The chosen are unique enemies granted powers by the elders and are a serioues threat against XCOM. They are not to be taken lightly and can cause serious set backs. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.
The Chosen are unique enemies granted powers by the Elders and are a serious threat against XCOM. They are not to be taken lightly and can cause serious setbacks. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.
===Basic Mechanics===
==Basic Mechanics==
====Appearances====
===Appearances===
The chosen first appear at Force Level 3 and can be discovered upon meeting them in a mission or contacting a region under their control. The chosen upgrades to T2 at FL9, T3 at FL14, and T4 at FL20.
The Chosen first appear at Force Level 3 and will reveal themselves. The chosen upgrades to T2 at FL7, T3 at FL11, T4 at FL 16, and T5 at FL20.
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions:
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions which will display a sitrep that they are present:
* Intel Raids
* Intel Raids
* Supply Convoy Retaliation
* Supply Convoy Retaliation
Line 17:
Line 17:
* Chosen Avenger Assaults
* Chosen Avenger Assaults
* Chosen Citadel Assaults
* Chosen Citadel Assaults
Additionally, to make up for some potential losses defeating them will also reward 3 alloys/elerium per current tier.
====Keen====
===Keen===
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don't get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them except during the Citadel Assault where it is a battle to the death
====Reactions====
===Capturing===
The chosen now gain a "prime reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move or [[Perk_List_(LWOTC)#Combat_Readiness|Combat Readiness]] which grants 10 aim and 10 defense while in cover and can remove the maim effect. This option can be disabled through the second wave.
Chosen are capable of capturing any knocked out or bleeding out soldiers within vision however it requires their full turn allowing you a grace period to recover and remove them. Kidnap also has a 2-turn cooldown meaning they cannot make consecutive captures in a row.
====Immunities====
===Reactions===
The chosen are immune to any negative mental effects, frost, critical attacks.
The chosen now gain a "Prime Reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move, reload or "Combat Readiness" which grants 10 defense while in cover, reduce explosive damage by 10% and can remove the maim effect. This option can be disabled through the second wave option.
====Weaknesses====
===Immunities===
The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.
The chosen are immune to any negative mental effects, frost, and critical attacks. The chosen is also immune to Red Fog if the option is enabled.
Attacks with guaranteed critical hit (not +100%, but guaranteed) will still critically hit the Chosen, and Biggest Booms explosives still have a chance to crit the Chosen due to the crit being applied differently.
===Strategy Layer===
===Weaknesses===
In the strategy layer, the chosen can perform various activites for the month which can be viewed in the chosen screen acessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:
The chosen no longer have any general weaknesses but take 25% additional damage from their respective adversary hero faction.
* Training : At the end of the month, they gain a new strength empowering them
* Retribution : Requires at least 25 knowledge. Attack a region reducing the haven's effectiveness by 20% and gain 5 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together.
* Dark Event : Requires at least 50 knowledge. The chosen activates another dark event.
* Sabotage : Requires at least 75 knowledge. The chosen can perform various activites disrupting xcom:
** Delay research by 12 days
** Can steal 8-10 weapon upgrades but requires at least 8 upgrades to activate.
** Can steal 5-10 elerium cores but requires at least 5 cores to activate.
** Can steal 5-10 datapads but requires at least 5 datapads to activate.
** Can inflict "fear of chosen" to 10 random soldiers
** Increase current wound times by 10 days
* Assault the avenger : Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.
In the strategy layer, the chosen can perform various activities for the month which can be viewed in the chosen screen accessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-1000 reaching the next tier, starting at 0, every 250 knowledge gained. The chosen passively gains 100/80/65 knowledge at every supply drop for the first/second/third chosen and an additional 25 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:
<div style="text-align: center;">'''''Now a close-combat menace, the Assassin is a juggernaut that will run towards you and slash you whenever possible. Her initially-low, but ever-increasing damage cannot be underestimated.'''''</div>
* Training : At the end of the month, they gain a new strength empowering them. The Chosen that performed the action cannot repeat it for the next two months. Available at Tier 0
* Combat Readiness : The chosen is preparing for their next activities and is idle for this period. Only one chosen can perform this action at a time and will not perform this for the next 3 months. When one chosen performs this, no other chosen can perform this for the next 2 months. Available at Tier 0
* Sabotage : The chosen can perform various activities disrupting xcom and have a 40% chance of succeeding that occurs within the next 7-14 days after selecting this action. Available at Tier 0 :
** Steal 25% of your current supplies
** Steal 25% of your current intel
** Increase a scanning site by 4 days
** Extend the current covert action by 5 days
** Delay research by 4 days
** Can steal 3-5 weapon upgrades but requires at least 3 upgrades to activate.
** Can steal 2-4 elerium cores but requires at least 2 cores to activate.
** Can steal 2-4 datapads but requires at least 2 datapads to activate.
** Can inflict "fear of chosen" to 3 random soldiers
** Increase current wound times by 5 days
** Wound a Staff for 15 days.
* Reinforcements : The chosen will call in additional ADVENT reinforcements into the region. This will launch a quick response troop transport mission some time within the month that if the chosen succeeds will place 1 strength in the region and another strength into a random adjacent region. The mission has full salvage, concealed start with light ( 13-15 enemies ) activity and a squad size of up to 6 soldiers. Only one chosen can perform this activity at a time and will not perform this for the next 6 months. When one chosen performs this, no other chosen can perform this for the next 2 months. Available at Tier 1
* Dark Event: The chosen activates another dark event. Only one chosen can perform this action at a time and will not perform this for the next month. Available at Tier 2
* Retribution: Attack a region reducing the haven's effectiveness by 30% for 21 days and gain 75 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together. The Chosen that performed the action cannot repeat it for the next two months. Available at Tier 3
* Assault the avenger: Launch an assault against the avenger that occurs in 2-10 days. The mission composes of 30/34/36/40 enemies (based on difficulty) with 1 pod that guards the three various turret locations within the map with the rest of the enemies slowly approaching the avenger. XCOM must defeat all enemies while also destroying the turrets before the avenger is destroyed. The avenger has 550 HP with the Chosen Cannon dealing 80 damage every 7/6/5/4 (based on difficulty) turns and the mini turrets dealing 4 damage each every turn. Only the cannon is required to destroy however destroying the turrets will be helpful. Only one chosen can perform this action at a time and after performing this action lose 33% of their knowledge. Available at Tier 4
<div style="text-align: center;">'''''The Hunter is the master of long range combat, constantly keeping distance from your troops while taking them down with highly accurate fire. Weak at close combat, but is not to be underestimated..'''''</div>
<div style="text-align: center;">'''''The Elder's greatest champion is an incredibly dangerous support unit and the king of mid range combat, capable of completely disabling your troops and heavily strengthening his.'''''</div>
The Chosen are unique enemies granted powers by the Elders and are a serious threat against XCOM. They are not to be taken lightly and can cause serious setbacks. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.
Basic Mechanics
Appearances
The Chosen first appear at Force Level 3 and will reveal themselves. The chosen upgrades to T2 at FL7, T3 at FL11, T4 at FL 16, and T5 at FL20.
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions which will display a sitrep that they are present:
Intel Raids
Supply Convoy Retaliation
Recruit Raids
Haven attacks/defense (Full Retaliations)
Haven invasions
Chosen Avenger Assaults
Chosen Citadel Assaults
Additionally, to make up for some potential losses defeating them will also reward 3 alloys/elerium per current tier.
Keen
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them except during the Citadel Assault where it is a battle to the death
Capturing
Chosen are capable of capturing any knocked out or bleeding out soldiers within vision however it requires their full turn allowing you a grace period to recover and remove them. Kidnap also has a 2-turn cooldown meaning they cannot make consecutive captures in a row.
Reactions
The chosen now gain a "Prime Reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move, reload or "Combat Readiness" which grants 10 defense while in cover, reduce explosive damage by 10% and can remove the maim effect. This option can be disabled through the second wave option.
Immunities
The chosen are immune to any negative mental effects, frost, and critical attacks. The chosen is also immune to Red Fog if the option is enabled.
Attacks with guaranteed critical hit (not +100%, but guaranteed) will still critically hit the Chosen, and Biggest Booms explosives still have a chance to crit the Chosen due to the crit being applied differently.
Weaknesses
The chosen no longer have any general weaknesses but take 25% additional damage from their respective adversary hero faction.
Strategy Layer
In the strategy layer, the chosen can perform various activities for the month which can be viewed in the chosen screen accessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-1000 reaching the next tier, starting at 0, every 250 knowledge gained. The chosen passively gains 100/80/65 knowledge at every supply drop for the first/second/third chosen and an additional 25 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:
Training : At the end of the month, they gain a new strength empowering them. The Chosen that performed the action cannot repeat it for the next two months. Available at Tier 0
Combat Readiness : The chosen is preparing for their next activities and is idle for this period. Only one chosen can perform this action at a time and will not perform this for the next 3 months. When one chosen performs this, no other chosen can perform this for the next 2 months. Available at Tier 0
Sabotage : The chosen can perform various activities disrupting xcom and have a 40% chance of succeeding that occurs within the next 7-14 days after selecting this action. Available at Tier 0 :
Steal 25% of your current supplies
Steal 25% of your current intel
Increase a scanning site by 4 days
Extend the current covert action by 5 days
Delay research by 4 days
Can steal 3-5 weapon upgrades but requires at least 3 upgrades to activate.
Can steal 2-4 elerium cores but requires at least 2 cores to activate.
Can steal 2-4 datapads but requires at least 2 datapads to activate.
Can inflict "fear of chosen" to 3 random soldiers
Increase current wound times by 5 days
Wound a Staff for 15 days.
Reinforcements : The chosen will call in additional ADVENT reinforcements into the region. This will launch a quick response troop transport mission some time within the month that if the chosen succeeds will place 1 strength in the region and another strength into a random adjacent region. The mission has full salvage, concealed start with light ( 13-15 enemies ) activity and a squad size of up to 6 soldiers. Only one chosen can perform this activity at a time and will not perform this for the next 6 months. When one chosen performs this, no other chosen can perform this for the next 2 months. Available at Tier 1
Dark Event: The chosen activates another dark event. Only one chosen can perform this action at a time and will not perform this for the next month. Available at Tier 2
Retribution: Attack a region reducing the haven's effectiveness by 30% for 21 days and gain 75 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together. The Chosen that performed the action cannot repeat it for the next two months. Available at Tier 3
Assault the avenger: Launch an assault against the avenger that occurs in 2-10 days. The mission composes of 30/34/36/40 enemies (based on difficulty) with 1 pod that guards the three various turret locations within the map with the rest of the enemies slowly approaching the avenger. XCOM must defeat all enemies while also destroying the turrets before the avenger is destroyed. The avenger has 550 HP with the Chosen Cannon dealing 80 damage every 7/6/5/4 (based on difficulty) turns and the mini turrets dealing 4 damage each every turn. Only the cannon is required to destroy however destroying the turrets will be helpful. Only one chosen can perform this action at a time and after performing this action lose 33% of their knowledge. Available at Tier 4