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| '''This is where I am testing the equipment page.'''
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| ''' I copy pasted the XCOM2 page and am editing from there. '''
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| ''' Vests and plating are accurate for LW2, but should get any proving ground costs listed (if any)'''
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| ----
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| All soldiers have three slots that can carry a utility item. Special armor suits such as EXO and Spider Suits Have a heavy weapon slot instead of one utility slot.
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| ==Grenades==
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| Grenades can be carried by any class, but Grenadiers particularly excel with them, because they can launch them with extended range with their Grenade Launchers. Grenadiers also have an extra equipment slot that can only be used for a grenade.
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| {{Grenades_(LW2)}}
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| Flashbangs are particularly useful against special enemies such as psionics. The disorientation effect prevents the use of most special abilities, including psionics, and will cut short any ongoing psionic effect such as Reanimate or Mind Control.
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| ==Armor==
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| Armor items are utility slot items that improve survivability. Soldiers can only carry one vest and one plating.
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| ==== Vests ====
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| {{Vests_(LW2)}}
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| ==== Plating ====
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| {{Plating_(LW2)}}
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| ==Ammunition==
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| Special rounds can be used by any character with any main weapon, including beam weapons. They are also applied to pistol sidearm.
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| {| class="wikitable" width="100%" style="text-align: center"
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| ! Ammunition !! Abilities !! Requirements
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| |- style="vertical-align:top;"
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| | Bluescreen Rounds || +5 damage against robotic enemies and disables shields|| Bluescreen Protocol (PG) to unlock manufacturing
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| | A.P. Rounds || Negates 5 points of armor for this soldier || Experimental Ammo (PG)
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| | Tracer Rounds || +10 Aim || Experimental Ammo (PG)
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| | Dragon Rounds || +1 damage, chance to inflict burning || Experimental Ammo (PG)
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| | Talon Rounds || +20% critical chance, +1 critical damage|| Experimental Ammo (PG)
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| | Venom Rounds || +1 damage, chance to poison the target || Experimental Ammo (PG)
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| |}
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| ==Personal Combat Sims==
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| PCS are an item that you can equip to your soldiers to give them a bonus in combat, You can have only one per soldier, and replacing a PCS will destroy the previous one
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| {| class="wikitable" width="50%" style="text-align: center"
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| !Personal Combat Sim !! Effect !! Basic !! Advanced !! Superior
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| |Speed||+ Mobility||1 (2)||2 (3)||3 (4)
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| |Conditioning||+ Hit Points||1 (2)||2 (3)||3 (4)
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| |Focus||+ Will||10-15 (13-20)||15-20 (20-27)||20-25 (27-33)
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| |Agility||+ Dodge||10-15 (13-20)||15-20 (20-27)||20-25 (27-33)
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| |Perception||+ Aim||4-6 (5-8)||7-10 (9-13)||12-16 (16-21)
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| |Values inside ( ) are after GTS Project
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| |}
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| ==Utility==
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| {{UtilityItems_(LW2)}}
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