Laboratory (Long War): Difference between revisions
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{{ | {{Facilities Data Box (Long War) | ||
|image=Laboratory (EU2012).png | |||
|isize=256 | |||
|effect=+20% research speed | |||
|adjacency=[[Laboratory (Long War)|Laboratory]] (+10% research speed) | |||
|prerequisites=None | |||
|other=10 scientists per [[Laboratory (Long War)|Laboratory]] | |||
|credits=200 | |||
|alienaloys=0 | |||
|elerium=0 | |||
|meld=0 | |||
|build time=21 | |||
|quick credits=300 | |||
|quick alienaloys=0 | |||
|quick elerium=0 | |||
|quick meld=10 | |||
|quick build time=11 | |||
|maintenance=30 | |||
|power=4 | |||
|}} | |||
Increases [[Research_(Long_War)#Research_Speed|research speed]] by increasing the effectiveness of your scientists, and can benefit from adjacency bonus with the [[Genetics Lab (Long War)|Genetics Lab]] or [[Psionic Labs (Long War)|Psionic Labs]]. Each new lab requires a larger compliment of scientists on staff. | |||
'''Attention, unlike the original game, the Laboratory does not provide new scientists.''' | |||
==See also == | |||
{{ Facilities (Long War) Navbar}} | |||
[[Category: Long War]] | [[Category: Long War]] | ||
[[Category: | [[Category: Facilities (Long War)]] | ||
Latest revision as of 21:17, 19 February 2016
| Effect | +20% research speed | |||||||||
| Adjacency Bonus | Laboratory (+10% research speed) | |||||||||
| Prerequisites | None | |||||||||
| Other | 10 scientists per Laboratory | |||||||||
| Build costs |
| |||||||||
| Normal |
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| Quick |
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| Maintenance | §30 | |||||||||
| Power | 4 | |||||||||
Increases research speed by increasing the effectiveness of your scientists, and can benefit from adjacency bonus with the Genetics Lab or Psionic Labs. Each new lab requires a larger compliment of scientists on staff.
Attention, unlike the original game, the Laboratory does not provide new scientists.
See also
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