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As per usual, you need a squad to face Outsider threat.  There are four specialty's to chose from, Recon(Sniper), Support(Medic), Engineer(tactical), and Commando(assault)


At Rank 1, they each start with only their base training and a starting ability.
For a starter, if you want to manually recruit agent, know that you can choose a starter perk.  This will be that agents Rank 1 perk.  Also, agents recruited by Dispatch missions can not be customized.


==Starter perks==


==Support==
Each class has 6 choices, 2 are class based, 4 can be taken by any class.


Rank 1:
Support:


Ability: Combat Stims
Officer School


Bonus: Increases the combat performance of allies in the area of effect.
Bonus:
Increases accuracy with weapons.


Description: By dispersing an aerosol burst of stimulants, this agent can temporarily enhance
Description:
The accuracy, damage, and survivability of allies.
Training as a military officer has made this agent proficient as a marksman, even while keeping an eye on his fellow squadmates.


Pre-Med


Rank 2:
Bonus:
Increases bleed-out time while incapacitated by 25%


Ability: Shield Sphere
Description:
Medical training has enabled this agent to tend to his own wounds, allowing him to survive longer on the battlefield.


Bonus: Deploys a Shield Sphere, protecting all inside against enemy fire.


Description: This agent can now deploy a spherical shield, providing safety anywhere on
Recon:
the battlefield.


And
CIA:Special Ops


Endurance
Bonus:
Increases damage while flanking by 20%


Bonus: Increases maximum health.
Description:
Experience running clandestine operations overseas has made this agent exceptional at sniping unsuspecting targets.


Description: Combat experience and training has hardened this agent, making him more
capable of enduring the dangers of the battlefield.


FBI Field Agent


Rank 3:
Bonus:
 
Increases accuracy with weapons by 10%
Ability: Disrupt  (Split)
 
Bonus: Destroys an opponent’s shield and leaves them stunned.


Description:
Description:
Years of fighting organized crime has taught this agent how to accurately fire under pressure.


This agent can fire a burst of energy that overloads shields and disorients enemies.


Or
Commando:


Ability: Weaken (Split)
Deniable Ops


Bonus: Destroys an enemy’s armor and renders them vulnerable.
Bonus:
Reduces chance to be hit by enemy weapons.


Description:
Description:
Running multiple unofficial operations in various parts of Indochina has trained this agent to move safely while under enemy fire.


This agent can fire a burst of energy that renders unarmored foes vulnerable and does
Korean War Veteran
significant damage to armor.


Bonus:
Deals 10% more damage to flanked targets.


Rank 4:
Description:
Battlefield experience from the Korean War has made this agent proficient in the tactics associated with storming enemy-held positions.


Medical Breakthrough (Split)


Bonus: Increases potency of Combat Stims ability.
Engineer:


Description: Pharmacological research has increased the power of Combat Stims.  Those
Grease Monkey
under the effects hit harder and faster.


Or
Bonus:
Increases the duration of all abilities.


Guardian Angel (Split)
Description:
This agent’s mechanical ingenuity fortifies his weapons to be tougher and last longer.


Bonus: Significantly reduces damage when on a revive order.
Gunsmith


Description: This agent is devoted to keeping his squadmates alive, and can get through
Bonus:
hell in order to revive an ally.
Increases accuracy with weapons by 10%


And
Description:
Professional experience crafting and maintaining firearms allows this agent to wield weapons more effectively.


Helping Hand


Bonus: Makes all squad abilities last longer.
General:


Description: By forging tight-knit bonds, this agent ensures every member of the squad
Endurance Training
Learns essential skills to improve performance.


Bonus:
Takes less damage in combat.


Rank 5
Description:
This agent has gone through additional physical training that allows him to survive longer in combat.


Savior (Split)
Technical Training


Bonus: Significantly increases the entire squad’s bleed-out time.
Bonus:
Recharges abilities faster.


Description: This agent applies pre-combat injections to all squad members, causing
Description:
wounds to quickly coagulate and slow bleeding.
This agent has been given additional technical training, allowing him to use abilities more frequently.


Or
Combat Training


Mirror (Split)
Bonus:
Deals 10% more damage with weapons.


Bonus: The agent’s Shield Sphere ability reflects projectiles.
Description:
This agent has been given additional combat training, allowing him to deal more damage with weapons.


Description: This agent’s Shield Sphere reflects enemy projectiles back at the attacker.
Adrenal Conditioning


And
Bonus:
Regenerates minor wounds 15% faster.


Endurance (Max health increase)
Description:
 
This agent has gone through additional physical hardening to condition his body to recover from injuries faster.
 
 
==Recon==
 
Rank 1:
 
Ability: Critical Strike
 
Bonus: Inflicts heavy damage to any target on the battlefield.
 
Description: This agent’s impressive skill as a marksman allows him to concentrate
And land a perfect shot.
 
 
Rank 2:
 
Hard To Kill (Split)
 
Bonus: Significantly decreases chance to be hit.
 
Description: This agent has learned how to make it difficult for enemies to anticipate his
movements and hit him.
 
Or
 
Sniper (Split)
 
Bonus: Increases damage with sniper rifles.
 
Description: Advanced combat training in offensive tactics allows this agent to damage
targets more effectively.
 
And
 
Eagle Eye
 
Bonus: Increases weapon effectiveness from a flanking position or higher ground.
 
Description: This agent’s experience enables him to take advantage of flanking positions
and higher ground to make more accurate shots.
 
 
Rank 3:
 
Ability: Cloak (Split)
 
Bonus: Renders agent invisible.
 
Description: This agent can temporarily turn invisible, making him impossible to target.
 
Or
 
Ability: Diversion (Split)
 
Bonus: Diverts enemy attention toward deployed hologram.
 
Description: This agent can deploy a holographic decoy to distract enemies, enabling
The squad to move into flanking positions.
 
And
 
Endurance (Max health increase)
 
 
Rank 4:
 
Crack Shot (Split)
 
Bonus: Recharges Critical Strike ability faster.
 
Description: Repeated Critical Strikes have improved this agent’s reflexes, resulting in
faster use of this ability.
 
Or
 
Armor Piercer (Split)
 
Bonus: Critical Strike now does heavy damage to armor and shields.
 
Description: This agent’s observational skills enable him to target Critical Strikes at
weak points in armor and shields.
 
 
Rank 5:
 
Ability: Fire Mission
Bonus: Bombards an area with heavy artillery.
 
Description: This agent can call in a devastating localized artillery strike.
 
And
 
Endurance: Max health increase
 
 
==Engineer==
 
Rank 1:
 
Ability: Scatter
 
Bonus: Causes enemies to panic and flee an area.
 
Description: This agent has built devices to temporarily repel Outsiders.  It has no
impairing effects on humans.
 
 
Rank 2:
 
Ability: Mine
 
Bonus: Deploys an explosive proximity mine.
 
Description: Engineering training allows this agent to deploy mines on the battlefield,
becoming deadly traps for unwary opponents.
 
And
 
Endurance: Max health increase
 
 
Rank 3:
 
Demolitions Expert (Split)
 
Bonus: The mine ability recharges faster.
 
Description: Time spent studying demolitions has given this agent the ability to
deploy mines more swiftly.
 
Or
 
Shotgunner (Split)
 
Bonus: Increases accuracy and damage with weapons.
 
Description: Experience fighting in the field has taught this agent to make every shot count.
He knows where to aim to cause the most damage.
 
 
Rank 4:
 
Ability: Rocket Turret (Split)
 
Bonus: Deploys a powerful Rocket Turret
 
Description: This agent can deploy a Rocket Turret, a high damage weapon best used at
long range.
 
Or
 
Ability: Laser Turret (Split)
 
Bonus: Deploys a rapid-fire Laser Turret.
 
Description: This agent can deploy a Laser Turret, a high rate-of-fire weapon best
used at short- and mid-ranges.
 
And
 
Endurance: Max health increase
 
Rank 5:
 
Fortified Turrets (Split)
 
Bonus: Turrets now deploy with a shield.
 
Description: This agent has mastered the craft of deploying autonomous weapons. 
His turrets are now fortified with shields.
 
Or
 
Monkeywrench (Split)
 
Bonus: Increases squad’s damage against mechanical enemies.
 
Description: This agent’s Engineering experience significantly increases the squad’s
damage against mechanical enemies.
 
And
 
Heavy Metals
 
Bonus: Increases damage from all deployed weapons.
 
Description: Experience with Outsider technology has taught this agent how to use alien
Materials in his turrets and mines, increasing their efficacy.
 
 
==Commando==

Latest revision as of 06:39, 9 August 2019

For a starter, if you want to manually recruit agent, know that you can choose a starter perk. This will be that agents Rank 1 perk. Also, agents recruited by Dispatch missions can not be customized.

Starter perks

Each class has 6 choices, 2 are class based, 4 can be taken by any class.

Support:

Officer School

Bonus: Increases accuracy with weapons.

Description: Training as a military officer has made this agent proficient as a marksman, even while keeping an eye on his fellow squadmates.

Pre-Med

Bonus: Increases bleed-out time while incapacitated by 25%

Description: Medical training has enabled this agent to tend to his own wounds, allowing him to survive longer on the battlefield.


Recon:

CIA:Special Ops

Bonus: Increases damage while flanking by 20%

Description: Experience running clandestine operations overseas has made this agent exceptional at sniping unsuspecting targets.


FBI Field Agent

Bonus: Increases accuracy with weapons by 10%

Description: Years of fighting organized crime has taught this agent how to accurately fire under pressure.


Commando:

Deniable Ops

Bonus: Reduces chance to be hit by enemy weapons.

Description: Running multiple unofficial operations in various parts of Indochina has trained this agent to move safely while under enemy fire.

Korean War Veteran

Bonus: Deals 10% more damage to flanked targets.

Description: Battlefield experience from the Korean War has made this agent proficient in the tactics associated with storming enemy-held positions.


Engineer:

Grease Monkey

Bonus: Increases the duration of all abilities.

Description: This agent’s mechanical ingenuity fortifies his weapons to be tougher and last longer.

Gunsmith

Bonus: Increases accuracy with weapons by 10%

Description: Professional experience crafting and maintaining firearms allows this agent to wield weapons more effectively.


General:

Endurance Training

Bonus: Takes less damage in combat.

Description: This agent has gone through additional physical training that allows him to survive longer in combat.

Technical Training

Bonus: Recharges abilities faster.

Description: This agent has been given additional technical training, allowing him to use abilities more frequently.

Combat Training

Bonus: Deals 10% more damage with weapons.

Description: This agent has been given additional combat training, allowing him to deal more damage with weapons.

Adrenal Conditioning

Bonus: Regenerates minor wounds 15% faster.

Description: This agent has gone through additional physical hardening to condition his body to recover from injuries faster.