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Template:Assault Rifles (LW2): Difference between revisions

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{| class="wikitable" width="100%" style="text-align: center"
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Name
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores
|-
|-
| [[File:XCOM2 ConvAssault.png|x32px]] || Assault Rifle
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
| 3-5 || +2 || - || - || -
|-
| - || - || - || - || -
| [[File:XCOM2 ConvAssault.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Assault Rifle]]<br />'''Assault Rifle'''
| 3-5 || +2 || 3 || 30 || -
|colspan="6"| XCOM starts with an unlimited supply
|-
|-
| [[File:LW2 LaserRifle.png|x32px]] || Laser Rifle
| [[File:LW2 Inv Laser Assault Rifle.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Laser Rifle]]<br />'''Laser Rifle'''
| 4-7 || +2 || +5 || - || -
| 4-7 || +2 || 3 || 30 || +5 Aim
| Laser Weapons || 20 || 1 || 1 || -
| Laser Weapons || 20 || 1 || 1 || - || 10
|-
|-
| [[File:XCOM2 MagAssaultRifle.png|x32px]] || Mag Rifle
| [[File:XCOM2 Inv Mag Assault Rifle.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Mag Rifle]]<br />'''Mag Rifle'''
| 5-9 || +3 || - || - || -
| 5-9 || +3 || 3 || 30 || -
| Magnetic Weapons || 30 || 2 || 2 || -
| Magnetic Weapons || 30 || 2 || 2 || - || 15
|-
|-
| [[File:LW2 CoilRifle.png|x32px]] || Coil Rifle
| [[File:LW2 Inv Coil AssaultRifle.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Coil Rifle]]<br />'''Coil Rifle'''
| 6-11 || +4 || - || 1 || -
| 6-11 || +4 || 3 || 30 || Ignores 1 Armor
| Coilguns || 50 || 3 || 5 || -
| Coilguns || 50 || 3 || 5 || - || 25
|-
|-
| [[File:XCOM2 BeamAssaultRifle.png|x32px]] || Plasma Rifle
| [[File:XCOM2 Inv Beam Rifle.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Plasma Rifle]]<br />'''Plasma Rifle'''
| 8-12 || +5 || - || - || 1
| 8-12 || +5 || 3 || 30 || Inflicts Rupture (1 damage)<br>4 Upgrade Slots
| Plasma Rifle || 60 || 4 || 5 || 1
| Plasma Rifle || 60 || 4 || 5 || 1 || 30
|}
|}


[[Category:Templates (LW2)]]
[[Category:Templates (LW2)]]

Latest revision as of 21:10, 4 September 2020

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Assault Rifle
Assault Rifle
3-5 +2 3 30 - XCOM starts with an unlimited supply
Laser Rifle
Laser Rifle
4-7 +2 3 30 +5 Aim Laser Weapons 20 1 1 - 10
Mag Rifle
Mag Rifle
5-9 +3 3 30 - Magnetic Weapons 30 2 2 - 15
Coil Rifle
Coil Rifle
6-11 +4 3 30 Ignores 1 Armor Coilguns 50 3 5 - 25
Plasma Rifle
Plasma Rifle
8-12 +5 3 30 Inflicts Rupture (1 damage)
4 Upgrade Slots
Plasma Rifle 60 4 5 1 30