Guerrilla Tactics School (LWOTC): Difference between revisions
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[[Long_War_of_the_Chosen|Back to the main page]] | [[Long_War_of_the_Chosen|Back to the main page]] | ||
The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. | The Guerrilla Tactics School, GTS, functions similarly to the [[GTS_(XCOM2)|XCOM 2 Vanilla version]] by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with [[Officers_(LWOTC)|Officer]] training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades. | ||
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| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 || Corporal | | Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 || Corporal | ||
|- | |- | ||
| Vulture || Enemies will often drop an additional item with every timed loot drop. || 150 || Sergeant | | <s>Vulture</s> See Notes || <s>Enemies will often drop an additional item with every timed loot drop.</s> || <s>150</s> || <s>Sergeant</s> | ||
|- | |- | ||
| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant | | Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant | ||
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* Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating. | * Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating. | ||
* From the 1.2 changelog: Vulture now auto unlocks at FL3, this unlocks around the time you would get it by rushing it. It is so meta-defining and massively affects the economy that not getting it can greatly affect the direction of a campaign.and this mostly affects newer players as they may not know how effective it is | |||
** To compensate, early advent now has a 40% chance to drop bonus loot from 50% | |||
** Mid game advent now has a 70% chance to drop bonus loot from 80% | |||
** New pop up indicating vulture has been obtained, makes it clearer it is now obtained automatically | |||
[[Category:Facilities (LWOTC)]] | [[Category:Facilities (LWOTC)]] | ||
Latest revision as of 17:30, 3 September 2025
The Guerrilla Tactics School, GTS, functions similarly to the XCOM 2 Vanilla version by providing rookie training (allowing choice of class) and squad-wide perks. Long War allows GTS to be upgraded with Officer training slots, each costing 35 supplies and 1 power. Up to two slots can be built, and the latter requires you to have a Staff Sergeant in your barracks. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.
| Training | Effect | Supply cost | Requirements |
|---|---|---|---|
| Vengeance | If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. | 25 | none |
| Wet Work | +100% experience gained from kills. | 75 | Lance Corporal |
| Lightning Strike | Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. | 150 | Corporal |
| Integrated Warfare | PCS bonuses are significantly improved. | 150 | Staff Sergeant |
| Stay With Me | Soldiers will be more likely to bleed out than to die outright. | 150 | Tech Sergeant |
| Tactical Infiltrations | Infiltrations for squads of 6 or 7 soldiers will take less time. | 250 | Officer: Major |
| Large Unit Infiltrations | Infiltrations for squads of 8 to 10 soldiers will take less time. | 250 | Officer: Colonel |
Notes:
- Large Unit Infiltrations and Tactical Infiltrations apply retroactively. In other words, they reduce infiltration time to missions that have already begun infiltrating.
- From the 1.2 changelog: Vulture now auto unlocks at FL3, this unlocks around the time you would get it by rushing it. It is so meta-defining and massively affects the economy that not getting it can greatly affect the direction of a campaign.and this mostly affects newer players as they may not know how effective it is
- To compensate, early advent now has a 40% chance to drop bonus loot from 50%
- Mid game advent now has a 70% chance to drop bonus loot from 80%
- New pop up indicating vulture has been obtained, makes it clearer it is now obtained automatically