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Template:Hit and Run (LWR): Difference between revisions

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[[File:ALIEN LEAP.png|32px|{{{align|center}}}|Hit and Run]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Hit and Run|Hit and Run]]'''<br/>{{#if:{{{text|}}}|''The first shot at an uncovered target deals +1 damage and costs 0 AP, but subsequent actions cannot use weapons or equipment.''}}
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[[File:ALIEN LEAP.png|32px|{{{align|center}}}|Hit and Run]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Hit and Run|Hit and Run]]'''{{#if:{{{text|}}}|<br/>''


The first shot taken at a preoccupied target or target damaged each turn will leave this unit with 1 AP, but limits this unit to using only mobility, officer, psionic, and non-arm-based MEC actions until they reach 0 AP. After repositioning, shots gain +25% crit damage until next turn.
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[[Category: Templates]]
[[Category: Templates]]

Latest revision as of 14:31, 23 February 2026

Hit and Run
Hit and Run