ADVENT Sentry (LWOTC): Difference between revisions
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[[Long_War_of_the_Chosen|Back To Main Page]] | [[Long_War_of_the_Chosen|Back To Main Page]] | [[ADVENT_(LWOTC)|Back To Units Page]] | ||
{{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Advent_sentry_better.png|256px|left]]</div>The '''ADVENT Sentry''' is | {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Advent_sentry_better.png|256px|left]]</div>The '''ADVENT Sentry''' is the first enemy type XCOM will consistently encounter that is unique to the Long War. While its direct shots are only moderately stronger than those of the standard Trooper, the Sentry sets itself apart via its enhanced detection radius and specialization in Overwatch. With its base ability [[Perk List (LWOTC)#Ready For Anything|Ready For Anything]], the Sentry is able to shoot and enter Overwatch in the same turn, granting it remarkable action economy and volume of fire. | ||
Like other ADVENT troop types, the basic Sentry will slowly be phased out in favor of stronger variants as the campaign progresses. The '''Guardian''' gains the ability to fire [[Perk List (LWOTC)#Guardian|more]] and [[Perk List (LWOTC)#Cool Under Pressure|deadlier]] Overwatch shots, and [[Perk List (LWOTC)#Covering Fire|to do so upon any XCOM action]]. The stronger-still '''Sentinel''' can be [[Perk List (LWOTC)#Tactical Sense|surprisingly tough to take down]], while also gaining an additional option to take on its own turn in the form of a fragmentation grenade. | |||
== | ==ADVENT Sentry (Rank 1)== | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
|- align="center" | |- align="center" | ||
| ''' | | '''ADVENT Mag Rifle''' || 2 - 5 || 1 || 3 || - | ||
|} | |} | ||
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== | ==Advanced Sentry (Rank 2)== | ||
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! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
|- align="center" | |- align="center" | ||
| ''' | | '''ADVENT Mag Rifle''' || 4 - 7 || 2 || 3 || - | ||
|} | |} | ||
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== | ==Elite Sentry (Rank 3)== | ||
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| '''Commander''' || 13 || 1 || 75 || 10 || 40 || 10 || 0 || 12 || 85 || 175 || 12 | | '''Commander''' || 13 || 1 || 75 || 10 || 40 || 10 || 0 || 12 || 85 || 175 || 12 | ||
|- align="center" | |- align="center" | ||
| '''Legend''' || 15 || 1 || | | '''Legend''' || 15 || 1 || 80 || 10 || 40 || 10 || 0 || 12 || 85 || 175 || 12 | ||
|} | |} | ||
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! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
|- align="center" | |- align="center" | ||
| ''' | | '''ADVENT Mag Rifle''' || 5 - 10 || 3 || 3 || - | ||
|- align="center" | |||
| '''ADVENT Grenade''' || 2-7 || - || 1 || Range: 10<br>Radius: 4<br>Shred: 1<br>Env Dmg: 9 | |||
|} | |} | ||
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| {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]] | | {{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|50% chance of applying after completion]] | ||
|} | |} | ||
== Tips == | == Tips == | ||
* Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. | * Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. | ||
* | * Sentries boast a higher detection radius than most trooper variants, so be wary of potential hiding spots such as dark corners to avoid being surprised. | ||
* The main threat | * The Sentry's main threat is its action economy through Ready for Anything. Methods to neutralize this include flashbangs, [[Perk List (LWOTC)#Lightning Reflexes|Lightning Reflexes]], or simple damage (though be mindful of Covering Fire against Guardians and Sentinels). | ||
[[Category:ADVENT (LWOTC)]] | [[Category:ADVENT (LWOTC)]] | ||
Latest revision as of 20:18, 30 August 2025
Back To Main Page | Back To Units Page
The ADVENT Sentry is the first enemy type XCOM will consistently encounter that is unique to the Long War. While its direct shots are only moderately stronger than those of the standard Trooper, the Sentry sets itself apart via its enhanced detection radius and specialization in Overwatch. With its base ability Ready For Anything, the Sentry is able to shoot and enter Overwatch in the same turn, granting it remarkable action economy and volume of fire.
Like other ADVENT troop types, the basic Sentry will slowly be phased out in favor of stronger variants as the campaign progresses. The Guardian gains the ability to fire more and deadlier Overwatch shots, and to do so upon any XCOM action. The stronger-still Sentinel can be surprisingly tough to take down, while also gaining an additional option to take on its own turn in the form of a fragmentation grenade.
ADVENT Sentry (Rank 1)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| ADVENT Mag Rifle | 2 - 5 | 1 | 3 | - |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
| Follower Spawn Weight | 2 | 3 | 3 | 5 | 5 | 6 | 5 | 4 | 2 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
Advanced Sentry (Rank 2)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| ADVENT Mag Rifle | 4 - 7 | 2 | 3 | - |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
| Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 4 | 2 | 2 | |||
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
After a successful overwatch shot, there is a 50% chance to gain a bonus overwatch shot. |
Overwatch now trigger on any hostile action, not just movement. Overwatch shots now ignore 2/3 of cover bonuses. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
Elite Sentry (Rank 3)
| Weapon | Damage |
Crit Damage |
Clip Size |
Other |
|---|---|---|---|---|
| ADVENT Mag Rifle | 5 - 10 | 3 | 3 | - |
| ADVENT Grenade | 2-7 | - | 1 | Range: 10 Radius: 4 Shred: 1 Env Dmg: 9 |
| Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
| Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||
| Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 4 | 4 | 6 | 6 | 6 | 6 | |||
Enter overwatch after firing a turn ending standard shot with your primary weapon. |
You gain +10 Aim on Overwatch and other reaction shots, and they can critically hit. |
When in overwatch, you may take two reaction shots. | |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Overwatch now trigger on any hostile action, not just movement. Overwatch shots now ignore 2/3 of cover bonuses. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Grants 15 defense and an armor point when in overwatch. 50% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move.
- Sentries boast a higher detection radius than most trooper variants, so be wary of potential hiding spots such as dark corners to avoid being surprised.
- The Sentry's main threat is its action economy through Ready for Anything. Methods to neutralize this include flashbangs, Lightning Reflexes, or simple damage (though be mindful of Covering Fire against Guardians and Sentinels).
