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Template:Concealment (LWR): Difference between revisions

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[[File:Mimetic Skin Gene Mod (EU2012).png|32px|{{{align|center}}}|Concealment]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Concealment|Concealment]]'''{{#if:{{{text|}}}|<br/>''If this unit cannot be seen by any enemies and moves to full cover it will become concealed. Enemies will not target this unit (but can sense it) when concealed. Leaving cover (that enemies have sight of), beginning a turn in sight of an enemy, hunkering, being holo-targeted, being flanked, shooting, using offensive psionic abilities, hacking arrays, and capturing meld will break this concealment. Firing from concealment grants +30% crit.''}}</div>
[[File:Mimetic Skin Gene Mod (EU2012).png|32px|{{{align|center}}}|Concealment]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Concealment|Concealment]]'''{{#if:{{{text|}}}|<br/>''Grants an additional battle scanner. If this unit cannot be seen by any enemies and walks (not dashes) to full cover it will become and/or stay concealed. Enemies will not target this unit (but can sense it) when concealed. Leaving cover (that enemies have sight of), beginning a turn in sight of an enemy, being Holo'd, being flanked, and performing any action will break this concealment. Firing from concealment grants +3 crit damage and +30 crit.''}}</div>
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Latest revision as of 18:53, 4 September 2024

Concealment
Concealment