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| == Roadmap ==
| | #REDIRECT [[Info (OpenXcom)#Milestones]] |
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| Planned features for each stable version of OpenXcom.
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| === Version 0.1 ===
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| ''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010]''
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| * Engine
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| * Geoscape
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| * Basescape
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| === Version 0.2 ===
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| ''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011]''
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| * Language strings
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| * Saved games
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| Battlescape:
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| * Terrain generation
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| * Basic units
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| * Basic pathfinding, fog of war, lighting
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| === Version 0.3 ===
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| ''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011]''
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| * Items
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| * Purchasing
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| * Selling
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| * Transferring
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| * Ufopaedia
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| * Options
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| * Platform-specific Folders
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| Battlescape:
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| * Item equipping, firing, throwing
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| * Environment: fire, smoke, explosions, damage, kills
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| * Unit stats
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| * AI Phase 1 (patrol, aggro)
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| === Version 0.4 ===
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| ''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012]''
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| * Research
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| * Manufacture
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| * Rulesets
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| Battlescape:
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| * Terror sites
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| * Debriefing, scores, experience and skill ups
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| * Large units and other alien units
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| * Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
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| === Version 0.5 ===
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| * Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.)
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| * Graphs
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| * Victory/Defeat
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| Battlescape:
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| * More alien units
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| * Alien base and X-Com base missions
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| * AI Phase 2 (grenades, blaster launcher, taking cover)
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| === Version 1.0 ===
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| * Resource Packs
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| * Intro/Outro
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| * Anything else missing
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| == Feature List ==
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| List of every X-Com feature and whether it's supported in the latest stable OpenXcom version.
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| {| class="wikitable"
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| ! colspan="2" | Geoscape
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| |-
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| | width="300" | Game timer
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| | width="75" {{yes}}
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| |-
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| | colspan="2" | Globe
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| |-
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| | Ocean rendering
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| | {{yes}}
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| |-
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| | Land rendering
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| | {{yes}}
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| |-
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| | Rotation and zoom
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| | {{yes}}
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| |-
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| | Lighting
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| | {{yes}}
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| |-
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| | Object markers
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| | {{yes}}
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| |-
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| | Country names and details
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| | {{yes}}
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| |-
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| | Cities
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| | {{yes}}
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| |-
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| | Base placement
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| | {{yes}}
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| |-
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| | Object selection
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| | {{yes}}
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| |-
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| | colspan="2" | Interceptions
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| |-
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| | Craft list
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| | {{yes}}
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| |-
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| | Target selection
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| | {{yes}}
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| |-
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| | Weapon firing
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| | {{yes}}
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| |-
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| | Dogfight modes
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| | {{yes}}
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| |-
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| | X-Com craft behavior
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| | {{yes}}
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| |-
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| | UFO behavior
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| | {{yes}}
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| |-
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| | Damage indicator
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| | {{yes}}
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| |-
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| | UFO view
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| | {{yes}}
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| |-
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| | Multiple dogfights
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| | {{no}}
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| |-
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| | Minimizing
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| | {{no}}
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| |-
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| | Graphs
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| | {{no}}
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| |-
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| | Options
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| | {{yes}}
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| |-
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| | Load/Save
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| | {{yes}}
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| |-
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| | Funding
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| | {{yes}}
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| |-
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| ! colspan="2" | Basescape
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| |-
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| | View base layout
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| | {{yes}}
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| |-
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| | View base details
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| | {{yes}}
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| |-
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| | View multiple bases
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| | {{yes}}
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| |-
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| | Build new bases
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| | {{yes}}
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| |-
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| | Base information
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| | {{yes}}
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| |-
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| | Soldier management
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| | {{yes}}
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| |-
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| | colspan="2" | Craft management
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| |-
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| | Craft weapons
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| | {{yes}}
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| |-
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| | Craft soldiers
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| | {{yes}}
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| |-
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| | Craft equipment
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| | {{yes}}
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| |-
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| | Craft armor
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| | {{yes}}
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| |-
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| | Facility construction / removal
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| | {{yes}}
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| |-
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| | Research
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| | {{yes}}
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| |-
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| | Manufacture
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| | {{yes}}
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| |-
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| | Purchase items
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| | {{yes}}
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| |-
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| | Sell items
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| | {{yes}}
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| |-
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| | Transfer items between bases
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| | {{yes}}
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| |-
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| ! colspan="2" | Battlescape
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| |-
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| | test
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| | {{yes}}
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| |-
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| | test
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| | {{no}}
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| |}
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| [[Category:OpenXcom]]
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