Incendiary Grenade: Difference between revisions
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The | A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs. | ||
[[Image:Diablo Incendiary Grenade (UFOpaedia).png|frame|Incendiary Grenade]] | |||
<table><tr><td>[[Image:Equip-Weapon-GrenIN-(Apocalypse).png|left]]</td><td> | |||
* Size: 1 × 1 | |||
* Weight: 1 | |||
* Power: 80 | |||
* Damage Type: '''Incendiary''' | |||
* Blast Radius: 4 | |||
* Manufacturer: [[Diablo]] | |||
* Available: Week 1 | |||
* Base Price: $60 | |||
* Minimum Weekly Stock: 10 | |||
* Maximum Weekly Stock: 30 | |||
* Battlescape Score: 1</td></tr></table> | |||
A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.<br> | |||
A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time. | |||
== | ==See Also== | ||
[[ | [[Damage_Modifiers_(Apocalypse)#Flames_and_Spread|Fire And Effects]] | ||
{{Equipment (Apocalypse) Navbar}} | |||
[[Category:Apocalypse]] | |||
Latest revision as of 11:30, 28 November 2023
A grenade which disperses an incendiary agent, creating fires within a large radius. The incendiary grenade was originally created by Diablo and is popular with many of the city's criminal gangs.

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A basic incendiary grenade able to engulf an entity in flames which does damage over time. A fire started on something flammable will spread until it burns itself out, will cause explosives and ammunition to detonate (cook-off), destroy most items it passes over, will immediately cause any unit to run away to escape the flames and smoke, and may cause extensive damage to a building on the battlescape if ignored. Slow, or trapped, or static entities (eg: stunned) will be slow-roasted. Fire and flames will produce thick smoke closest to the source. Any fire can be extinguished with a gas effect grenade, or a fire-break can be made with explosives.
A unit on fire will cause spot fires if they are moving within flammable terrain. It may be possible to raze a battlescape quickly by using on-fire agents to spread flames around instead of using incendiary weaponry to make new fire each time.
See Also
