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== Manufacturing for Profit ==
Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - [[Elerium-115]], for example, is too precious to convert into cash.
The [[Laser Cannon]] is the most profitable project you can mass produce.  If you take the cost of materials (Alien Alloys) into account, the [[Fusion Ball Launcher]] is about 25% less profitable. See [[Manufacturing Profitability]] for details.
''I tend to motion scanners and medikits for profit, and personal armor for rookie standard issue --[[User:JellyfishGreen|JellyfishGreen]] 07:14, 14 Oct 2005 (PDT)''
''I tend to motion scanners and medikits for profit, and personal armor for rookie standard issue --[[User:JellyfishGreen|JellyfishGreen]] 07:14, 14 Oct 2005 (PDT)''
== Most profitable ==
Ooops, I thought Fusion Ball Launchers used Elerium, so I put Laser Cannons in the 'most profitable' position. My bad.
- Bomb Bloke
*No worries, they're really close anyway. Less then a 1% difference. [[User:Vicarious|Vicarious]] 04:26, 16 Oct 2005 (PDT)

Latest revision as of 23:10, 27 November 2014

Manufacturing for Profit

Workshop = Manufacturing = Money. Never have idle engineers, have them make something (anything) so you can sell it, even if you don't need it. Just be careful of using raw alien materials - Elerium-115, for example, is too precious to convert into cash. The Laser Cannon is the most profitable project you can mass produce. If you take the cost of materials (Alien Alloys) into account, the Fusion Ball Launcher is about 25% less profitable. See Manufacturing Profitability for details.


I tend to motion scanners and medikits for profit, and personal armor for rookie standard issue --JellyfishGreen 07:14, 14 Oct 2005 (PDT)

Most profitable

Ooops, I thought Fusion Ball Launchers used Elerium, so I put Laser Cannons in the 'most profitable' position. My bad.

- Bomb Bloke

  • No worries, they're really close anyway. Less then a 1% difference. Vicarious 04:26, 16 Oct 2005 (PDT)