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Template:Taunt (LWR): Difference between revisions

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[[File:PSI_Panic_tga2.png|32px|{{{align|center}}}|Taunt]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Taunt|Taunt]]'''{{#if:{{{text|}}}|<br/>''If idle, the closest enemy in sight will feel an irrational desire to stay in the fight. They will panic if they move and break sight with this unit (unless they move closer) and will refuse to use Grapple. Does not affect SHIVs, units with panic immunity, or units that have been Commanded. Inactivated if this unit is disorientated or has taken damage this turn.''}}</div>
[[File:PSI_Panic_tga2.png|32px|{{{align|center}}}|Taunt]]<div style="text-align: {{{align|center}}};"> '''[[Abilities List (LWR)#Taunt|Taunt]]'''{{#if:{{{text|}}}|<br/>''If [[Other_Abilities_(LWR)#Idle / Preoccupied|idle]], the closest enemy in sight will feel an irrational desire to stay in the fight. They will panic if they move and break sight with this unit (unless they move closer) and will refuse to use Grapple. Does not affect SHIVs, units that have moved this turn, units with panic immunity, or units that have been Commanded. Inactivated if this unit has taken damage this turn.''}}</div>
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Latest revision as of 22:13, 9 November 2025

Taunt
Taunt