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Template:On The Ready (LWR): Difference between revisions

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[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|On The Ready]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#On The Ready|On The Ready]]'''{{#if:{{{text|}}}|<br/>''Being Combat Ready is twice as strong and grants +30% base weapon damage. If this unit's last action was a shot or a manual activation of combat readiness, overwatch activates at the end of the turn (except when at risk of triggering reaction fire).
[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|On The Ready]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#On The Ready|On The Ready]]'''{{#if:{{{text|}}}|<br/>''Being Combat Ready grants +35% base weapon damage. Non reaction shots grant Combat Readiness. If this unit's last action was a shot or a manual activation of combat readiness, overwatch activates at the end of the turn (except when at risk of triggering reaction fire).
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<b>Agility:</b> Gain +2.0 mobility. Dashing grants Combat Readiness.<br>
<b>Endurance:</b> Gain +2 ammo on primary weapons. Reloading grants Combat Readiness.<br>
<b>Strength:</b> Being combat ready grants +45% base weapon damage instead. Non-reaction shots grant Combat Readiness.<br>
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Latest revision as of 16:42, 26 December 2025

On The Ready
On The Ready