Jump to content

Info (Interceptor): Difference between revisions

From UFOpaedia
No edit summary
 
Makus (talk | contribs)
No edit summary
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
== Credits ==
== Description ==
'''Dialogue and Game Text'''
{{Quote|The year is 2067, and the Earth's resources are nearly depleted. In search of raw materials essential for the survival of the humans, powerful corporations send explorers into a region of space known as the Frontier. However, upon arriving there, the humans find out that they are not the only ones needing resources. The alien races who had invaded Earth nearly seventy years ago have their own claims for the Frontier, and it looks like there can be no peaceful solution for the situation.
David Ellis
 
X-COM: Interceptor has elements of strategy, but its primary gameplay style differs from most previous installments in the X-COM series, focusing on space combat simulation and resource managing. The player commands an elite force of starfighters sent to protect the human corporations in the Frontier. As the X-COM commander, the player must manage space stations, resources, and finances of the organization. Researching alien technology is also necessary to ensure the safety of the humans.
 
When an enemy craft is spotted, the game's mode switches to space combat simulation. The player pilots starfighters, co-ordinating their wingmen, similarly to Wing Commander: Prophecy. Mission objectives usually involve destroying or capturing enemy ships, sabotaging alien trade routes, escorting friendly ships to specific locations, and raiding alien bases.|mobygames}}
 
== Other links ==
[[Hypernews_Network_(Interceptor)|X-COM: Interceptor Hypernews Network]]
<br>[[Research_(Interceptor)|X-COM: Interceptor Researches]]
<br>[[Cheats/Exploits_(Interceptor)|X-COM: Interceptor Cheats/Exploits]]
 
 
 
== System Requirements ==
'''Minimum'''
*Pentium 133 MHz processor with 3-D graphics accelerator -or- 166MHz Pentium w/o accelerator
*16MB RAM
*85Mb free hard drive space
*Windows 95 with DirectX 5.0
*Quad-speed CD-ROM Drive
*640x480x16bit color video card (compatible with DirectX 5.0 and having 2Mb RAM)
*DirectX 5.0 compatible sound card
*Mouse
 
 
'''Recommended'''
*Pentium 200MHz processor or higher
*32Mb RAM
*8x CD-ROM drive
*265Mb free hard drive space
*Direct3D graphics accelerator
*Windows 95 compatible joystick -or- DirectX compatible force feedback joystick


'''Documentation'''
'''Multiplayer Requirements'''
Manual
*Null-modem serial cable
Anne Stone
*28.8kbps Windows 95 compatible modem
*LAN with IPX or TCP/IP protocol


Documentation Manager
'''Internet Play Requirements'''
John Possidente
*TCP/IP protocol
*28.8kbps modem or faster


X-COM Timeline
== Credits ==
David Ellis
'''Dialogue and Game Text'''
<br>David Ellis


"A Tale of Two Cities" written by
'''Programming'''
Charles Dickens
<br>Lee Baldwin
<br>John C. O'Neill
<br>Wayne Harvey
<br>Paul Rowan


Associate Producer
'''Additional Programming'''
Wayne Harvey
<br>Greg Hubbard
<br>Scott Sherman


Production Assistance by
'''Music / Sound Programming'''
<br>Laura Barrett


Director of Production, Studios
'''Lead Artist'''
Jeff Goodwin
<br>Guy Sparger


Music
'''Graphics / Artwork'''
Roland Rizzo
<br>Janis Clayton
With
<br>Tad Irish
Mark Cromer  Mark Reis  Steve Newton
<br>Alex Kim
<br>Ryan Murray
<br>Eric T. Peterson
<br>Henry Schwetzke


Movie Soundtracks
'''Additional Artist'''
Mark Reis and Roland Rizzo
<br>Mike Schmidt


Sound Effects
'''Documentation - Manual'''
Mark Reis
<br>Anne Stone
with
Mark Cromer


'''Documentation Manager'''
<br>John Possidente


Quality Assurance
'''X-COM Timeline'''
<br>David Ellis


QA Director
'''"A Tale of Two Cities" written by'''
Ray Boylan
<br>Charles Dickens


QA Supervisor
'''Executive Producer'''
Tom Falzone
<br>William Denman


Project Lead
'''Associate Producer'''
Roscoe Possidente
<br>Wayne Harvey


Backup Lead
'''Production Assistance by'''
Mike Seal
<br>Jeff Goodwin, Director of Production, Studios
|0


Testers
'''Music'''
Tim Beggs
<br>Mark Cromer
Alan Denham
<br>Steve Newton
Paul Ambrose
<br>Mark Reis
Mike Dubose
<br>Roland J. Rizzo
Tim McCracken
Jeff Smith
Grant Frazier
Kevin Bane
Mark Gutknecht
Ellie Crawley
Matt Bittman
Sal Saccheri
Steve Purdie
Bob Abe
Jim Crawley
Jason Lego
Joe Lease
Ross Edwards
Greg Schneider


|1
'''Movie Soundtracks'''
Voice Actors
<br>Mark Reis
<br>Roland J. Rizzo


Anita Amrhine
'''Sound Effects'''
Yvette Bazzell
<br>Mark Reis
Brandi Boone
<br>Mark Cromer
Gillian Broomhall
Chris Clark
Janis Clayton
Elanor Crawley
Guy Sparger
Mark Cromer
William F. Denman, Jr.
Michael Dubose
David Ellis
Brandon Gamblin
Wayne Harvey
Don Howard
T. K. Kawahito
Darren Lambourne
John O’Neill
Andrew Parton
Rosalie Kofsky
Roland Rizzo
Henry Schwetzke
Murray Taylor


Product Marketing Managers
'''QA Director'''
<br>Ray Boylan


Tom Nichols, US
'''QA Supervisor'''
Adrian Turner, Europe
<br>Tom Falzone


Channel Marketing Manager
'''Project Lead'''
<br>Roscoe Possidente


Stephanie Marsh
'''Backup Lead'''
<br>Mike Seal


Creative Services
'''Testers'''
<br>Bob Abe
<br>Paul Ambrose
<br>Kevin Bane
<br>Timothy Beggs
<br>Matthew Bittman
<br>Eleanor Crawley
<br>Jim Crawley
<br>Alan Denham
<br>Michael Dubose
<br>Ross Edwards
<br>Grant Frazier
<br>Mark Gutknecht
<br>Joe Lease
<br>Jason Lego
<br>Timothy McCracken
<br>Steveven Purdie
<br>Salvatore Saccheri
<br>Greg Schneider
<br>Jeff Smith


Kathryn Lynch
'''Voice Actors'''
Marisa Ong
<br>Anita Amrhine
Matthew Willis
<br>Yvette Bazzell
Reiko Yamamoto
<br>Brandi Boone
<br>Gillian Broomhall
<br>Christopher Clark
<br>Janis Clayton
<br>Elanor Crawley
<br>Mark Cromer
<br>William F. Denman, Jr.
<br>Michael Dubose
<br>David Ellis
<br>Brandon Gamblin
<br>Wayne Harvey
<br>Don Howard
<br>Tsuyoshi Kawahito
<br>Rosalie Kofsky
<br>Darren Lambourne
<br>John C. O’Neill
<br>Andrew Parton
<br>John Possidente
<br>Roland J. Rizzo
<br>Henry Schwetzke
<br>Guy Sparger
<br>Murray Taylor


Special Thanks To
'''Product Marketing Managers'''
Cornyn Partners Advertising and Design
<br>Tom Nichols, US
<br>Adrian Turner, Europe


'''Channel Marketing Manager'''
<br>Stephanie Marsh


Sales Team
'''Creative Services'''
<br>Kathryn Lynch
<br>Marisa Ong
<br>Matthew Willis
<br>Reiko Yamamoto


Rachael Mannick
'''Special Thanks To'''
<br>Marisa Ong, Cornyn Partners Advertising and Design


'''Sales Team'''
<br>Rachael Mannick


Internationalization
'''Internationalization Director'''
<br>Daniel Berner


Internationalization Director
'''Project Manager'''
Daniel Berner
<br>Sarah Collins


Project Manager
'''Translators''' 
Sarah Collins
<br>Emanuela Boni
<br>Péa Eigler
<br>Marianne Reynolds
<br>Patricia Winter


Translators 
'''Linguistic QA'''
Emanuela Boni
<br>Eddie Lai
Patricia Winter
<br>Vansouk Lianemany
Péa Eigler
Marianne Reynolds


Linguistic QA
'''Localization Manager'''
Vansouk Lianemany
<br>Karen Ffinch
Eddie Lai


Localization Manager
==See Also==
Karen Ffinch
{{Games Navbar}}

Latest revision as of 14:40, 14 July 2020

Description

The year is 2067, and the Earth's resources are nearly depleted. In search of raw materials essential for the survival of the humans, powerful corporations send explorers into a region of space known as the Frontier. However, upon arriving there, the humans find out that they are not the only ones needing resources. The alien races who had invaded Earth nearly seventy years ago have their own claims for the Frontier, and it looks like there can be no peaceful solution for the situation.

X-COM: Interceptor has elements of strategy, but its primary gameplay style differs from most previous installments in the X-COM series, focusing on space combat simulation and resource managing. The player commands an elite force of starfighters sent to protect the human corporations in the Frontier. As the X-COM commander, the player must manage space stations, resources, and finances of the organization. Researching alien technology is also necessary to ensure the safety of the humans.

When an enemy craft is spotted, the game's mode switches to space combat simulation. The player pilots starfighters, co-ordinating their wingmen, similarly to Wing Commander: Prophecy. Mission objectives usually involve destroying or capturing enemy ships, sabotaging alien trade routes, escorting friendly ships to specific locations, and raiding alien bases.

–mobygames

Other links

X-COM: Interceptor Hypernews Network
X-COM: Interceptor Researches
X-COM: Interceptor Cheats/Exploits


System Requirements

Minimum

  • Pentium 133 MHz processor with 3-D graphics accelerator -or- 166MHz Pentium w/o accelerator
  • 16MB RAM
  • 85Mb free hard drive space
  • Windows 95 with DirectX 5.0
  • Quad-speed CD-ROM Drive
  • 640x480x16bit color video card (compatible with DirectX 5.0 and having 2Mb RAM)
  • DirectX 5.0 compatible sound card
  • Mouse


Recommended

  • Pentium 200MHz processor or higher
  • 32Mb RAM
  • 8x CD-ROM drive
  • 265Mb free hard drive space
  • Direct3D graphics accelerator
  • Windows 95 compatible joystick -or- DirectX compatible force feedback joystick

Multiplayer Requirements

  • Null-modem serial cable
  • 28.8kbps Windows 95 compatible modem
  • LAN with IPX or TCP/IP protocol

Internet Play Requirements

  • TCP/IP protocol
  • 28.8kbps modem or faster

Credits

Dialogue and Game Text
David Ellis

Programming
Lee Baldwin
John C. O'Neill
Wayne Harvey
Paul Rowan

Additional Programming
Greg Hubbard
Scott Sherman

Music / Sound Programming
Laura Barrett

Lead Artist
Guy Sparger

Graphics / Artwork
Janis Clayton
Tad Irish
Alex Kim
Ryan Murray
Eric T. Peterson
Henry Schwetzke

Additional Artist
Mike Schmidt

Documentation - Manual
Anne Stone

Documentation Manager
John Possidente

X-COM Timeline
David Ellis

"A Tale of Two Cities" written by
Charles Dickens

Executive Producer
William Denman

Associate Producer
Wayne Harvey

Production Assistance by
Jeff Goodwin, Director of Production, Studios

Music
Mark Cromer
Steve Newton
Mark Reis
Roland J. Rizzo

Movie Soundtracks
Mark Reis
Roland J. Rizzo

Sound Effects
Mark Reis
Mark Cromer

QA Director
Ray Boylan

QA Supervisor
Tom Falzone

Project Lead
Roscoe Possidente

Backup Lead
Mike Seal

Testers
Bob Abe
Paul Ambrose
Kevin Bane
Timothy Beggs
Matthew Bittman
Eleanor Crawley
Jim Crawley
Alan Denham
Michael Dubose
Ross Edwards
Grant Frazier
Mark Gutknecht
Joe Lease
Jason Lego
Timothy McCracken
Steveven Purdie
Salvatore Saccheri
Greg Schneider
Jeff Smith

Voice Actors
Anita Amrhine
Yvette Bazzell
Brandi Boone
Gillian Broomhall
Christopher Clark
Janis Clayton
Elanor Crawley
Mark Cromer
William F. Denman, Jr.
Michael Dubose
David Ellis
Brandon Gamblin
Wayne Harvey
Don Howard
Tsuyoshi Kawahito
Rosalie Kofsky
Darren Lambourne
John C. O’Neill
Andrew Parton
John Possidente
Roland J. Rizzo
Henry Schwetzke
Guy Sparger
Murray Taylor

Product Marketing Managers
Tom Nichols, US
Adrian Turner, Europe

Channel Marketing Manager
Stephanie Marsh

Creative Services
Kathryn Lynch
Marisa Ong
Matthew Willis
Reiko Yamamoto

Special Thanks To
Marisa Ong, Cornyn Partners Advertising and Design

Sales Team
Rachael Mannick

Internationalization Director
Daniel Berner

Project Manager
Sarah Collins

Translators
Emanuela Boni
Péa Eigler
Marianne Reynolds
Patricia Winter

Linguistic QA
Eddie Lai
Vansouk Lianemany

Localization Manager
Karen Ffinch

See Also

Games
Original Series UFO Badge UFO Defense Info (1994)TFTD Badge TFTD InfoApocalypse Insignia Apocalypse Info
Reboot Series XCOM Enemy Unknown (2012) Info The Bureau: XCOM Declassified Info
Reboot Sequels XCOM 2 Info XCOM: Chimera Squad Info
Spinoffs Interceptor Badge Interceptor InfoE-Mail X-Com Em@il InfoEnforcer Info
Discontinued XCOM logo X-Com Genesis InfoXCOM logo X-Com Alliance Info