Gangplank Map (EU2012): Difference between revisions
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Hm, not sure about those numbers; reminder for myself/someone to check later |
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{{Map Data Box (EU2012) | |||
|missions=[[Gangplank (EU2012)|Gangplank]] | |||
|length=? tiles | |||
|width=? tiles | |||
|area=? tiles | |||
}} | |||
'''Notes''' | '''Notes''' | ||
* Almost identical to the normal Battleship maps. | * Council Rewards: | ||
* | ** 2 Engineers | ||
* Notable Locations | * Mission Recovery: | ||
** 2x Fusion Generators | |||
** ~400 Alien Alloys | |||
[[ | ** ~300 Elerium | ||
** 3x Elerium Generators | |||
** 4x Navigation Computers | |||
* Almost identical to the normal [[Battleship (EU2012)|Battleship]] [[Maps (EU2012)|maps]]. | |||
** Differences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room. | |||
* The [[Skyranger (EU2012)|Skyranger]] will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room. | |||
* Notable Locations: | |||
** In the pit room, common spawns include a [[Thin Man (EU2012)|Thin Man]] on the middle tower on the opposite side. A Chryssalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side. | |||
** Also common is a second [[Chryssalid (EU2012)|Chryssalid]] on the right path, near the door in the next area, downhill from the 2nd conduit. | |||
** In the third area, the bridges are connected. Also, there will be a [[Cyberdisc (EU2012)|Cyberdisc]] here. Squadsight [[Sniper (EU2012)|snipers]] can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the Cyberdisc will purposefully stop in a doorway, so the flames from it's death may block your path. | |||
** [[Thin Man (EU2012)|Thin Men]] will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room. | |||
** A [[Muton (EU2012)|Muton]] will spawn near the left door, on the side of the last room, with some Thin Men as backup. | |||
<br clear="all"> | |||
<gallery widths=200px heights=150px perrow=7> | |||
File:Gangplank4.png|Gangplankloading screen | |||
File:Gangplank5 (EU2012).png|Gangplank overview | |||
File:Gangplank6 (EU2012).png|Gangplank opposite overview | |||
</gallery> | |||
{{Template:Maps Navbar (EU2012)}} | |||
{{EU2012 Style}} | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: DLC (EU2012)]] | [[Category: Slingshot DLC (EU2012)]] | ||
[[Category: Maps (EU2012)]] | [[Category: Maps (EU2012)]] | ||
Latest revision as of 20:43, 23 November 2013
| Missions | Gangplank |
| Length | ? tiles |
| Width | ? tiles |
| Area | ? tiles |
Notes
- Council Rewards:
- 2 Engineers
- Mission Recovery:
- 2x Fusion Generators
- ~400 Alien Alloys
- ~300 Elerium
- 3x Elerium Generators
- 4x Navigation Computers
- Almost identical to the normal Battleship maps.
- Differences: on top of the 6 power conduits, there are a few more "elevator beams", a few path/cover changes, and the Area of Operations ends shortly before the giant door to the bridge, in the gigantic room.
- The Skyranger will always land in the middle landing pad, as the left and right pads, and the paths to them, are closed off from the "pit" room.
- Notable Locations:
- In the pit room, common spawns include a Thin Man on the middle tower on the opposite side. A Chryssalid may spawn in range of sight to the right of the right tower, and a thin man down the ramp on the left side.
- Also common is a second Chryssalid on the right path, near the door in the next area, downhill from the 2nd conduit.
- In the third area, the bridges are connected. Also, there will be a Cyberdisc here. Squadsight snipers can shoot clean down the hallways if they are in the middle of the mini-bridges near the 2nd Power Conduit (and the Disk often comes after you when you deactivate it). Often, the Cyberdisc will purposefully stop in a doorway, so the flames from it's death may block your path.
- Thin Men will spawn when deactivating the 3rd and 4th conduit, usually at the top of the nearby ramps, and/or in the last room.
- A Muton will spawn near the left door, on the side of the last room, with some Thin Men as backup.
-
Gangplankloading screen
-
Gangplank overview
-
Gangplank opposite overview