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Created page with "The '''Chryssalid''' is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective. Chryssalids ..."
 
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{{Unit Stat Box LW2
|name=Hive Queen
|rank=3
|forceLevel=?
|picture=[[File:Hive_Queen_(LW2).jpg|256px]]
|armor=4/4/5/5
|hp=40/45/50/60
|mobility=12
|detection=12
|offense=75
|ap=0
|crit=0
|defense=-10/-10/0/0
|dodge=0
|will=150
}}
{{Unit Stat Box LW2
|name=Chryssalid Soldier
|rank=2
|forceLevel=?
|picture=[[File:Chryssalid_Soldier_(LW2).jpg|256px]]
|armor=2/2/3/3
|hp=15/18/21/24
|mobility=12
|detection=12
|offense=75
|ap=0
|crit=0
|defense=0/0/5/5
|dodge=0
|will=120
}}
{{Unit Stat Box LW2
|name=Chryssalid
|rank=1
|forceLevel=?
|picture=[[File:Xcom2_chrysalid.jpg|256px]]
|armor=1
|hp=8/9/10/13
|mobility=12/13/15/15
|detection=12
|offense=75
|ap=0
|crit=0/10/15/15
|defense=0/0/10/10
|dodge=20
|will=55/60/60/65
}}
The '''Chryssalid''' is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective.
The '''Chryssalid''' is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective.


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| [[File:UIPerk_chryssalid_slash.png |38px]]<br>'''Slash''' <br/> ''Attack an adjacent unit in melee.''|| Chryssalid (Mk1)
| [[File:UIPerk_chryssalid_slash.png |38px]]<br>'''Slash''' <br/> ''Attack an adjacent unit in melee.''|| Chryssalid (Mk1)
|- align="center"
|- align="center"
| [[File:UIPerk_chryssalid_chargeandslash.png |38px]]<br>'''Change''' <br/> ''Attack a unit in melee at the end of a dash.''|| Chryssalid (Mk1)
| [[File:UIPerk_chryssalid_chargeandslash.png |38px]]<br>'''Charge''' <br/> ''Attack a unit in melee at the end of a dash.''|| Chryssalid (Mk1)
|- align="center"  
|- align="center"  
| [[File:UIPerk_chryssalid_burrow.png |38px]]<br>'''Burrow''' <br/> ''Hide underground.'' || Chryssalid (Mk1)
| [[File:UIPerk_chryssalid_burrow.png |38px]]<br>'''Burrow''' <br/> ''Hide underground.'' || Chryssalid (Mk1)
|- align="center"  
|- align="center"  
| [[File:UIPerk_chryssalid_poisonousclaws.png |38px]]<br>'''Poisonous Claws''' <br/> ''Units hit with melee attacks will suffer poison damage.'' || Chryssalid (Mk1)
| [[File:UIPerk_chryssalid_poisonousclaws.png |38px]]<br>'''Poisonous Claws''' <br/> ''Units hit with melee attacks will be afflicted with Chryssalid poison.'' || Chryssalid (Mk1)
|- align="center"  
|- align="center"  
| {{Lightning Reflexes (LW2) |b_name=1 |b_descr=1}} || Chryssalid Soldier (Mk2)
| {{Lightning Reflexes (LW2) |b_name=1 |b_descr=1}} || Chryssalid Soldier (Mk2)
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* Burrowed chryssalids can be revealed by '''Scanning Protocol''' or '''Battle Scanners''', otherwise getting too close will cause them to unburrow and possibly charge as a reaction.
* Burrowed chryssalids can be revealed by '''Scanning Protocol''' or '''Battle Scanners''', otherwise getting too close will cause them to unburrow and possibly charge as a reaction.
* Units killed by chryssalids or their poison will become cocoons that will spawn additional chryssalids.
* Units killed while under the effect of Chryssalid Poison become cocoons that will spawn additional chryssalids.
 
* Chryssalid Poison does ''not'' go away on its own. To save a poisoned unit, they must be healed, evacuated from combat, or the mission must be finished.
* Unlike viper poison, medkits do not prevent Chryssalid Poison, but they will heal it.
* Chryssalids can and will kill nearby civilians to create new chryssalids.
{| class="wikitable" width="100%"  
{| class="wikitable" width="100%"  
|-  
|-  
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|}
|}


[[Category: Long War 2]]
[[Category: Aliens (LW2)]]
[[Category: Aliens (LW2)]]

Latest revision as of 00:05, 11 April 2017

Name Hive Queen Rank 3
Force Level
{{{leaderforcelevel}}}
{{{followerforcelevel}}}
Pod Max
{{{podmax}}}
Armor 4/4/5/5 Health 40/45/50/60
Mobility 12 Detection Radius 12
Aim 75 Armor Piercing 0
Crit Chance 0 Defense -10/-10/0/0
Dodge 0 Will 150
Name Chryssalid Soldier Rank 2
Force Level
{{{leaderforcelevel}}}
{{{followerforcelevel}}}
Pod Max
{{{podmax}}}
Armor 2/2/3/3 Health 15/18/21/24
Mobility 12 Detection Radius 12
Aim 75 Armor Piercing 0
Crit Chance 0 Defense 0/0/5/5
Dodge 0 Will 120
Name Chryssalid Rank 1
Force Level
{{{leaderforcelevel}}}
{{{followerforcelevel}}}
Pod Max
{{{podmax}}}
Armor 1 Health 8/9/10/13
Mobility 12/13/15/15 Detection Radius 12
Aim 75 Armor Piercing 0
Crit Chance 0/10/15/15 Defense 0/0/10/10
Dodge 20 Will 55/60/60/65

The Chryssalid is a terrifying alien assault unit. Only semi-intelligent, these creatures close to melee disquietingly fast, where they are very effective.

Chryssalids grow larger with maturity.

Chryssalid Abilities
Ability Rank Required

Slash
Attack an adjacent unit in melee.
Chryssalid (Mk1)

Charge
Attack a unit in melee at the end of a dash.
Chryssalid (Mk1)

Burrow
Hide underground.
Chryssalid (Mk1)

Poisonous Claws
Units hit with melee attacks will be afflicted with Chryssalid poison.
Chryssalid (Mk1)
Lightning Reflexes
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.
Chryssalid Soldier (Mk2)
  • Burrowed chryssalids can be revealed by Scanning Protocol or Battle Scanners, otherwise getting too close will cause them to unburrow and possibly charge as a reaction.
  • Units killed while under the effect of Chryssalid Poison become cocoons that will spawn additional chryssalids.
  • Chryssalid Poison does not go away on its own. To save a poisoned unit, they must be healed, evacuated from combat, or the mission must be finished.
  • Unlike viper poison, medkits do not prevent Chryssalid Poison, but they will heal it.
  • Chryssalids can and will kill nearby civilians to create new chryssalids.
Chryssalid Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Lethal
All ranks 8%