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Template:Collateral Damage (LWR): Difference between revisions

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[[File:MEC COLLATERAL DAMAGE.png|32px|{{{align|center}}}|Collateral Damage]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Collateral Damage|Collateral Damage]]'''{{#if:{{{text|}}}|<br/>''Use a full magazine of ammo to destroy some of the cover in the area and deal 20% weapon damage per ammo spent in a 3.5 tile radius up to 14 tiles away. Each use deals 1 damage to the Shogun. Does not work while in One For All. Destroys Corpses. 3 turn cooldown.
[[File:MEC COLLATERAL DAMAGE.png|32px|{{{align|center}}}|Collateral Damage]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Collateral Damage|Collateral Damage]]'''{{#if:{{{text|}}}|<br/>''
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<b>Agility:</b> If this unit moved this turn, Collateral Damage deals +1 damage.<br>
Use a full magazine of ammo to destroy some cover and deal 20% of base weapon damage per ammo spent in a 5 tile radius up to 8 tiles away and then reload the main weapon. Leaves this unit with 1 AP and reduces mobility to 3.3 until out of AP. Does not work while in One For All. Destroys Corpses. 3 turn cooldown.
<b>Guile:</b> Collateral Damage can cause bleeding.<br>
 
<b>Tenacity:</b> The radius of Collateral Damage is increased by 0.1 tiles for each point of HP this unit is missing.<br>
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[[Category: Templates]]
[[Category: Templates]]

Latest revision as of 15:41, 6 January 2026

Collateral Damage
Collateral Damage