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IvanDogovich (talk | contribs)
Moving the first part to the main page. Still need to fix Research base...
IvanDogovich (talk | contribs)
more brainstorming
 
(3 intermediate revisions by the same user not shown)
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* Explain length of research
* Explain length of research
* Differences (expect projects to be MUCH slower than vanilla X-Com)
* Differences (expect projects to be MUCH slower than vanilla X-Com)
* Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks)
* Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done)
* Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
* Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc
* Ideally a tech tree at some point
** (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 15:18, 7 April 2016 (UTC)
* Ideally a tech tree at some point (Done)
--[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 23:35, 21 October 2015 (EDT)
--[[User:DracoGriffin|DracoGriffin]] ([[User talk:DracoGriffin|talk]]) 23:35, 21 October 2015 (EDT)


==More Notes from Ivan to get this started==
==More Notes from Ivan to get this started==


*Introduce Imeryak's Tech Tree viewer.
*Introduce Imeryak's Tech Tree viewer. (Done)
*Link to "Get One Free" table for Prisoner Exploitation.
*Link to "Get One Free" table for Prisoner Exploitation. (Done)
*Links (or Tables) to Researchable Items > Discs, books, etc (Checklists)
*Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done
*Link to building a Research base.
*Link to building a Research base. (Done)
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC)
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 22:08, 30 March 2016 (UTC)


===Follow Up===
Individual Pages might be right for certain topics.
*Could link from main page
*Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc
** maybe some effort at pointing out the HUGE research projects at >X hours, etc.  Not sure here.
** Tech Table? "Topic, Cost, Points" ?  (I sort of built one as I researched my early to mid game campaign)
*Interrogation Unlocks
** Brief article on the Key Unlocks from Interrogations.
--[[User:IvanDogovich|IvanDogovich]] ([[User talk:IvanDogovich|talk]]) 15:18, 7 April 2016 (UTC)


 
==Interrogations==
===Phase One===
<table border="0">
<tr><td>
{{UBK_Piratez|=
|dirt|dirt|dirt|dirt|dirt|dirt|=
|dirt|dirt|power|dirt|dirt|dirt|=
|dirt|still|lift|library|dirt|dirt|=
|dirt|dirt|outpost|dirt|dirt|dirt|=
|dirt|dirt|dirt|dirt|dirt|dirt|=
|dirt|dirt|dirt|dirt|dirt|dirt|=}}
</td></tr>
<tr><td>(Lift, Outpost, Library, Still & Power) This base has room for 9 Runts, 1 Brainer.</td></tr>
</table>
 
===Phase Two===
<table border="0">
<tr><td>
{{UBK_Piratez|=
|dirt|dirt|study|dirt|dirt|dirt|=
|dirt|study|power|study|dirt|dirt|=
|study|still|lift|library|study|dirt|=
|dirt|study|outpost|barracks|study|dirt|=
|dirt|dirt|surgery|dirt|dirt|dirt|=
|dirt|dirt|dirt|dirt|dirt|dirt|=}}
</td></tr>
<tr><td>(Adding Surgery, Barracks, & 7 Studies) This base has room for 19 Runts, 16 Brainers.</td></tr>
</table>
 
===Phase X Completed===
<table border="0">
<tr><td>
{{UBK_Piratez|=
|CPU|study|study|study|study|study|=
|study|study|power|study|study|study|=
|study|still|lift|library|study|barracks|=
|study|study|outpost|barracks|study|study|=
|study|surgery|surgery|study|study|study|=
|study|study|barracks|study|study|study|=}}
</td></tr>
<tr><td>(Completed with Computer Core, 25 Studies, 3 Barracks, 2 Surgeries, 1ea of Library, Outpost, Still, Power, and Lift) This base has room for 29 Runts, 56 Brainers.</td></tr>
</table>

Latest revision as of 15:18, 7 April 2016

This page may be outdated. It is up-to-date for version 0.98B. The latest version is v.N1.



To Do

  • Explain length of research
  • Differences (expect projects to be MUCH slower than vanilla X-Com)
  • Basic info on projects = outcomes (Like researching Documents gives X topics, interrogating hostages gives Y unlocks) (Done)
  • Early info on what projects branch into (Craft, Craft Weapons, Armors, Weapons, Facilities, VooDoo, etc)
    • (sort of complete) - could be a better article discussing research branches with key unlocks or research paths, etc. --IvanDogovich (talk) 15:18, 7 April 2016 (UTC)
  • Ideally a tech tree at some point (Done)

--DracoGriffin (talk) 23:35, 21 October 2015 (EDT)

More Notes from Ivan to get this started

  • Introduce Imeryak's Tech Tree viewer. (Done)
  • Link to "Get One Free" table for Prisoner Exploitation. (Done)
  • Links (or Tables) to Researchable Items > Discs, books, etc (Checklists) (done
  • Link to building a Research base. (Done)

--IvanDogovich (talk) 22:08, 30 March 2016 (UTC)

Follow Up

Individual Pages might be right for certain topics.

  • Could link from main page
  • Research Costs (general costs for weapons, prisoners, books, etc) 5 pts, 10 pts, 15pts, 20, etc
    • maybe some effort at pointing out the HUGE research projects at >X hours, etc. Not sure here.
    • Tech Table? "Topic, Cost, Points" ? (I sort of built one as I researched my early to mid game campaign)
  • Interrogation Unlocks
    • Brief article on the Key Unlocks from Interrogations.

--IvanDogovich (talk) 15:18, 7 April 2016 (UTC)

Interrogations