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Weapon Rankings Vs. Reaper
 
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= Weapon Rankings Vs. Reapers =
= Weapon Rankings Vs. Reapers =


%TUs per kill (average; FA=50):  
Average %TUs expended per kill (for Firing Accuracy=50):  


  Blast Bmb 26
  Blast Bmb         20
  HE Pack(XCU) 40
  HE Pack(XCU)     30
  HE Pack 76
  HE Pack           58
HvyPlas 78
  Alien Grd         73
  Alien Grd 96
  RocketLg         73
  RocketLg 96
  HvyPlas          78
  Stun Rod 111
  Stun Bmb         84
  Stun Bmb 113
  AC - HE           95
PlasmaR 119
  Prox Grd         97
  AC - HE 123
  HC - HE         100
  Prox Grd 128
  RocketSm         101
  HC - HE 131
Stun Rod        111
  RocketSm 133
PlasmaR          119
  HvyLas (XCU) 139
  HvyLas (XCU)     139
  Grenade 193
  Grenade         148
  LaserR         207
  LaserR           207
  PlasmaP 213
  PlasmaP         213
  HvyLas         329
  HvyLas           329
  LaserP         396
  LaserP           396
  HC - AP 517
  HC - AP         517
  AC - AP 661
  AC - AP         661
  Rifle       1156
  Rifle           1156
  Pistol       1603
  Pistol         1603


It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and ''may'' cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.


[[User:Spike|Spike]] 20:49, 27 February 2009 (CST)
[[User:Spike|Spike]] 18:57, 11 March 2009 (CDT)
 
= XCOM 2 long war =
So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update
 
[[User:Michaelx2|Michaelx2]] ([[User talk:Michaelx2|talk]]) 20:02, 30 December 2019 (CET)

Latest revision as of 19:02, 30 December 2019

Weapon Rankings Vs. Reapers

Average %TUs expended per kill (for Firing Accuracy=50):

Blast Bmb         20
HE Pack(XCU)      30
HE Pack           58
Alien Grd         73
RocketLg          73
HvyPlas           78
Stun Bmb          84
AC - HE           95
Prox Grd          97
HC - HE          100
RocketSm         101
Stun Rod         111
PlasmaR          119
HvyLas (XCU)     139
Grenade          148
LaserR           207
PlasmaP          213
HvyLas           329
LaserP           396
HC - AP          517
AC - AP          661
Rifle           1156
Pistol          1603

It's possible that Incendiary weapons are comparatively effective vs Reapers, since they ignore armour and may cause multiple damage to large units. However the mechanics of Incendiaries are not yet well enough understood to do exact modelling.

Spike 18:57, 11 March 2009 (CDT)

XCOM 2 long war

So I know the reaper and the other 2 terror units didn’t make it in 2012 but they might make it in long war next update

Michaelx2 (talk) 20:02, 30 December 2019 (CET)