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Template:Slam Fire (TJ): Difference between revisions

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<!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.
<!-- NOTICE TO EDITORS: For the sake of future maintainability, please do not remove parameters nor rearrange them. This will make it easier in future to update this template using a bot and regular expressions if necessary.
--><includeonly>{{Ability_(LW2)
--><includeonly>{{Ability_(LW2)
     | s_image  = UIPerk_blank.png
     | s_image  = LW_AbilityBringEmOn.png
     | s_caption = Slam Fire
     | s_caption = Slam Fire
     | s_link    = Perk_List_(TJ)#Slam Fire
     | s_link    = Perk_List_(TJ)#Slam Fire
     | s_name    = [[Perk_List_(TJ)#Slam Fire|<span style="color: #83c0ce;">Slam Fire</span>]]
     | s_name    = [[Perk_List_(TJ)#Slam Fire|<span style="color: #83c0ce;">Slam Fire</span>]]
     | s_descr  = For the rest of the turn, whenever you get a critical hit with your SMG, your actions are refunded. Has 4 turn cooldown.
     | s_descr  = For the rest of the turn, whenever you get a critical hit with your primary weapon, your actions are refunded. Has 4 turn cooldown. Cannot be used after Run and Gun and disables Run and Gun for the rest of the turn. Free action.
Cannot be used after Run and Gun and disables Run and Gun for the rest of the turn. Free action.
     | s_id      = Slam Fire
     | s_id      = Slam Fire
     | s_templateName = Template:Slam Fire (TJ)
     | s_templateName = Template:Slam Fire (TJ)

Latest revision as of 18:35, 22 May 2025