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== Roadmap ==
#REDIRECT [[Info (OpenXcom)#Milestones]]
 
Planned features for each stable version of OpenXcom.
 
=== Version 0.1 ===
 
''Released on [http://openxcom.org/index.php/2010/10/version-0-1-is-here/ October 17th, 2010]''
 
* Engine
* Geoscape
* Basescape
 
=== Version 0.2 ===
 
''Released on [http://openxcom.org/index.php/2011/01/version-0-2-is-out/ January 28th, 2011]''
 
* Language strings
* Saved games
 
Battlescape:
* Terrain generation
* Basic units
* Basic pathfinding, fog of war, lighting
 
=== Version 0.3 ===
 
''Released on [http://openxcom.org/index.php/2011/09/holy-crap-its-version-0-3/ September 1st, 2011]''
 
* Items
* Purchasing
* Selling
* Transferring
* Ufopaedia
* Options
* Platform-specific Folders
 
Battlescape:
* Item equipping, firing, throwing
* Environment: fire, smoke, explosions, damage, kills
* Unit stats
* AI Phase 1 (patrol, aggro)
 
=== Version 0.4 ===
 
''Released on [http://openxcom.org/index.php/2012/08/incoming-version-0-4/ August 14th, 2012]''
 
* Research
* Manufacture
* Rulesets
 
Battlescape:
* Terror sites
* Debriefing, scores, experience and skill ups
* Large units and other alien units
* Special items (medi-kit, motion sensor, proximity grenade, psi-amp, mind probe, blaster launcher, electroflare)
 
=== Version 0.5 ===
* Geoscape AI (missions, UFO spawning, bases, scoring, funding, interceptions, etc.)
* Graphs
* Victory/Defeat
 
Battlescape:
* More alien units
* Alien base and X-Com base missions
* AI Phase 2 (grenades, blaster launcher, taking cover)
 
=== Version 1.0 ===
* Resource Packs
* Intro/Outro
* Anything else missing
 
== Feature List ==
 
List of every X-Com feature and whether it's supported in the latest stable OpenXcom version.
 
{| class="wikitable"
! colspan="2" | Geoscape
|-
| width="300" | Game timer
| width="75" {{yes}}
|-
| colspan="2" | Globe
|-
|    Ocean rendering
| {{yes}}
|-
|    Land rendering
| {{yes}}
|-
|    Rotation and zoom
| {{yes}}
|-
|    Lighting
| {{yes}}
|-
|    Object markers
| {{yes}}
|-
|    Country names and details
| {{yes}}
|-
|    Cities
| {{yes}}
|-
|    Base placement
| {{yes}}
|-
|    Object selection
| {{yes}}
|-
| colspan="2" | Interceptions
|-
|    Craft list
| {{yes}}
|-
|    Target selection
| {{yes}}
|-
|    Weapon firing
| {{yes}}
|-
|    Dogfight modes
| {{yes}}
|-
|    X-Com craft behavior
| {{yes}}
|-
|    UFO behavior
| {{yes}}
|-
|    Damage indicator
| {{yes}}
|-
|    UFO view
| {{yes}}
|-
|    Multiple dogfights
| {{no}}
|-
|    Minimizing
| {{no}}
|-
| Graphs
| {{no}}
|-
| Options
| {{yes}}
|-
| Load/Save
| {{yes}}
|-
| Funding
| {{yes}}
|-
! colspan="2" | Basescape
|-
| View base layout
| {{yes}}
|-
| View base details
| {{yes}}
|-
| View multiple bases
| {{yes}}
|-
| Build new bases
| {{yes}}
|-
| Base information
| {{yes}}
|-
| Soldier management
| {{yes}}
|-
| colspan="2" | Craft management
|-
|    Craft weapons
| {{yes}}
|-
|    Craft soldiers
| {{yes}}
|-
|    Craft equipment
| {{yes}}
|-
|    Craft armor
| {{yes}}
|-
| Facility construction / removal
| {{yes}}
|-
| Research
| {{yes}}
|-
| Manufacture
| {{yes}}
|-
| Purchase items
| {{yes}}
|-
| Sell items
| {{yes}}
|-
| Transfer items between bases
| {{yes}}
|-
! colspan="2" | Battlescape
|-
| test
| {{yes}}
|-
| test
| {{no}}
|}
 
[[Category:OpenXcom]]

Latest revision as of 22:58, 14 May 2014