Power Generator (EU2012): Difference between revisions
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{{Ref Open | title = Description }} | |||
[[Image:Power Generator (EU2012).png|right|200px|Power Generator]] | |||
Power Generators supply the power needed to run new facilities. Each generator supplies +6 power. Adjacency Bonus: +2 power for every adjacent power facility. | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |||
==Notes== | |||
{{Facilities Data Box (EU2012) | |||
|requires=N/A | |||
|manpower=N/A | |||
|costs=§60 | |||
|power=N/A | |||
|maintenance=§11 per month | |||
|build time=5 days | |||
|provides=6 power | |||
|adjacency=+2 per power facility | |||
|}} | |||
Depending on the Difficulty Level and how many/the location of [[Steam Vent (EU2012)|Steam Vents]], it may be possible to never have to build one of these in the entire course of a game. | |||
<br clear="all"> | |||
==See Also== | ==See Also== | ||
{{Base Facilities (EU2012)}} | {{Base Facilities (EU2012)}} | ||
Latest revision as of 18:34, 2 November 2013
Notes
| Research Required | N/A |
| Manpower Required | N/A |
| Base Costs | §60 |
| Power | N/A |
| Maintenance | §11 per month |
| Build Time | 5 days |
| Provides | 6 power |
| Adjacency Bonus | +2 per power facility |
Depending on the Difficulty Level and how many/the location of Steam Vents, it may be possible to never have to build one of these in the entire course of a game.
See Also
| Headquarters: | Mission Control • Hangar • Engineering • Research • Barracks • Situation Room | ||||||||||
| Additions: |
| ||||||||||
| Strategic: | Building Optimization | ||||||||||
