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Interface Features (OpenXcom): Difference between revisions

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Moriarty (talk | contribs)
added some commented-out things to help me remember them
SupSuper (talk | contribs)
m Redirected page to Options (OpenXcom)
 
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== Geoscape ==
#REDIRECT [[Options (OpenXcom)]]
* mouse wheel: change zoom level
* radar range can be displayed for bases and craft. default toggle is "r" key
* in dogfight, craft weapons can be disabled/enabled by clicking on them
 
== Battlescape ==
* pre-mission equip screen: right-click grenades to prime before combat
* mouse wheel: change viewing level
* mouse forward/back buttons (where present): switch to next/previous soldier
* tab: switch to next soldier (also in equip screen and pre-mission equip screen)
* right-click on a door when standing in front of it opens the door (like in TFTD)
* right-click to cancel a unit walking
<!-- * "r" key automatically reloads the primary weapon, picking the correct ammo from the inventory (if possible) - is that actually implemented? I'll have to check it out -->
<!-- still to try out and add here: "strafe", "run" etc. -->
<!-- somebody mentioned adding "c" for "crouch" along with a whole lot of other key bindings... have to look if that has been added to main branch -->
 
== Basescape ==
* when assigning personnel for research or manufacturing, right-click the up/down arrow to set amount to maximum/zero
 
[[Category:OpenXcom]]

Latest revision as of 00:42, 28 May 2014

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