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| [[Supply ship]]s en route established [[alien base]] may offer an extremely easy way to earn both [[elerium]] and money. Letting the right alien base live, rather then storming it, will result in a steady elerium supply ranging from 150 to 900 elerium/month, and aome money. | | #REDIRECT [[Base Farming]] |
| ==Race considerations==
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| Naturally you want the weakest race around, which is [[Floater]]s. [[Sectoid]]s are decent choice in early game, but later on their [[commander]]s are utilizing [[mind control]] which spoils the fun. [[Snakemen]] seem to have very good reactions. The other races are disqualified - [[Mutton]]s are far too tough, not to mention [[Ethereal]]s.
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| [[Image:Don't run.jpg]]
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| ==[[Terrain]] considerations==
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| The best choices are flat and level [[Desert Terrain|desert]]s and [[Arctic Terrain|arctic]] terrain. [[Farm Terrain|Farm]]s are acceptable, though you'll have to deal with the barns and stables. [[Jungle Terrain|Jungle]]s, [[Forest Terrain|forest]]s and [[Mountain Terrain|mountain]]s are to be avoided.
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| Know the different appearance of sub types of terrains. Deserts may be flat or hilly. Arctic terrain may be solid or puddly:
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| [[Image:Desert terrain types.gif]] [[Image:Arctic terrain types.gif]]
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| Unless you have [[flying suit]]s, the puddly ice may present serious obstacles. Then again, if you do have the elerium to make flying suits it's unlikely that you're in short supply.
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| In farms don't bother with barn-to-stable combat. Use plenty of rockets to level the area. Take the lower floor of barns/stables before before the 2nd level - this way you will avoid destroying precious alien bodies and equipment.
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| ==Grab and run vs. Kill'em all==
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