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  Agents which are naturally talented in Psionic skills need to train hard to maintain and improve their power, attack and defense. The Psi-Gym is equipped with the latest Psionic technology and Psionic training is not possible without such a facility. Agents assigned to Psionic training will automatically use any Psi Gym at a base, but if the capacity of the gyms is exceeded then training will not take place at 100% efficiency.
[[Image:Facil-Pedia-PsiGym-(Apocalypse).png|right]]
<table><tr><tr>[[Image:Icon_PsiLab_(Apocalypse).png|frame|left|Psi-Gym]]</td><tr>[[Image:Base_PsiLab_(Apocalypse).png|frame|right|Psi-Gym Base View Level 3]]</td>
  Agents which are naturally talented in Psionic skills need to train hard to maintain and improve their power, attack and defense. The Psi-Gym is equipped with the latest Psionic technology and Psionic training is not possible without such a facility. Agents assigned to Psionic training will automatically use any Psi-Gym at a base, but if the capacity of the gyms is exceeded then training will not take place at 100% efficiency. ''From: Apocalypse Ufopaedia
<table><tr><tr>[[Image:Icon_PsiLab_(Apocalypse).png|frame|left|Psi-Gym]]</td>
'''Psi-Gym'''
'''Psi-Gym'''
<td>
<td>
* Layout Size: 1 x 1
* Layout Size: 1 x 1
* Build Time: 6 days
* Build Time: 6 days
* Cost: 15000
* Cost: $15,000
* Maintenace: 900
* Maintenance: $900
* Unit Capacity: 10
* Unit Capacity: 10
</td>
</td>
</tr></table>
</tr></table>
[[Image:Base_PsiLab_(Apocalypse).png|frame|left|Psi-Gym, Base View, Level 3]]
<br clear=all>


A Psi-Gym is used to train psionics.


A unit <s>training</s> learning within the Psi-Gym cannot use the [[Training_Area_(Apocalypse)|Training Area]] facility. An injured agent cannot use the Psi-Gym until [[Medical_Bay_(Apocalypse)|recovery]] is complete.


A unit <s>training</s> learning within the Psi-Gym cannot use the [[Training_Area_(Apocalypse)|Training]] facility. An injured agent cannot use the Psi-Gym until recovery is complete.<br>
Maximum learning is complete when [[Psionics_(Apocalypse)|psionic attributes]] have '''tripled''' from their baseline [[Agents_Stats_(Apocalypse)|original values]].
 
Androids cannot use the Psi-Gym.
 
 
[[Vehicle_Repair_Bay_(Apocalypse)|Next: Vehicle Repair Bay]]<br>
[[Medical_Bay_(Apocalypse)|Previous: Medical Bay]]<br>
[[Facilities_(Apocalypse)#Facilities|Return To Start]]


== See Also ==
* [[Bases (Apocalypse)|Bases]]
* [[Facilities (Apocalypse)|Facilities]]
* [[Hybrids_(Apocalypse)|Human/Sectoid Hybrids]]
* [[Psionics_(Apocalypse)|Psionics]]
* [[Agents_Stats_(Apocalypse)|Agents]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]

Latest revision as of 06:12, 3 December 2023

Agents which are naturally talented in Psionic skills need to train hard to maintain and improve their power, attack and defense. The Psi-Gym is equipped with the latest Psionic technology and Psionic training is not possible without such a facility. Agents assigned to Psionic training will automatically use any Psi-Gym at a base, but if the capacity of the gyms is exceeded then training will not take place at 100% efficiency.  From: Apocalypse Ufopaedia
Psi-Gym

Psi-Gym

  • Layout Size: 1 x 1
  • Build Time: 6 days
  • Cost: $15,000
  • Maintenance: $900
  • Unit Capacity: 10
Psi-Gym, Base View, Level 3


A Psi-Gym is used to train psionics.

A unit training learning within the Psi-Gym cannot use the Training Area facility. An injured agent cannot use the Psi-Gym until recovery is complete.

Maximum learning is complete when psionic attributes have tripled from their baseline original values.

Androids cannot use the Psi-Gym.


Next: Vehicle Repair Bay
Previous: Medical Bay
Return To Start