Skeleton Key (EU2012): Difference between revisions
Appearance
mNo edit summary |
No edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{Ref Open | title = Grey Market Description }} | |||
[[File:Skeleton Key (EU2012).png|200px|right|Skeleton Key]] | |||
This device is the culmination of our research into the shard recovered from the alien Outsider. It should allow our troops to infiltrate the alien base and find out what's inside. | |||
* Used to disable the Alien Base's defenses, enabling a raid by XCOM forces | |||
* Not equipped by soldiers; having it in XCOM HQ will suffice | |||
{{Ref Close | source = XCOM: Enemy Unknown (2012)}} | |||
Only one is required, and it can be built once a captured Outsider is | ==Notes== | ||
* The Skeleton key is an item built by the [[Engineering (EU2012)|Engineering]] group as a makeshift way of getting inside the [[Storyline Missions (EU2012)#Alien Base Assault|Alien Base]]. | |||
* Only one is required, and it can be built once a [[Outsider (EU2012)|Outsider]] is captured and the [[Outsider Shard (EU2012)|Outsider Shard]] is [[Research (EU2012)|researched]]. This item is required in order to progress the [[Storyline (EU2012)|Storyline]]. | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Equipment (EU2012)]] | |||
Latest revision as of 02:21, 24 October 2013
Notes
- The Skeleton key is an item built by the Engineering group as a makeshift way of getting inside the Alien Base.
- Only one is required, and it can be built once a Outsider is captured and the Outsider Shard is researched. This item is required in order to progress the Storyline.
