Jump to content

Laboratory (Long War): Difference between revisions

From UFOpaedia
mNo edit summary
Hazardass (talk | contribs)
m link
 
(7 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Template:REWRITE NEEDED (EU2012)}}
{{Facilities Data Box (Long War)
|image=Laboratory (EU2012).png
|isize=256
|effect=+20% research speed
|adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed)
|prerequisites=None
|other=10 scientists per [[Laboratory (Long War)|Laboratory]]
|credits=200
|alienaloys=0
|elerium=0
|meld=0
|build time=21
|quick credits=300
|quick alienaloys=0
|quick elerium=0
|quick meld=10
|quick build time=11
|maintenance=30
|power=4
|}}


Prerequisites: None<br>
Increases [[Research_(Long_War)#Research_Speed|research speed]] by increasing the effectiveness of your scientists, and can benefit from adjacency bonus with the [[Genetics Lab (Long War)|Genetics Lab]] or [[Psionic Labs (Long War)|Psionic Labs]]. Each new lab requires a larger compliment of scientists on staff.


Build Normally:<br>
'''Attention, unlike the original game, the Laboratory does not provide new scientists.'''
Time to Build: 21 Days (? days with Advanced Construction)<br>
Requirements: 4 Power, 6 Scientists, $200<br>
 
Build Quickly:<br>
Time to Build: 11 Days (? days with Advanced Construction)<br>
Requirements: 4 Power, 6 Scientists, $300, 10x Meld<br>
 
Maintenance: $30 every month<br>
Notes: Each laboratory increases research speed by 20%.<br>
Adjacency Bonus: +10% increase to research speed for every adjacent laboratory.<br>


==See also ==
{{ Facilities (Long War) Navbar}}
[[Category: Long War]]
[[Category: Long War]]
[[Category: HQ Facilities (Long War)]]
[[Category: Facilities (Long War)]]

Latest revision as of 21:17, 19 February 2016

Effect +20% research speed
Adjacency Bonus Laboratory (+10% research speed)
Prerequisites None
Other 10 scientists per Laboratory
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | 0 | 0 | 0 | 21
Quick
§300 | 0 | 0 | 10 | 11
Maintenance §30
Power 4


Increases research speed by increasing the effectiveness of your scientists, and can benefit from adjacency bonus with the Genetics Lab or Psionic Labs. Each new lab requires a larger compliment of scientists on staff.

Attention, unlike the original game, the Laboratory does not provide new scientists.

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop