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*The target's '''height'''
*The target's '''height'''
<br>
<br>
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side.<br>
Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.<br>
 
Height also affects visibility of units in the Battlescape. Shorter units such as [[Sectoid|Sectoids]] can be difficult to detect even at short ranges if they are standing in fields of tall crops.
 
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<br>
The following table lists the heights of each unit:
The following table lists the heights of each unit. While all units have a separate height when kneeling, only the solder can actually perform this action.
            '''Standing Kneeling'''
'''Unit        Height  Height'''
'''----      -------- --------'''
Silacoid      10      10
Celatid      12      12
Hovertank    12      12
Cyberdisc    15      15
Sectoid      16      12
Tank          16      16
Snakeman      18      18
Zombie        18      18
Ethereal      20      15
Floater      21      16
Muton        21      16
Chryssalid    21      16
Civilian      21      16
Soldier      22      14
Reaper        23      16
Sectopod      23      16


While all units have a seperate height when kneeling, only the solder can actually perform this action.
<table {{StdCenterTable}} class="sortable">
<tr {{StdDescTable_Heading}}><th width="150" align="left">Unit</th><th width="110">Standing</th><th width="110">Floating</th><th width="110">Adjusted</th><th width="110">Kneeling</th></tr>
<tr><td align="left">Silacoid</td><td>10</td><td>-</td><td>10</td><td>10</td></tr>
<tr><td align="left">Celatid</td><td>12</td><td>6</td><td>18</td><td>12</td></tr>
<tr><td align="left">Hovertank</td><td>12</td><td>6</td><td>18</td><td>12</td></tr>
<tr><td align="left">Cyberdisc</td><td>15</td><td>2</td><td>17</td><td>15</td></tr>
<tr><td align="left">Sectoid</td><td>16</td><td>-</td><td>16</td><td>12</td></tr>
<tr><td align="left">Tank</td><td>16</td><td>-</td><td>16</td><td>16</td></tr>
<tr><td align="left">Snakeman</td><td>18</td><td>-</td><td>18</td><td>18</td></tr>
<tr><td align="left">Zombie</td><td>18</td><td>-</td><td>18</td><td>18</td></tr>
<tr><td align="left">Ethereal</td><td>20</td><td>-</td><td>20</td><td>15</td></tr>
<tr><td align="left">Floater</td><td>21</td><td>2</td><td>23</td><td>16</td></tr>
<tr><td align="left">Muton</td><td>21</td><td>-</td><td>21</td><td>16</td></tr>
<tr><td align="left">Chryssalid</td><td>21</td><td>-</td><td>21</td><td>16</td></tr>
<tr><td align="left">Civilian</td><td>21</td><td>2</td><td>23</td><td>16</td></tr>
<tr><td align="left">Soldier</td><td>22</td><td>-</td><td>22</td><td>14</td></tr>
<tr><td align="left">Reaper</td><td>23</td><td>-</td><td>23</td><td>16</td></tr>
<tr><td align="left">Sectopod</td><td>23</td><td>-</td><td>23</td><td>16</td></tr>
</table>


==See Also==
==See Also==
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[[User_talk:Danial#Height|Danial's Real-Life Height Conversions]]
[[User_talk:Danial#Height|Danial's Real-Life Height Conversions]]
[[Category: data tables]]
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 03:33, 23 July 2013

When firing upon a unit, there are two factors on top of "base-chance-to-hit", that determine whether a hit is successful. These are:

  • The distance to the target
  • The target's height


Not only is a small unit harder to hit, but a shot generally needs to be aimed lower or it will pass over the head of a short unit. For example, you can fire over the top of your tank and hit units on the other side. A shot can pass under a unit which floats above the ground, in much the same way.

Height also affects visibility of units in the Battlescape. Shorter units such as Sectoids can be difficult to detect even at short ranges if they are standing in fields of tall crops.


The following table lists the heights of each unit. While all units have a separate height when kneeling, only the solder can actually perform this action.

UnitStandingFloatingAdjustedKneeling
Silacoid10-1010
Celatid1261812
Hovertank1261812
Cyberdisc1521715
Sectoid16-1612
Tank16-1616
Snakeman18-1818
Zombie18-1818
Ethereal20-2015
Floater2122316
Muton21-2116
Chryssalid21-2116
Civilian2122316
Soldier22-2214
Reaper23-2316
Sectopod23-2316

See Also

Firing Accuracy

Danial's Real-Life Height Conversions