Template:Alien Hunters Armor (LW2): Difference between revisions
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! Name !! | !rowspan="2"|Name!!rowspan="2"|[[File:LW2 Health.png|x32px|Health Bonus]]<br />Health Bonus !!rowspan="2"| [[File:Status armor.png|x32px|Armor]]<br />Armor !!rowspan="2"| Special properties | ||
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="3"|Cost | |||
|- | |||
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals | |||
|- | |- | ||
| Serpent Suit | | [[File:XCOM2 Inv SerpentArmor.png|x64px]]<br>'''Serpent Suit | ||
| +4 || 0 | | | +4 || 0 || +1 Mobility, +20 Dodge<br>Grappling Hook<br>Frostbite<br>10% chance to panic Vipers || [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Serpent Suit]] | ||
| colspan="3"|Granted on project completion | |||
| +1 Mobility, +20 Dodge | |||
|- | |- | ||
| Serpent Armor | | [[File:XCOM2 Inv SerpentArmor.png|x64px]]<br>'''Serpent Armor | ||
| +5 || 0 | | | +5 || 0 || +2 Mobility, +20 Dodge<br>Grappling Hook<br>Frostbite<br>10% chance to panic Vipers|| [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Serpent Suit]]<br>[[Research_(LW2)#Powered_Armor|Powered Armor]] | ||
| 75 || 10 || 10 | |||
| +2 Mobility, + | |||
|- | |- | ||
| R.A.G.E. Suit | | [[File:XCOM2 Inv RageSuit.png|x64px]]<br>'''R.A.G.E. Suit | ||
| +6 || 1 || | | +6 || 1 || Heavy Weapon Slot<br>Slam<br>10% chance to panic Mutons and Berserkers || [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|R.A.G.E. Suit]] | ||
| colspan="3"|Granted on project completion | |||
|- | |- | ||
| R.A.G.E. Armor | | [[File:XCOM2 Inv RageSuit.png|x64px]]<br>'''R.A.G.E. Armor | ||
| +7 || 2 || Powered Armor | | +7 || 2 || Heavy Weapon Slot<br>Slam<br>10% chance to panic Mutons and Berserkers|| [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|R.A.G.E. Suit]]<br>[[Research_(LW2)#Powered_Armor|Powered Armor]] | ||
| 75 || 15 || 5 | | 75 || 15 || 5 | ||
|- | |- | ||
| Icarus Armor | | [[File:XCOM2 Inv IcarusArmor.png |x64px]]<br>'''Icarus Armor | ||
| +5 || 1 | | | +5 || 1 || +1 Mobility<br>Vault<br>Icarus Jump x2<br>10% chance to panic Archons|| [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Icarus Armor]] | ||
| colspan="3"|Granted on project completion | |||
| +1 Mobility | |||
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] | ||
Latest revision as of 21:59, 2 October 2020
| Name | Health Bonus |
Armor |
Special properties | Prerequisites |
Cost | ||
|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals | |||||
Serpent Suit |
+4 | 0 | +1 Mobility, +20 Dodge Grappling Hook Frostbite 10% chance to panic Vipers |
Serpent Suit | Granted on project completion | ||
Serpent Armor |
+5 | 0 | +2 Mobility, +20 Dodge Grappling Hook Frostbite 10% chance to panic Vipers |
Serpent Suit Powered Armor |
75 | 10 | 10 |
R.A.G.E. Suit |
+6 | 1 | Heavy Weapon Slot Slam 10% chance to panic Mutons and Berserkers |
R.A.G.E. Suit | Granted on project completion | ||
R.A.G.E. Armor |
+7 | 2 | Heavy Weapon Slot Slam 10% chance to panic Mutons and Berserkers |
R.A.G.E. Suit Powered Armor |
75 | 15 | 5 |
Icarus Armor |
+5 | 1 | +1 Mobility Vault Icarus Jump x2 10% chance to panic Archons |
Icarus Armor | Granted on project completion | ||