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Template:Enthrall (LWR): Difference between revisions

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[[File:HEAVY DANGERZONE.png|32px|{{{align|center}}}|Enthrall]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Enthrall|Enthrall]]'''{{#if:{{{text|}}}|<br/>''Manipulates the minds of enemy soldiers in line of sight, breaking their minds and compelling them to move towards this unit at the start of their next turn. Affected units will take will/30 psionic damage and use one of their AP to approach this unit, ignoring cover and safety. Hit chance is calculated using 80% of will. Purely mechanical units are immune. Channeled ability that requires 2 AP. Enthrall triggers some enemy reaction fire which can interrupt the channeling.''}}</div>
[[File:HEAVY DANGERZONE.png|32px|{{{align|center}}}|Enthrall]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Enthrall|Enthrall]]'''{{#if:{{{text|}}}|<br/>''
 
Manipulates the minds of enemy soldiers in line of sight, breaking their minds and compelling them to move towards this unit at the start of their next turn. Affected units will take standard psionic damage (Will/30, +1 for every 10 target current HP) and use one of their AP to approach this unit, ignoring cover and safety. Hit chance is calculated using 80% of will. Purely mechanical units are immune. Channeled ability that requires 2 AP and full HP. Interrupted by damaging or killing this unit. Enthrall triggers some enemy reaction fire.
 
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Latest revision as of 12:52, 16 February 2026

Enthrall
Enthrall