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{| class="wikitable" width="100%" style="text-align: center"
{| class="wikitable" width="100%" style="text-align: center"
! Icon
!rowspan="2"|Name!!rowspan="2"|[[File:LW2 Health.png|x32px|Health Bonus]]<br />Health Bonus !!rowspan="2"| [[File:Status armor.png|x32px|Armor]]<br />Armor !!rowspan="2"| Special properties
! Name !! Hit Points !! Armor !! Effects !! Prerequisites
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores
|-
|-
| [[File:XCOM2_Inv_Kevlar_Armor.png|x32px]]
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
| Kevlar Armor || 0 || 0 || None || -
| - || - || - || -
|-
|-
| [[File:XCOM2_Inv_Predator_Armor.png|x32px]]
| [[File:XCOM2_Inv_Kevlar_Armor.png|x64px]]<br>'''Kevlar Armor || 0 || 0 || -
| Predator Armor || +3 || 1 || None || Combat Armor
|colspan="6"| XCOM starts with an unlimited supply
| 30 || 5 || 0 || 0
|-
|-
| [[File:XCOM2_Inv_Spider_Suit.png|x32px]]
| [[File:XCOM2_Inv_Predator_Armor.png|x64px]]<br>'''Predator Armor || +3 || 1 || - || [[Research_(LW2)#Combat_Armor|Combat Armor]]
| Spider Suit || +1 || 0 || +1 Mobility, +10 Dodge, Grappling Hook || Mobile Armor
| 30 || 5 || 0 || 0 || 20
| 70 || 5 || 0 || 0
|-
|-
| [[File:XCOM2_Inv_Hammer_Armor.png|x32px]]
| [[File:XCOM2_Inv_Spider_Suit.png|x64px]]<br>'''Spider Suit || +1 || 0 || +1 Mobility, +5 Dodge<br>Grappling Hook || [[Research_(LW2)#Mobile_Armor|Mobile Armor]]
| EXO Suit || +2 || 0 || Heavy Weapon Slot || Battle Armor
| 70 || 5 || 1 || 0 || 20
| 35 || 5 || 0 || 0
|-
|-
| [[File:XCOM2_Inv_Warden_Armor.png|x32px]]
| [[File:XCOM2_Inv_Hammer_Armor.png|x64px]]<br>'''E.X.O. Suit || +2 || 0 || Heavy Weapon Slot || [[Research_(LW2)#Battle_Armor|Battle Armor]]
| Warden Armor || +8 || 2 || None || Powered Armor
| 60 || 6 || 1 || 0 || 20
| 60 || 10 || 10 || 0
|-
|-
| [[File:XCOM2_Inv_WraithSuit.png|x32px]]
| [[File:XCOM2_Inv_Warden_Armor.png|x64px]]<br>'''Warden Armor || +8 || 2 || - || [[Research_(LW2)#Powered_Armor|Powered Armor]]
| Wraith Suit || +3 || 0 || +2 Mobility, +20 Dodge, Phase, Grappling Hook || Shadow Armor
| 80 || 10 || 10 || 0|| 30
| 120 || 9 || 15 || 1
|-
|-
| [[File:XCOM2_Inv_Marauder_Armor.png|x32px]]
| [[File:XCOM2_Inv_WraithSuit.png|x64px]]<br>'''Wraith Suit || +3 || 0 || +2 Mobility, +15 Dodge<br>Grappling Hook<br>Phase || [[Research_(LW2)#Shadow_Armor|Shadow Armor]]
| WAR Suit || +5 || 1 || Shieldwall, Heavy Weapon Slot || Battlesuits
| 120 || 9 || 15 || 1 || 40
| 70 || 10 || 10 || 0
|-
| [[File:XCOM2_Inv_Marauder_Armor.png|x64px]]<br>'''W.A.R. Suit || +5 || 1 || Heavy Weapon Slot<br>Shieldwall || [[Research_(LW2)#Battlesuits|Battlesuits]]
| 100 || 10 || 10 || 1 || 30
|}
|}


[[Category:Templates (LW2)]]
[[Category:Templates (LW2)]]
[[Category: Armor_(LW2)]]

Latest revision as of 21:59, 2 October 2020

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores

Kevlar Armor
0 0 - XCOM starts with an unlimited supply

Predator Armor
+3 1 - Combat Armor 30 5 0 0 20

Spider Suit
+1 0 +1 Mobility, +5 Dodge
Grappling Hook
Mobile Armor 70 5 1 0 20

E.X.O. Suit
+2 0 Heavy Weapon Slot Battle Armor 60 6 1 0 20

Warden Armor
+8 2 - Powered Armor 80 10 10 0 30

Wraith Suit
+3 0 +2 Mobility, +15 Dodge
Grappling Hook
Phase
Shadow Armor 120 9 15 1 40

W.A.R. Suit
+5 1 Heavy Weapon Slot
Shieldwall
Battlesuits 100 10 10 1 30