category: Long War]]

Latest revision as of 17:22, 19 July 2020

Rank Attribute Gains
Health
Aim
Mobility
Will
   Specialist 0 +6 +1 +8
   Lance Corporal 0 +2 - +2
   Corporal 0 +2 - +2
   Sergeant 0 - - +2
   Tech Sergeant 0 - - +1
   Gunnery Sergeant 0 - - -
   Master Sergeant 0 - - -
Total Health
0
Aim
+10
Mobility
+1
Will
+15

Hidden Potential:

Rank Attribute Gains
Health
Aim
Mobility
Will
   Specialist 0 +3-9 +1 +4-12
   Lance Corporal 0 +1-3 - +1-3
   Corporal 0 +1-3 - +1-3
   Sergeant 0 - - +1-3
   Tech Sergeant 0 - - +0-2
   Gunnery Sergeant 0 - - -
   Master Sergeant 0 - - -
Total Health
0
Aim
+5-15
Mobility
+1
Will
+7-23