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==General Information==
==General Information==


Interception aircraft risk return fire from the [[UFO]]s they are attacking.  If hit, they will sustain system and structural damage and require repair before being sent out again.  This is the first step that a craft will go through upon returning to base and is the only optional step.
Interception aircraft risk return fire from the [[UFO]]s they are attacking.  If hit, they will sustain system and structural damage and require repair before being sent out again.  This is the first step that a craft will go through upon returning to base and is the only one that is skipped if not needed (if the craft is undamaged).


==Repair Rates==
==Repair Rates==
<table {{StdCenterTable}} width="20%">
All craft repair at a rate of one point of damage per hour, straight up(XX:00) spent in "Repairs" status.  This converts to the following percentages of repair rates per full day spent in Repairs.
<tr {{StdDescTable_Heading}}><th>Craft</th>
<th>Repair rate</th></tr>


<tr><td align="left">[[Skyranger]]</td><td>1% per hour(XX:00)*</td></tr>
{| {{StdCenterTable}} width="20%"
<tr><td align="left">[[Interceptor]]</td><td>1% per hour(XX:00)</td></tr>
|- {{StdDescTable_Heading}}
<tr><td align="left">[[Firestorm]]</td><td>5% per day</td></tr>
! Craft
<tr><td align="left">[[Lightning]]</td><td>3% per day</td></tr>
! Repair % per day
<tr><td align="left">[[Avenger]]</td><td>2% per day</td></tr>
|-
</table>
| [[Skyranger]]
<nowiki>*</nowiki> In the case of the Skyranger where it has a damage capacity of 150, it will be repaired at the rate of 1% (or 1 unit) per hour. Fractional repair units are dropped and are not applied in subsequent hours.
| 16%
|-
| [[Interceptor]]
| 24%
|-
| [[Firestorm]]
| 4.8%
|-
| [[Lightning]]
| 3%
|-
| [[Avenger]]
| 2%
|}
 
== See Also ==
 
* [[Refueling]]
* [[Rearming]]
 
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 13:40, 5 May 2013

General Information

Interception aircraft risk return fire from the UFOs they are attacking. If hit, they will sustain system and structural damage and require repair before being sent out again. This is the first step that a craft will go through upon returning to base and is the only one that is skipped if not needed (if the craft is undamaged).

Repair Rates

All craft repair at a rate of one point of damage per hour, straight up(XX:00) spent in "Repairs" status. This converts to the following percentages of repair rates per full day spent in Repairs.

Craft Repair % per day
Skyranger 16%
Interceptor 24%
Firestorm 4.8%
Lightning 3%
Avenger 2%

See Also