Psi Lab (EU2012): Difference between revisions
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==Psi Chance== | ==Psi Chance== | ||
If a soldier is a Major/Colonel, then the basic formula applies: | If a soldier is a Major/Colonel, then the basic formula applies: | ||
Psi | Psi Chance = Soldier Will / 4 | ||
So a Major/Colonel soldier with a Will of 80 has a 20% chance of becoming a Psionic. | So a Major/Colonel soldier with a Will of 80 has a 20% chance of becoming a Psionic. | ||
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With other ranks lower than these two, things get a bit more complicated: | With other ranks lower than these two, things get a bit more complicated: | ||
Psi Chance = (Soldier Will + Bonus)/4 | Psi Chance = (Soldier Will + Bonus)/4 | ||
Bonus = 75 - (Soldier Rank * 20) - ( | Bonus = Max (0, (75 - (Soldier Rank * 20) - ((number of existing Psionics * 40))) | ||
Soldier rank starts at 0 for Rookies, while if you already have | Soldier rank starts at 0 for Rookies, while if you already have Psionic soldiers then the bonus gets decreased by the number of Psionics present. The bonus reduction is capped at 6 Psionic soldiers but for practical affairs if you already have 2 or more Psionics the bonus is 0 (there can't be negative bonus). | ||
* A Squaddie with 45 Will and | * A Squaddie with 45 Will and no Psionics already present in the [[Barracks (EU2012)|Barracks]] would have a Psi Chance of (45 + (75 - 20))/4 or 25%. | ||
* A Squaddie with 45 Will and 6 or more Psionics present would have a Psi Chance of (45 + (75 - 20 - | * A Squaddie with 45 Will and 6 or more Psionics present would have a Psi Chance of (45 + Max (0, 75 - 20 - 240))/4 or 11% | ||
A complete description of the code function can be found [http://forums.nexusmods.com/index.php?/topic/888002-psi-soldier-chance/ here]. | A complete description of the code function can be found [http://forums.nexusmods.com/index.php?/topic/888002-psi-soldier-chance/ here]. | ||
===More Than Human=== | ===More Than Human=== | ||
With [[Second Wave (EU2012)|Second Wave]]'s More Than Human option, | With [[Second Wave (EU2012)|Second Wave]]'s More Than Human option, the formula for testing is: | ||
Psi Chance = Soldier Will / 8 / (1 + Number of already existing Psionic soldiers) | |||
After you get the 1st Psionic, the chance for a 2nd Psionic while testing a soldier with 80 Will would be 80/8/2 or 5%. | After you get the 1st Psionic, the chance for a 2nd Psionic while testing a soldier with 80 Will would be 80/8/2 or 5%. | ||
== | ===Automatic Psionic=== | ||
If | If you don't have any Psionics on the Barracks after 5 soldiers have been tested, the 6th tested soldier will automatically be a Psionic. This rule always applies, regardless if you are using More Than Human or not. | ||
<br clear="all"> | <br clear="all"> | ||
==See Also== | ==See Also== | ||
{{Base Facilities (EU2012)}} | {{Base Facilities (EU2012)}} | ||
Latest revision as of 01:25, 29 November 2019
Notes
| Research Required | Sectoid Commander Autopsy |
| Manpower Required | N/A |
| Base Costs | §200, 20 Alloys, 20 Elerium |
| Power | 3 |
| Maintenance | §30 per month |
| Build Time | 14 days |
| Provides | see notes |
| Adjacency Bonus | N/A |
Role: Contains 3 slots where soldiers can be put for 10 days to discover whether they are gifted in psionic skills.
- The Psionic Lab will allow you to test your soldiers for psionic powers. You may test up to 3 soldiers at a time, upon which they will be unable to join a mission during the 10 days testing time.
- The chances of a soldier becoming Psionic depend on several factors:
- The soldier's Will stat.
- Its rank
- The number of already existing Psionic soldiers
- Whether Second Wave's More Than Human option is activated or not.
- If activated then the number of tested soldiers will count until you received your first Psionic.
Psi Chance
If a soldier is a Major/Colonel, then the basic formula applies:
Psi Chance = Soldier Will / 4
So a Major/Colonel soldier with a Will of 80 has a 20% chance of becoming a Psionic.
With other ranks lower than these two, things get a bit more complicated:
Psi Chance = (Soldier Will + Bonus)/4 Bonus = Max (0, (75 - (Soldier Rank * 20) - ((number of existing Psionics * 40)))
Soldier rank starts at 0 for Rookies, while if you already have Psionic soldiers then the bonus gets decreased by the number of Psionics present. The bonus reduction is capped at 6 Psionic soldiers but for practical affairs if you already have 2 or more Psionics the bonus is 0 (there can't be negative bonus).
- A Squaddie with 45 Will and no Psionics already present in the Barracks would have a Psi Chance of (45 + (75 - 20))/4 or 25%.
- A Squaddie with 45 Will and 6 or more Psionics present would have a Psi Chance of (45 + Max (0, 75 - 20 - 240))/4 or 11%
A complete description of the code function can be found here.
More Than Human
With Second Wave's More Than Human option, the formula for testing is:
Psi Chance = Soldier Will / 8 / (1 + Number of already existing Psionic soldiers)
After you get the 1st Psionic, the chance for a 2nd Psionic while testing a soldier with 80 Will would be 80/8/2 or 5%.
Automatic Psionic
If you don't have any Psionics on the Barracks after 5 soldiers have been tested, the 6th tested soldier will automatically be a Psionic. This rule always applies, regardless if you are using More Than Human or not.
See Also
| Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
| Additions: |
| ||||||||||
| Strategic: | Building Optimization | ||||||||||
