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Template:Ready For Anything (LWR): Difference between revisions

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[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, overwatch activates.
[[File:MEC ADVANCED FIRE CONTROL.png|32px|{{{align|center}}}|Ready For Anything]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Ready For Anything|Ready For Anything]]'''{{#if:{{{text|}}}|<br/>''
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<b>Agility:</b> If this unit has moved, reaction shots gain +20 aim.<br>
At the end of each turn, if this unit did not move and is not at risk of triggering reaction fire, overwatch activates. If this unit has not moved, reaction shots gain +10 aim.
<b>Guile:</b> Reaction shots gain +15 aim but apply half as much shred.<br>
 
<b>Precision:</b> If this unit has not moved, reaction shots gain +10 aim.<br>
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Latest revision as of 16:25, 26 February 2026

Ready For Anything
Ready For Anything