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| ===AVALANCHE MISSILES===
| | #REDIRECT [[Hangar (EU2012)]] |
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| This air to air weapon has unprecidented precision. All interceptors start equipped with these missiles.
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| ===PHOENIX CANNON===
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| The Phoenix Cannon has very limited range but is capable of dealing out massive burst damage to any alien craft.
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| ===LASER CANNON===
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| The super cooled laser cannons have high armor penetration but interceptors must be within short range to use them putting them at high risk.
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| ===PLASMA CANNON===
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| Plasma Cannons are the most effective solution to removing UFO threats from the sky. It has long range, decent fire rate, and high armor penetration.
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| ===EMP CANNON===
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| The EMP cannon is a perfect weapon for retrieving the maximum amount of supplies from downed Alien craft. When using this weapon on ships, expect to encounter all its crew since the ship is mostly intact.
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| {| class="wikitable" width="100%"
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| |+ ''Interceptor Upgrades''
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| |-
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| ! width="10%" align="center" | Item
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| ! width="10%" align="center" | Hit Chance
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| ! width="10%" align="center" | Range
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| ! width="10%" align="center" | Fire Rate
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| ! width="10%" align="center" | Damage
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| ! width="10%" align="center" | Armor Pen.
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| ! width="10%" align="center" | Credits
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| ! width="5%" align="center" | Alien Alloys
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| ! width="5%" align="center" | Elerium
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| ! width="10%" align="center" | Extra Costs
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| ! width="10%" align="center" | Min. Engineer
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| |- style="vertical-align:top;"
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| |-
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| | align="center"|Avalanche Missiles || align="center" | 70%|| align="center" | Long || align="center" | Slow || align="center" | Low || align="center" | Low ||align="center" | 0 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 0
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| |-
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| | align="center"| Phoenix Cannon || align="center" | 95%|| align="center" | Short || align="center" | Rapid || align="center" | Low || align="center" | Low ||align="center" | 35 ||align="center" | 0 || align="center" | 0 ||align="center" | None ||align="center" | 5
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| | align="center"| Laser Cannon || align="center" | 85%|| align="center" | Short || align="center" | Rapid || align="center" | Low || align="center" | Medium ||align="center" | 40 ||align="center" | 25 || align="center" | 0 ||align="center" | None ||align="center" | 10
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| | align="center"| Plasma Cannon || align="center" | 85%|| align="center" | Long || align="center" | Medium || align="center" | Medium || align="center" | High ||align="center" | 135 ||align="center" | 25 || align="center" | 25 ||align="center" | None ||align="center" | 20
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| | align="center"| EMP Cannon || align="center" | 100%|| align="center" | Short || align="center" | Medium || align="center" | High || align="center" | High ||align="center" | 150 ||align="center" | 25 || align="center" | 15 ||align="center" | None ||align="center" | 30
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| | align="center"| Fusion Lance || align="center" | 90%|| align="center" | Long || align="center" | Slow || align="center" | High || align="center" | High ||align="center" | 100 ||align="center" | 20 || align="center" | 15 ||align="center" | None ||align="center" | 30
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| | align="center"| Defense Matrix || align="center" | || align="center" | || align="center" | || align="center" | || align="center" | ||align="center" | 50 ||align="center" | || align="center" | ||align="center" | 3 Floater Corpses ||align="center" | 5
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| | align="center"| UFO Tracking || align="center" | || align="center" | || align="center" | || align="center" | || align="center" | ||align="center" | 20 ||align="center" | || align="center" | ||align="center" | 2 Cyberdisc Wrecks ||align="center" | 10
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| | align="center"| Uplink Tracking || align="center" | || align="center" | || align="center" | || align="center" | || align="center" | ||align="center" | 10 ||align="center" | || align="center" | ||align="center" | 3 Sectoid Corpses ||align="center" | 5
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