Jump to content

Workshop (Long War): Difference between revisions

From UFOpaedia
Psiclone (talk | contribs)
No edit summary
Riw (talk | contribs)
 
(16 intermediate revisions by 11 users not shown)
Line 1: Line 1:
Prerequisites: None<br>
{{Facilities Data Box (Long War)
|effect=10% discount on items and 10% refund on materials
|adjacency=[[Workshop (Long War)|Workshop]] (+5% discount/refund)
|prerequisites=None
|other=10 engineers per [[Workshop (Long War)|Workshop]]
|credits=200
|alienaloys=0
|elerium=0
|meld=0
|build time=21
|quick credits=300
|quick alienaloys=0
|quick elerium=0
|quick meld=10
|quick build time=11
|maintenance=30
|power=4
|}}


Build Normally:<br>
The '''Workshop''' reduces item cost by 10% and gives a 10% refund on materials.
Time to Build: 21 Days (? days with Advanced Construction)<br>
Requirements: 4 Power, 10 Engineers, $200<br>


Build Quickly:<br>
Each adjacent Workshop, [[Foundry (Long War)|Foundry]] or [[Repair Bay (Long War)|Repair Bay]] reduces item cost by an additional 5% and gives an additional 5% refund on materials.
Time to Build: 11 Days (? days with Advanced Construction)<br>
Requirements: 4 Power, 10 Engineers, $300, 10x Meld<br>


Maintenance: $30 every month<br>
Multiple Workshops have diminishing returns and discounts and refunds cannot exceed 50%.
Notes: Each workshop adds 5 engineers to our staff.<br>
Adjacency Bonus: +5% refund on resources when building vehicles, foundry projects and facilities.<br>


==Rebate Equation==
0.5 + 0.5 * 0.8 ^ (a + 0.5b) = percent of price you need to pay
Where:<br>
a = number of Workshops<br>
b = number of adjacency bonuses<br>
==Workshop graph and stats==
Values in '''bold''' represent the natural expansion of Workshops in your base. It is assumed that you first build  the Foundry and the Repair Bay, then four Workshops adjacent to them.
[[File:Workshop_graph.png|right|800px]]
{| class="wikitable"
! Workshops
! %
|-
|'''0.5'''
|'''5.28'''
|-
|1
|10.00
|-
|1.5
|14.22
|-
|'''2'''
|'''18.00'''
|-
|2.5
|21.38
|-
|3
|24.40
|-
|3.5
|27.10
|-
|'''4'''
|'''29.52'''
|-
|4.5
|31.68
|-
|5
|33.62
|-
|'''5.5'''
|'''35.35'''
|-
|6
|36.89
|-
|6.5
|38.28
|-
|7
|39.52
|-
|'''7.5'''
|'''40.62'''
|-
|8
|41.61
|-
|8.5
|42.48
|-
|9
|43.29
|-
|9.5
|44.00
|-
|10
|44.63
|-
|10.5
|45.20
|-
|11
|45.71
|-
|11.5
|46.16
|-
|12
|46.57
|-
|12.5
|46.53
|-
|13
|47.25
|-
|13.5
|47.54
|-
|14
|47.80
|-
|14.5
|48.03
|-
|15
|48.24
|-
|15.5
|48.43
|-
|16
|48.59
|-
|16.5
|48.74
|-
|17
|48.88
|-
|17.5
|49.00
|-
|18
|49.10
|-
|}
==See also ==
{{ Facilities (Long War) Navbar}}
[[Category: Long War]]
[[Category: Long War]]
[[Category: HQ facilities (Long War)]]
[[Category: Facilities (Long War)]]

Latest revision as of 21:45, 22 October 2018

Effect 10% discount on items and 10% refund on materials
Adjacency Bonus Workshop (+5% discount/refund)
Prerequisites None
Other 10 engineers per Workshop
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | 0 | 0 | 0 | 21
Quick
§300 | 0 | 0 | 10 | 11
Maintenance §30
Power 4


The Workshop reduces item cost by 10% and gives a 10% refund on materials.

Each adjacent Workshop, Foundry or Repair Bay reduces item cost by an additional 5% and gives an additional 5% refund on materials.

Multiple Workshops have diminishing returns and discounts and refunds cannot exceed 50%.

Rebate Equation

0.5 + 0.5 * 0.8 ^ (a + 0.5b) = percent of price you need to pay

Where:
a = number of Workshops
b = number of adjacency bonuses

Workshop graph and stats

Values in bold represent the natural expansion of Workshops in your base. It is assumed that you first build the Foundry and the Repair Bay, then four Workshops adjacent to them.

Workshops %
0.5 5.28
1 10.00
1.5 14.22
2 18.00
2.5 21.38
3 24.40
3.5 27.10
4 29.52
4.5 31.68
5 33.62
5.5 35.35
6 36.89
6.5 38.28
7 39.52
7.5 40.62
8 41.61
8.5 42.48
9 43.29
9.5 44.00
10 44.63
10.5 45.20
11 45.71
11.5 46.16
12 46.57
12.5 46.53
13 47.25
13.5 47.54
14 47.80
14.5 48.03
15 48.24
15.5 48.43
16 48.59
16.5 48.74
17 48.88
17.5 49.00
18 49.10

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop