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[[Image:Apoc_vehiclebay.png|left]]
Repair bays are required for repairing damaged craft. A single bay can only deal with one vehicle at a time, but if there is more than one damaged vehicle per repair bay, then all vehicles will still be repaired, but at less than 100% efficiency.  ''From: Apocalypse Ufopaedia
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[[Image:Facil-Pedia-Repair-(Apocalypse).png|right]]
The Vehicle Repair Bay is a large 2&times;2 facility, where damaged vehicles are repaired. Each Vehicle Repair Bay repairs 12 constitution points per hour.
<table><tr><tr>[[Image:Icon_Repr_(Apocalypse).png|frame|left|Vehicle Repair Bay]]</td>
'''Vehicle Repair Bay'''
<td>
* Layout Size: 2 x 2
* Build Time: 5 days
* Cost: $9,000
* Maintenance: $500
* Vehicle Capacity: 1
* Repair Rate: 12 Constitution Per Hour
</td>
</tr></table>
[[Image:Base_Repr_(Apocalypse).png|frame|left|Vehicle Repair Bay, Base View, Level 3]]
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Vehicle Repair Bays operate at peak efficiency when they are repairing one vehicle at a time. Further damaged vehicles will reduce the effectiveness of repairs by dividing the 12 repair points amongst the number of vehicles being repaired. For example, two vehicles being repaired simultaneously will be repaired at a rate of 6 points every hour.  
A Vehicle Repair Bay is used to automatically repair a damaged vehicle. If many are damaged, the first to return to base from combat will be the first to get repaired.


The Vehicle Repair Bay serves as an entry point for invading troops. Careful placement and/or fortification with Defense Modules will allow you to better control the flow of incoming invaders.  
A Vehicle Repair Bay is an entry point for [[Base_Defense_(Apocalypse)|base invaders]].




== Statistics ==
[[Alien_Containment_(Apocalypse)|Next: Alien Containment]]<br>
<table {{StdCenterTable}}>
[[Psi-Gym_(Apocalypse)|Previous: Psi-Gym]]<br>
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
[[Facilities_(Apocalypse)#Facilities|Return To Start]]
<tr><td align="left">Size (in base)</td><td>2x2</td></tr>
<tr><td align="left">Days to build</td><td>5</td></tr>
<tr><td align="left">Construction Cost</td><td>$9000</td></tr>
<tr><td align="left">Weekly Cost</td><td>$500</td></tr>
<tr><td align="left">Capacity</td><td>1</td></tr>
<tr><td align="left">Score points</td><td>?</td></tr>
</table>


== See Also ==
* [[Bases (Apocalypse)|Bases]]
* [[Facilities (Apocalypse)|Facilities]]
* [[Vehicles (Apocalypse)|Vehicles]]
* [[Base Defense (Apocalypse)|Base Defense]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]

Latest revision as of 06:14, 3 December 2023

Repair bays are required for repairing damaged craft. A single bay can only deal with one vehicle at a time, but if there is more than one damaged vehicle per repair bay, then all vehicles will still be repaired, but at less than 100% efficiency.  From: Apocalypse Ufopaedia
Vehicle Repair Bay

Vehicle Repair Bay

  • Layout Size: 2 x 2
  • Build Time: 5 days
  • Cost: $9,000
  • Maintenance: $500
  • Vehicle Capacity: 1
  • Repair Rate: 12 Constitution Per Hour
Vehicle Repair Bay, Base View, Level 3


A Vehicle Repair Bay is used to automatically repair a damaged vehicle. If many are damaged, the first to return to base from combat will be the first to get repaired.

A Vehicle Repair Bay is an entry point for base invaders.


Next: Alien Containment
Previous: Psi-Gym
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