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Template:Alien Hunters Armor (LW2): Difference between revisions

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{| class="wikitable" width="100%" style="text-align: center"
{| class="wikitable" width="100%" style="text-align: center"
! Name !! HP !! Armor !! Prerequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Other Effects
!rowspan="2"|Name!!rowspan="2"|[[File:LW2 Health.png|x32px|Health Bonus]]<br />Health Bonus !!rowspan="2"| [[File:Status armor.png|x32px|Armor]]<br />Armor !!rowspan="2"| Special properties
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="3"|Cost
|-
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals
|-  
|-  
| Serpent Suit     
| [[File:XCOM2 Inv SerpentArmor.png|x64px]]<br>'''Serpent Suit     
| +4 || 0 || Alien Viper Autopsy
| +4 || 0 || +1 Mobility, +20 Dodge<br>Grappling Hook<br>Frostbite<br>10% chance to panic Vipers || [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Serpent Suit]]
| 50 || 5 || 5 || 1   
| colspan="3"|Granted on project completion
| +1 Mobility, +20 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers
|-   
|-   
| Serpent Armor     
| [[File:XCOM2 Inv SerpentArmor.png|x64px]]<br>'''Serpent Armor     
| +5 || 0  || Powered Armor
| +5 || 0  || +2 Mobility, +20 Dodge<br>Grappling Hook<br>Frostbite<br>10% chance to panic Vipers|| [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Serpent Suit]]<br>[[Research_(LW2)#Powered_Armor|Powered Armor]]
| 75 || 10 || 10 || 0   
| 75 || 10 || 10 
| +2 Mobility, +30 Dodge, Grappling Hook, Frostbite, 10% chance to panic Vipers
|-   
|-   
| R.A.G.E. Suit
| [[File:XCOM2 Inv RageSuit.png|x64px]]<br>'''R.A.G.E. Suit
| +6 || 1 || Berserker Queen Autopsy
| +6 || 1 || Heavy Weapon Slot<br>Slam<br>10% chance to panic Mutons and Berserkers || [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|R.A.G.E. Suit]]
| 50 || 5 || 5 || 1
| colspan="3"|Granted on project completion
| +1 Mobility, Heavy Weapon Slot, Slam, 10% chance to panic Berserkers
|-   
|-   
| R.A.G.E. Armor
| [[File:XCOM2 Inv RageSuit.png|x64px]]<br>'''R.A.G.E. Armor
| +7 || 2 || Powered Armor
| +7 || 2 || Heavy Weapon Slot<br>Slam<br>10% chance to panic Mutons and Berserkers|| [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|R.A.G.E. Suit]]<br>[[Research_(LW2)#Powered_Armor|Powered Armor]]
| 75 || 15 || 5 || 0
| 75 || 15 || 5  
| Heavy Weapon Slot, Slam, 10% chance to panic Berserkers
|-   
|-   
| Icarus Armor
| [[File:XCOM2 Inv IcarusArmor.png |x64px]]<br>'''Icarus Armor
| +5 || 1 || Archon King Autopsy
| +5 || 1 || +1 Mobility<br>Vault<br>Icarus Jump x2<br>10% chance to panic Archons|| [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Icarus Armor]]
| 75 || 10 || 20 || 1
| colspan="3"|Granted on project completion
| +1 Mobility, Vault, Icarus Jump x2, 10% chance to panic Archons
|}
|}


[[Category:Templates (LW2)]]
[[Category:Templates (LW2)]]
[[Category: Armor (LW2)]]

Latest revision as of 21:59, 2 October 2020

Name Health Bonus
Health Bonus
Armor
Armor
Special properties Tech Prerequisites
Prerequisites
Cost
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals

Serpent Suit
+4 0 +1 Mobility, +20 Dodge
Grappling Hook
Frostbite
10% chance to panic Vipers
Serpent Suit Granted on project completion

Serpent Armor
+5 0 +2 Mobility, +20 Dodge
Grappling Hook
Frostbite
10% chance to panic Vipers
Serpent Suit
Powered Armor
75 10 10

R.A.G.E. Suit
+6 1 Heavy Weapon Slot
Slam
10% chance to panic Mutons and Berserkers
R.A.G.E. Suit Granted on project completion

R.A.G.E. Armor
+7 2 Heavy Weapon Slot
Slam
10% chance to panic Mutons and Berserkers
R.A.G.E. Suit
Powered Armor
75 15 5

Icarus Armor
+5 1 +1 Mobility
Vault
Icarus Jump x2
10% chance to panic Archons
Icarus Armor Granted on project completion