Jump to content

Barracks (Long War): Difference between revisions

From UFOpaedia
Zyxpsilon (talk | contribs)
Added Top-Right side facbox_image... and created some intro text to fill the emptiness.
Riw (talk | contribs)
No edit summary
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File: Wiki-facbox_barracks.png|right]]
{{Facilities Data Box (Long War)
|image=Wiki-facbox_barracks.png
|isize=256
|effect=Home of all your soldiers and SHIVs
|adjacency=None
|prerequisites=None
|other=None
|credits=0
|alienaloys=0
|elerium=0
|meld=0
|build time=0
|quick credits=0
|quick alienaloys=0
|quick elerium=0
|quick meld=0
|quick build time=0
|maintenance=0
|power=1
|}}


A general '''R&R''' area of the XCom base where troopers can:
The campaign starts with 40 soldiers, unless starting with France's "Foreign Legion", in which case you start with 60 soldiers. The capacity of the '''Barracks''' is 100, this is including SHIVs. There are following options:


* Work-out in a Gym or play pool with fellow soldiers,
*'''View Soldiers'''. Here you can see the statistics and current status of your ground forces, and you can also customize them, change their equipment, promote them or fire them. However, unless the Barracks' capacity is full, there is never reason to fire your soldiers, as they draw no salary.
*'''View the Memorial'''. Here you can see information about the soldiers who died in combat, as well as the cause of their death.
*'''Hire Soldiers'''. Each new soldier costs §25 on all difficulties. They take 9 days to arrive.
*'''Officer Training School'''. You can buy officer training programs here. See [[Officer Training School (Long War)]].
*'''Officer Promotions'''. Here you can choose which of your soldiers should become an officer, and to what rank they should be promoted. You can only assign titles that have already been purchased at the officers' school. Officers should have high will stat, as they share it with the rest of the squad via the ''Lead by Example'' perk.
*'''Visit the Psi Labs'''. Test soldiers to discover their psionic ability. Each test lasts 5-8 days, this depends on soldier's will, which also determines the success chance. See [[Psionic Labs (Long War)]].


* Eat & Drink, Chat & Chuckle - moderately!
==See also==
 
*[[Soldiers (Long War)|Soldiers]]
* Check out the latest weaponry provided by both the Engineering & Scientific staff (pictured to the right)
*[[Barracks (EU2012)]]
 
{{ Facilities (Long War) Navbar}}
* Visit and encourage the injured and wounded while waiting to be assigned for any Missions 
 
 
If you are ''Fatigued'' or ''Bored'' - you've come the right place!
[[Category: Long War]]
[[Category: Long War]]
[[Category: Facilities (Long War)]]
[[Category: Facilities (Long War)]]
[[Category: Soldiers (Long War)]]

Latest revision as of 18:50, 14 July 2020

Effect Home of all your soldiers and SHIVs
Adjacency Bonus None
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§0 | 0 | 0 | 0 | 0
Quick
§0 | 0 | 0 | 0 | 0
Maintenance §0
Power 1


The campaign starts with 40 soldiers, unless starting with France's "Foreign Legion", in which case you start with 60 soldiers. The capacity of the Barracks is 100, this is including SHIVs. There are following options:

  • View Soldiers. Here you can see the statistics and current status of your ground forces, and you can also customize them, change their equipment, promote them or fire them. However, unless the Barracks' capacity is full, there is never reason to fire your soldiers, as they draw no salary.
  • View the Memorial. Here you can see information about the soldiers who died in combat, as well as the cause of their death.
  • Hire Soldiers. Each new soldier costs §25 on all difficulties. They take 9 days to arrive.
  • Officer Training School. You can buy officer training programs here. See Officer Training School (Long War).
  • Officer Promotions. Here you can choose which of your soldiers should become an officer, and to what rank they should be promoted. You can only assign titles that have already been purchased at the officers' school. Officers should have high will stat, as they share it with the rest of the squad via the Lead by Example perk.
  • Visit the Psi Labs. Test soldiers to discover their psionic ability. Each test lasts 5-8 days, this depends on soldier's will, which also determines the success chance. See Psionic Labs (Long War).

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop