Talk:Difficulty (Long War): Difference between revisions
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::I don't want to be a contrarian or anything, but I'm tracking my career with one of these mods that shows the alien stats in the situation room, and playing on normal I have 85 alien research on the 25th of May, which is exactly 1/day. Also, watching a youtube series (https://www.youtube.com/playlist?list=PLesIE_v8rF23yN4lzI2e3gILUe0aVTSjo) on impossible with the same mod shows 1/day as well. Even assuming the mod gives the wrong info... I had a downed raider in the 2nd of April with floaters and thin men, those should only show up at iMonth = 1 | ::I don't want to be a contrarian or anything, but I'm tracking my career with one of these mods that shows the alien stats in the situation room, and playing on normal I have 85 alien research on the 25th of May, which is exactly 1/day. Also, watching a youtube series (https://www.youtube.com/playlist?list=PLesIE_v8rF23yN4lzI2e3gILUe0aVTSjo) on impossible with the same mod shows 1/day as well. Even assuming the mod gives the wrong info... I had a downed raider in the 2nd of April with floaters and thin men, those should only show up at iMonth = 1 | ||
:::Possibly, difficulty only affects alien Bonus Research, not standard research, which is always 1 point per day. | :::Possibly, difficulty only affects alien Bonus Research, not standard research, which is always 1 point per day. | ||
::::Looking at the wording in <code>XComGameCore.ini</code>, I think the difficulty only changes the progression of each life form, not iMonth and other things related to alien research (such as UFOs): <code>Multiplier for timing of alien upgrades (%, lower slower later alien upgrades)</code>. I think I will reword this item in the page. [[User:Eudaimonleon|Eudaimonleon]] ([[User talk:Eudaimonleon|talk]]) 07:27, 18 July 2025 (UTC) | |||
Latest revision as of 07:27, 18 July 2025
Alien research rate
I'm confused about the mention to different research rates by difficulty here. This doesn't show up in any other parts of the wiki, and I haven't noticed any difference in research speed between them, with aliens always going at 1/day.
- It's actually 0.7/1/1.1/1.3 points per day.
- I don't want to be a contrarian or anything, but I'm tracking my career with one of these mods that shows the alien stats in the situation room, and playing on normal I have 85 alien research on the 25th of May, which is exactly 1/day. Also, watching a youtube series (https://www.youtube.com/playlist?list=PLesIE_v8rF23yN4lzI2e3gILUe0aVTSjo) on impossible with the same mod shows 1/day as well. Even assuming the mod gives the wrong info... I had a downed raider in the 2nd of April with floaters and thin men, those should only show up at iMonth = 1
- Possibly, difficulty only affects alien Bonus Research, not standard research, which is always 1 point per day.
- Looking at the wording in
XComGameCore.ini, I think the difficulty only changes the progression of each life form, not iMonth and other things related to alien research (such as UFOs):Multiplier for timing of alien upgrades (%, lower slower later alien upgrades). I think I will reword this item in the page. Eudaimonleon (talk) 07:27, 18 July 2025 (UTC)
- Looking at the wording in
- Possibly, difficulty only affects alien Bonus Research, not standard research, which is always 1 point per day.
- I don't want to be a contrarian or anything, but I'm tracking my career with one of these mods that shows the alien stats in the situation room, and playing on normal I have 85 alien research on the 25th of May, which is exactly 1/day. Also, watching a youtube series (https://www.youtube.com/playlist?list=PLesIE_v8rF23yN4lzI2e3gILUe0aVTSjo) on impossible with the same mod shows 1/day as well. Even assuming the mod gives the wrong info... I had a downed raider in the 2nd of April with floaters and thin men, those should only show up at iMonth = 1