Installation (Hardmode): Difference between revisions
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== Installation == | == Installation == | ||
Hardmode Expansion offically supports OpenXcom Extended version v7.9.8+, see: [https://openxcom.org/forum/index.php/topic,5258.0.html OXCE download & installation guide] | |||
To install the mod: | |||
- Download mod here: https://mod.io/g/openxcom/m/hardmode-expansion | |||
- Extract Zip file | |||
- Copy over the directory "Hardmode_Expansion" in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC) | |||
- Active "Hardmode_Expansion" under Mods while in-game | |||
Additional Download links can be found here on Forum: [https://openxcom.org/forum/index.php/topic,4971.0.html Hardmode Expansion Downloadlinks & Links] | |||
Please report any bugs or issues here: [https://openxcom.org/forum/index.php/topic,4968.0.html Hardmode Expansion Bug Reports] | |||
OpenXcom Extended Download links can be found here on the forum: [https://openxcom.org/forum/index.php/topic,5258.0.html OXCE download & installation guide] | |||
== Gameplay Settings == | == Gameplay Settings == | ||
Hardmode is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance. | Hardmode Expansion is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance. | ||
===Recommended Mod=== | |||
The following mod I highly recommend to be used with Hardmode Expansion | |||
*[https://mod.io/g/openxcom/m/hqsounds-by-daedalus High Quality Sounds] | |||
* | |||
===Recommended Options=== | ===Recommended Options=== | ||
These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. | These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. | ||
These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them. | |||
* | *Show Funds on the Geoscape | ||
*Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response | |||
*Storage Limits for Recovered Items - Encourage selling excess items after combat | |||
*Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture | |||
*Realistic Globe Lightning | |||
*Psi Training Anytime | |||
*UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported | |||
*Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures | |||
*Path Preview shows TU and Energy Usage | |||
*Saved Pre-primed Grenades - For smoke grenade usage | *Saved Pre-primed Grenades - For smoke grenade usage | ||
*Show Stats on Inventory Screen | |||
*Sneaky AI | |||
*Alternate Movement Methods - To enable better tactical options and faster fights | *Alternate Movement Methods - To enable better tactical options and faster fights | ||
*Alien Bleeding | *Alien Bleeding | ||
*Autosell Manager for OXCE | |||
*OpenXcomExtened Links | |||
===Incompatiable Options=== | ===Optional Options or Mods=== | ||
There is a small collection of supplementary mods located here: [https://openxcom.org/forum/index.php/topic,4980.0.html SUPPLEMENTAL MODS Statstring, Daytime/Nighttime, Two Skyrangers] | |||
*HM_XcomUtil_Always_Daytime: Forces all Missions in Hardmode Expansion to be Daytime always | |||
*HM_XcomUtil_Always_Nighttime: Forces all Missions in Hardmode Expansion to be Nighttime always | |||
*Screening Statsstrings: My (hellrazors) statstrings for Soldierscreening and rolechanging | |||
*HM_Two_Skyranger_Start: Replace one of your starting Interceptors with a second Skyranger and Troop Equipment. | |||
===Incompatiable Options or Mods=== | |||
These options conflict with the games settings, which could cause balance issues, game errors or will simply not work. | These options conflict with the games settings, which could cause balance issues, game errors or will simply not work. | ||
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*XcomUtil Improved Heavy Laser | *XcomUtil Improved Heavy Laser | ||
*Any mods that alter alien deployments, their missions or items they carry | *Any mods that alter alien deployments, their missions or items they carry | ||
[[Category:OpenXcom]] | |||
[[Category:Hardmode Expansion]] | |||
Latest revision as of 02:27, 12 March 2026
Installation
Hardmode Expansion offically supports OpenXcom Extended version v7.9.8+, see: OXCE download & installation guide To install the mod:
- Download mod here: https://mod.io/g/openxcom/m/hardmode-expansion - Extract Zip file - Copy over the directory "Hardmode_Expansion" in your user mods directory. (Normally under C:\Users\[your PC]\Documents\OpenXcom\mods on PC) - Active "Hardmode_Expansion" under Mods while in-game
Additional Download links can be found here on Forum: Hardmode Expansion Downloadlinks & Links
Please report any bugs or issues here: Hardmode Expansion Bug Reports
OpenXcom Extended Download links can be found here on the forum: OXCE download & installation guide
Gameplay Settings
Hardmode Expansion is intended to be a standalone mod, mods which add new items/crafts will generally not cause issues but could upset the games balance.
Recommended Mod
The following mod I highly recommend to be used with Hardmode Expansion
Recommended Options
These options are recommended to be enabled or set to a certain setting for a more enjoyable/optimal/fun experience. These will be enabled on the first startup of the mod in OXCE. Feel free to turn them off if you feel uncomfartable with them.
- Show Funds on the Geoscape
- Forced Craft Launch - Craft will likely be taking constant damage, allows more reliable response
- Storage Limits for Recovered Items - Encourage selling excess items after combat
- Live Alien Sale - To compensate for the larger amount of live aliens X-COM will capture
- Realistic Globe Lightning
- Psi Training Anytime
- UFO Extender Accuracy - All weapons are balanced around this mod, it is fully supported
- Explosion Height, Set to 3 - Allow explosive weapons to destroy larger urban structures
- Path Preview shows TU and Energy Usage
- Saved Pre-primed Grenades - For smoke grenade usage
- Show Stats on Inventory Screen
- Sneaky AI
- Alternate Movement Methods - To enable better tactical options and faster fights
- Alien Bleeding
- Autosell Manager for OXCE
- OpenXcomExtened Links
Optional Options or Mods
There is a small collection of supplementary mods located here: SUPPLEMENTAL MODS Statstring, Daytime/Nighttime, Two Skyrangers
- HM_XcomUtil_Always_Daytime: Forces all Missions in Hardmode Expansion to be Daytime always
- HM_XcomUtil_Always_Nighttime: Forces all Missions in Hardmode Expansion to be Nighttime always
- Screening Statsstrings: My (hellrazors) statstrings for Soldierscreening and rolechanging
- HM_Two_Skyranger_Start: Replace one of your starting Interceptors with a second Skyranger and Troop Equipment.
Incompatiable Options or Mods
These options conflict with the games settings, which could cause balance issues, game errors or will simply not work.
- Commendations Mod (already included)
- PSX Static Cydonia Map
- XcomUtil Improved Base Layout
- XcomUtil Defensive Base Layout
- XcomUtil Improved Tanks
- XcomUtil Improved Heavy Laser
- Any mods that alter alien deployments, their missions or items they carry