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Template:Concealment (Long War): Difference between revisions

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Created page with "32px|{{{align|center}}}|Psi Shadow<div style="text-align: {{{align|center}}};"> '''Psi Shadow'''<br/>{{#if:{{{text|}}}|''Changes en..."
 
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[[File:Mimetic Skin Gene Mod (EU2012).png|32px|{{{align|center}}}|Psi Shadow]]<div style="text-align: {{{align|center}}};"> '''Psi Shadow'''<br/>{{#if:{{{text|}}}|''Changes enemy perceptions to make this soldier harder to see. When the soldier moves to high cover, enemies without special capabilities will not target the soldier. Does not work if any enemies have line of sight to the soldier's starting position. Leaving cover, being flanked, or firing will break this concealment. Imposes +12 hours fatigue after missions.''}}
[[File:Mimetic Skin Gene Mod (EU2012).png|32px|{{{align|center}}}|Concealment]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (Long War)#Concealment|Concealment]]'''<br/>{{#if:{{{text|}}}|''When the soldier moves to high cover, enemies without special capabilities will not target the soldier (but CAN sense him/her). Does not work if any enemies have line of sight to the soldier's starting position. Leaving cover, being flanked, firing, hacking arrays, and capturing meld will break this concealment. Low Profile units will not gain this bonus by occupying low cover.  Firing from concealment grants +30% crit.
''}}


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[[Category: Templates]]
[[Category: Templates]]
[[Category: Perks (Long War)]]
[[Category: Perks (Long War)]]
[[Category: Long War]]
[[Category: Templates (Long War)]]
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Latest revision as of 19:33, 27 August 2016

Concealment
Concealment