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The Organizations which operate in [[Mega-Primus]] consist of corporations, political groups, criminal gangs and the government. All of them are at risk from Alien infiltration but some are more vulnerable than others.
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The Organizations which operate in Mega-Primus consist of corporations, political groups, criminal gangs and the government. All of them are at risk from Alien infiltration but some are more vulnerable than others. ''From: Apocalypse Ufopaedia''


Organizations have their finances listed under each individual page in Apocalypse's in-game Ufopaedia.  
==Important Organisations==
* '''[[X-COM_(Apocalypse)|X-COM - Extraterrestial Combat Unit]]''' (typically known as: X-Com) are the ''good guys'' against the ''bad guys''. The player is in control.
Fight to protect, understand the enemy, acquire exotic technologies, learn their methods, ...kill them
* '''[[Aliens_(Apocalypse)|Aliens]]''' are the bad guys, the antagonists, the undesirables ...the enemy!
<br>
* '''Government''' contains the Senate which is the ruling party of Mega-Primus containing political members representing the interests of all, for ''the common good''. X-Com is funded by the Government in agreement that X-Com will remove the alien problem.
* '''Megapol''' is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
* '''Marsec''' is a self-proclaimed off-world law enforcement corporation overseeing security on the planet Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
* '''Transtellar''' is a solar-system-wide transport company providing services to anyone, no matter how big or small.<br>
If X-Com can maintain [[Difficulty_Levels_(Apocalypse)#Losing_The_Game|positive fund totals]], the Government issued funding may eventually become irrelevant. They are only classed as "Important" in the early game.


==Relations Overview==
==[[Trade_(Apocalypse)|Goods And Services]]==
 
An overview of the products for purchase, services provided, or availability for hiring certain members of the city which X-Com, as a business,  may utilise towards its goal.
The table below lists the organizations and their attitude towards other organizations at the start of the game. A short description of them is available below the table. For more information into their activities and products check their individual pages and for a description of how they interact check [[Relations (Apocalypse)|Relations]].
* If any organisation is hostile to X-Com, they will completely cease any option available in the "Goods And Services" column until relations have improved to Unfriendly, or better.
<br>
* If any organisation is 100% infiltrated by Aliens, those Goods And Services will be permanently embargoed.
<br>
* Mutant Alliance and S.E.L.F. may not allow their members to be hired until their relationship is [[Agents_(Apocalypse)#Note|at least neutral]] or better, towards X-Com.<br>
<table {{StdDescTable}}>
<table {{StdCenterTable}}>
<th {{StdDescTable_Heading}}>Organization</th><th {{StdDescTable_Heading}}>Friendly/Allied to<th {{StdDescTable_Heading}}>Unfriendly/Hostile to</th>
<th {{StdDescTable_Heading}} valign ="center">Organisation</th><th {{StdDescTable_Heading}}>Goods And Services<th {{StdDescTable_Heading}}>Other Services: Friendly or Allied <sup>'''*'''</sup>
<tr><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td></tr>
<tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>funding</td><td>none</td></tr>
<tr><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]]</td><td>[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td></tr>
<tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>vehicles, armaments</td><td>larger sell quantity</td></tr>
<tr><td>[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]]</td></tr>
<tr><td align="left">[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>none</td><td>none</td></tr>
<tr><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]] [[Image:Apoc_govt_icon.png]] [[Government]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_ts_icon.png]] [[Transtellar]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
<tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>vehicles, armaments</td><td>larger sell quantity</td></tr>
<tr><td>[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]]</td><td>[[Image:Apoc_xcom_icon.png]] [[X-COM (Apocalypse)|X-COM]]</td></tr>
<tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>engines (air), fuel, modules</td><td>fast repairs, larger sell quantity</td></tr>
<tr><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]] [[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
<tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>vehicles, engines (road), modules</td><td>larger sell quantity</td></tr>
<tr><td>[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td></td><td>[[Image:Apoc_gm_icon.png]] [[General Metro]]</td></tr>
<tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>modules</td><td>better Engineers, larger sell quantity</td></tr>
<tr><td>[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td></td><td>[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td></tr>
<tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>base transfers</td><td>none</td></tr>
<tr><td>[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td></tr>
<tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>Elerium</td><td>larger sell quantity</td></tr>
<tr><td>[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>[[Image:Apoc_aliens_icon.png]] [[Aliens (Apocalypse)|Alien]] [[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
<tr><td align="left">[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td>none</td><td>better Scientists</td></tr>
<tr><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>[[Image:Apoc_energen_icon.png]] [[Energen]]</td></tr>
<tr><td align="left">[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td>none</td><td>efficient training</td></tr>
<tr><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td></td><td>[[Image:Apoc_lifetree_icon.png]] [[Lifetree]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
<tr><td align="left">[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td>none</td><td>more Biochemists and Engineers</td></tr>
<tr><td>[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td></td><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td></tr>
<tr><td align="left">[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td>none</td><td>more Biochemists</td></tr>
<tr><td>[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td></td><td>[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td></tr>
<tr><td align="left">[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>none</td><td>faster wound healing</td></tr>
<tr><td>[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td></td><td>[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td></tr>
<tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>medi-kit</td><td>faster wound healing</td></tr>
<tr><td>[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td></td></tr>
<tr><td align="left">[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td>none</td><td>faster craft refuelling</td></tr>
<tr><td>[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td></td></tr>
<tr><td align="left">[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td>none</td><td>faster cityscape repair</td></tr>
<tr><td>[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td></td><td>[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td></tr>
<tr><td align="left">[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td>none</td><td>stronger Agents for hire</td></tr>
<tr><td>[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td></td><td></td></tr>
<tr><td align="left">[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td>none</td><td>more Agents</td></tr>
<tr><td>[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td></td><td>[[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
<tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>incendiary grenades</td><td>more Agents</td></tr>
<tr><td>[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_diablo_icon.png]] [[Diablo]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
<tr><td align="left">[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td>none</td><td>more Agents</td></tr>
<tr><td>[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_gravball_icon.png]] [[Grav Ball League]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_osiron_icon.png]] [[Osiron]]</td></tr>
<tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>Androids for hire</td><td>more Androids</td></tr>
<tr><td>[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td></td><td>[[Image:Apoc_megapol_icon.png]] [[Megapol]] [[Image:Apoc_sensovision_icon.png]] [[Sensovision]] [[Image:Apoc_psyke_icon.png]] [[Psyke]] [[Image:Apoc_diablo_icon.png]] [[Diablo]]</td></tr>
<tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>Hybrids for hire</td><td>more Hybrids</td></tr>
<tr><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]<sup>1</sup></td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
<tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>none</td><td>better relations with large organisations</td></tr>
<tr><td>[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]<sup>1</sup></td><td>[[Image:Apoc_govt_icon.png]] [[Government]] [[Image:Apoc_megapol_icon.png]] [[Megapol]]</td></tr>
<tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>none</td><td>better relations with small organisations</td></tr>
<tr><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>[[Image:Apoc_marsec_icon.png]] [[Marsec]] [[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td></tr>
<tr><td>[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td></td><td>[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td></tr>
</table>
</table>
<br>
'''*''' According to "PC Zone X-Com Apocalypse Tips Book".<br>
 
Error: any advantage mentioned in this column: "Other Services: Friendly or Allied", [[Known_Bugs_(Apocalypse)#Allied_And_Friendly_Bonuses|is false and has no effect]].
<sup>1</sup> Both the Mutant Alliance and S.E.L.F. are set to start slightly friendly to X-COM. However, due to the randomization that happens to every organization's value to another at start they might begin the game with a 0 or negative value towards X-COM.


==Guards Deployed by Organizations==
==Defence Forces==
This table shows the average number and type of guards or henchmen (see [[Population_(Apocalypse)|Population]]) encountered when X-COM Agents raid or are raided by another organization, or when they investigate the building of a hostile organization. Also shown is their [[Alien_Tech_Levels_(Apocalypse)#Human_Tech_Levels|Tech Level]] at the beginning of a game. The actual number of guards deployed can vary by up to +/- 25 percent each mission, but can never be above 20 guards total. Note that all guards are Humans; no organization employs Androids or Hybrids as guards.
Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the smooth operation of the company.<br>
<br>
'''Defence Forces''' are found as:
* '''Police''' within Megapol owned buildings.
* '''Gangsters''' within gang controlled buildings.
* '''Cultists''' within their temples.
* '''Building Security''' available to all others.<br>
''"Building Security" may be also known as "Guards"''<br>
The maximum quantity of [[Population_(Apocalypse)|defence forces]] within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of &plusmn;25% of the total. The limit is twenty, of any type.<br>
Defence Forces are encountered when X-Com [[Tactical_Combat_Missions_(Apocalypse)#Raid|raids]] another organisation. If X-Com is hostile to the organisation when [[Tactical_Combat_Missions_(Apocalypse)#Search_And_Investigation|searching]] their buildings for alien infestation, Defence Forces will appear alongside any alien lifeforms that have been found.
* If an X-Com base is invaded, [[Base_Defense_(Apocalypse)|Corporate Thugs]] will replace Building Security. All other defence forces will appear as normal.
* Tech Levels [[Tech_Levels_(Apocalypse)|granted to each]] are always the same for a new game irrelevant of [[Difficulty_Levels_(Apocalypse)|difficulty]].<br>
* Defence Forces are always human. Android or Hybrids are not used. Their portrait may be incorrect.
<table {{StdCenterTable}}>
<table {{StdCenterTable}}>
<th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Guards deployed<th {{StdDescTable_Heading}}>Tech Level </th>
<th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Defence Force Totals<th {{StdDescTable_Heading}}>Tech Level</th>
<tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>14 Building Security/Corporate Hoods</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>14 Guards</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>16 Police</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>16 Police</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>10 Cultists</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_sirius_icon.png]] [[Cult of Sirius]]</td><td>10 Cultists</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>14 Building Security/Corporate Hoods</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>14 Guards</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>9 Building Security/Corporate Hoods</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>9 Guards</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>8 Building Security/Corporate Hoods</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>8 Guards</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>11 Building Security/Corporate Hoods</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>11 Guards</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>8 Building Security/Corporate Hoods</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>8 Guards</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>12 Building Security/Corporate Hoods</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>12 Guards</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td>7 Building Security/Corporate Hoods</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_sensovision_icon.png]] [[Sensovision]]</td><td>7 Guards</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td>9 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_lifetree_icon.png]] [[Lifetree]]</td><td>9 Guards</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td>7 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_nutrivend_icon.png]] [[Nutrivend]]</td><td>7 Guards</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td>7 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_evonet_icon.png]] [[Evonet]]</td><td>7 Guards</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>7 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_sanctuary_icon.png]] [[Sanctuary Clinic]]</td><td>7 Guards</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>10 Building Security/Corporate Hoods</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>10 Guards</td><td>2</td></tr>
<tr><td align="left">[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td>7 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_energen_icon.png]] [[Energen]]</td><td>7 Guards</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td>7 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_synthemesh_icon.png]] [[Synthemesh]]</td><td>7 Guards</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td>7 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_gravball_icon.png]] [[Grav Ball League]]</td><td>7 Guards</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td>10 Gangsters</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_psyke_icon.png]] [[Psyke]]</td><td>10 Gangsters</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>13 Gangsters</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>13 Gangsters</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td>16 Gangsters</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_osiron_icon.png]] [[Osiron]]</td><td>16 Gangsters</td><td>4</td></tr>
<tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>10 Building Security/Corporate Hoods</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>10 Guards</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>10 Building Security/Corporate Hoods</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>10 Guards</td><td>3</td></tr>
<tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>7 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_extropians_icon.png]] [[Extropians]]</td><td>7 Guards</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>7 Building Security/Corporate Hoods</td><td>1</td></tr>
<tr><td align="left">[[Image:Apoc_technocr_icon.png]] [[Technocrats]]</td><td>7 Guards</td><td>1</td></tr>
</table>
</table><br>
<br>


==Services provided to X-COM==
==Corporate Funds==
The following is an overview of the goods and services each Organization provides to X-COM, if it is not hostile. Those not listed here do not provide anything of use to X-COM, and are therefore of lower importance.
As Mega-Primus grows in wealth within the confines of the citywalls with its un-expanding landscape, each organisation's balance sheet of initial funds and weekly profit-or-loss totals is freely available to view.<br>
Each organisation has initial funding and profits or losses shown within their UFOpaedia page in-game.<br>
* Liquidity of any company (including X-Com) will be decreased immediately if targeted by any hostile performing a raid in a destructive fashion.
* Weekly Profits are decreased by damage and destruction of the cityscape building &Psi;.<br>
* Funding and Profit/Loss of any organisation, except the Government and X-Com, does not matter since it does not influence [[Tactical_Combat_Missions_(Apocalypse)#The_Mechanics|anything important]].<br>
&Psi; The government owns the top-side structure whereas X-Com owns the basement. Damage to the top-side and the repair costs are borne by the government, not X-Com.


<br>
==Vehicle Ownership==
<table {{StdCenterTable}}>
A broad range of civilian and military [[Ground_Vehicles_(Apocalypse)|road]] or [[Air_Vehicles_(Apocalypse)|air]] vehicles are available to every organisation. Vehicle ownership and type are mainly combat or militarily focused using Marsec air vehicles only. Road based military vehicles are not used by anyone except X-Com.
<th {{StdDescTable_Heading}} valign ="center">Organization</th><th {{StdDescTable_Heading}}>Items sold to X-COM<th {{StdDescTable_Heading}}> Other services provided
* Everyone will have military air vehicles for building defence, including Megapol.
<tr><td align="left">[[Image:Apoc_govt_icon.png]] [[Government]]</td><td>none</td><td>weekly funding</td></tr>
* Illegal Flyer actions between extremely hostile organisations can be performed by any organisation if they have available vehicles.  
<tr><td align="left">[[Image:Apoc_megapol_icon.png]] [[Megapol]]</td><td>agent weapons & armor; vehicle weapons</td><td>police cars engage hostile vehicles & UFOs</td></tr>
* Vehicle quantity and type will be more numerous for wealthier organisations as designed.
<tr><td align="left">[[Image:Apoc_marsec_icon.png]] [[Marsec]]</td><td>ground & air vehicles; agent weapons, armor & equipment; vehicle weapons</td><td>none</td></tr>
* Gangs have the most military vehicle registrations.
<tr><td align="left">[[Image:Apoc_sd_icon.png]] [[Superdynamics]]</td><td>air vehicle engines, vehicle fuel, vehicle cargo modules</td><td>none</td></tr>
* Megapol has exclusive use of Police road and air vehicles.
<tr><td align="left">[[Image:Apoc_gm_icon.png]] [[General Metro]]</td><td>ground bike, ground vehicle engines, vehicle passenger modules</td><td>none</td></tr>
* [[Vehicle_Traffic_(Apocalypse)|Non-combat styled vehicles]] are used in small quantities by everyone except X-Com and Aliens. They are not part of any organisation's normal vehicle allocation except Transtellar's Space Liner.  
<tr><td align="left">[[Image:Apoc_cyberweb_icon.png]] [[Cyberweb]]</td><td>vehicle targeting equipment & countermeasures<sup>1</sup></td><td>none</td></tr>
* All organisations will purchase a variety of Marsec air vehicles in various quantities to replace lost ones. Road style military vehicles are not purchased and are never used.
<tr><td align="left">[[Image:Apoc_ts_icon.png]] [[Transtellar]]</td><td>none</td><td>taxi & transport services</td></tr>
* Funds of an organisation does not matter. Any action, need, requirement or necessity is always provided irrelevant of funds.
<tr><td align="left">[[Image:Apoc_solmine_icon.png]] [[Solmine]]</td><td>Elerium fuel for vehicle plasma weapons</td><td>none</td></tr>
* The total quantity of all vehicles with Mega-Primus is limited to '''80'''.<br>
<tr><td align="left">[[Image:Apoc_nanotech_icon.png]] [[Nanotech]]</td><td>Medi-Kits</td><td>none</td></tr>
Note: The [[Blazer_Turbo_Bike_(Apocalypse)|Blazer Turbo Bike]] is not a military vehicle.
<tr><td align="left">[[Image:Apoc_diablo_icon.png]] [[Diablo]]</td><td>incendiary grenades</td><td>none</td></tr>
<tr><td align="left">[[Image:Apoc_self_icon.png]] [[S.E.L.F.]]</td><td>none</td><td>Android recruits<sup>2</sup></td></tr>
<tr><td align="left">[[Image:Apoc_mutant_icon.png]] [[Mutant Alliance]]</td><td>none</td><td>Hybrid recruits<sup>2</sup></td></tr>
</table>


: <sup>1</sup> It appears that none of Cyberweb's products work properly.
: <sup>2</sup> Android and Hybrid recruits are only available if X-COM's relations with the relevant Organization are 0 or higher.
<br>


==See Also==
==See Also==
* [[Buildings (Apocalypse)|Buildings]]
* [[Population_(Apocalypse)|Population Of Mega-Primus]]
* [[Relations (Apocalypse)|Relations]]
* [[Relations_(Apocalypse)|Inter-Organisation Relationships]]
* [[Trade (Apocalypse)|Trade]]
* [[Difficulty_Levels_(Apocalypse)|Difficulty Levels]]
 
* [[Vehicle_Traffic_(Apocalypse)|Civilian Vehicles]]
==Back To==
* [[Cut_items_and_features_(Apocalypse)|Cut Features]]
[[Apocalypse]]
* [[Tech_Levels_(Apocalypse)|Score And Progress]]
<br>
<br>


{{Organizations Navbar}}
{{Organizations Navbar}}


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category:Organizations]]

Latest revision as of 12:15, 30 April 2025

The Organizations which operate in Mega-Primus consist of corporations, political groups, criminal gangs and the government. All of them are at risk from Alien infiltration but some are more vulnerable than others.  From: Apocalypse Ufopaedia

Important Organisations

Fight to protect, understand the enemy, acquire exotic technologies, learn their methods, ...kill them
  • Aliens are the bad guys, the antagonists, the undesirables ...the enemy!


  • Government contains the Senate which is the ruling party of Mega-Primus containing political members representing the interests of all, for the common good. X-Com is funded by the Government in agreement that X-Com will remove the alien problem.
  • Megapol is the law within Mega-Primus. Any nefarious activity is dealt with immediately including any threats to the Government by these invaders. Self funded with armament and vehicle sales.
  • Marsec is a self-proclaimed off-world law enforcement corporation overseeing security on the planet Mars. Self funded by an extensive range of weaponry, vehicles, and ammunition available to all well-paying customers.
  • Transtellar is a solar-system-wide transport company providing services to anyone, no matter how big or small.

If X-Com can maintain positive fund totals, the Government issued funding may eventually become irrelevant. They are only classed as "Important" in the early game.

Goods And Services

An overview of the products for purchase, services provided, or availability for hiring certain members of the city which X-Com, as a business, may utilise towards its goal.

  • If any organisation is hostile to X-Com, they will completely cease any option available in the "Goods And Services" column until relations have improved to Unfriendly, or better.
  • If any organisation is 100% infiltrated by Aliens, those Goods And Services will be permanently embargoed.
  • Mutant Alliance and S.E.L.F. may not allow their members to be hired until their relationship is at least neutral or better, towards X-Com.
OrganisationGoods And ServicesOther Services: Friendly or Allied *
Governmentfundingnone
Megapolvehicles, armamentslarger sell quantity
Cult of Siriusnonenone
Marsecvehicles, armamentslarger sell quantity
Superdynamicsengines (air), fuel, modulesfast repairs, larger sell quantity
General Metrovehicles, engines (road), moduleslarger sell quantity
Cyberwebmodulesbetter Engineers, larger sell quantity
Transtellarbase transfersnone
SolmineEleriumlarger sell quantity
Sensovisionnonebetter Scientists
Lifetreenoneefficient training
Nutrivendnonemore Biochemists and Engineers
Evonetnonemore Biochemists
Sanctuary Clinicnonefaster wound healing
Nanotechmedi-kitfaster wound healing
Energennonefaster craft refuelling
Synthemeshnonefaster cityscape repair
Grav Ball Leaguenonestronger Agents for hire
Psykenonemore Agents
Diabloincendiary grenadesmore Agents
Osironnonemore Agents
S.E.L.F.Androids for hiremore Androids
Mutant AllianceHybrids for hiremore Hybrids
Extropiansnonebetter relations with large organisations
Technocratsnonebetter relations with small organisations

* According to "PC Zone X-Com Apocalypse Tips Book".
Error: any advantage mentioned in this column: "Other Services: Friendly or Allied", is false and has no effect.

Defence Forces

Each organisation has some capability to defend itself against minor threats to its personel, the structure, and the smooth operation of the company.
Defence Forces are found as:

  • Police within Megapol owned buildings.
  • Gangsters within gang controlled buildings.
  • Cultists within their temples.
  • Building Security available to all others.

"Building Security" may be also known as "Guards"
The maximum quantity of defence forces within each particular corporation is typically sixteen units. It may be randomly higher or lower but only to a limit of ±25% of the total. The limit is twenty, of any type.
Defence Forces are encountered when X-Com raids another organisation. If X-Com is hostile to the organisation when searching their buildings for alien infestation, Defence Forces will appear alongside any alien lifeforms that have been found.

  • If an X-Com base is invaded, Corporate Thugs will replace Building Security. All other defence forces will appear as normal.
  • Tech Levels granted to each are always the same for a new game irrelevant of difficulty.
  • Defence Forces are always human. Android or Hybrids are not used. Their portrait may be incorrect.
OrganizationDefence Force TotalsTech Level
Government14 Guards3
Megapol16 Police3
Cult of Sirius10 Cultists2
Marsec14 Guards4
Superdynamics9 Guards2
General Metro8 Guards2
Cyberweb11 Guards3
Transtellar8 Guards2
Solmine12 Guards4
Sensovision7 Guards2
Lifetree9 Guards1
Nutrivend7 Guards1
Evonet7 Guards1
Sanctuary Clinic7 Guards1
Nanotech10 Guards2
Energen7 Guards1
Synthemesh7 Guards1
Grav Ball League7 Guards1
Psyke10 Gangsters4
Diablo13 Gangsters4
Osiron16 Gangsters4
S.E.L.F.10 Guards3
Mutant Alliance10 Guards3
Extropians7 Guards1
Technocrats7 Guards1


Corporate Funds

As Mega-Primus grows in wealth within the confines of the citywalls with its un-expanding landscape, each organisation's balance sheet of initial funds and weekly profit-or-loss totals is freely available to view.
Each organisation has initial funding and profits or losses shown within their UFOpaedia page in-game.

  • Liquidity of any company (including X-Com) will be decreased immediately if targeted by any hostile performing a raid in a destructive fashion.
  • Weekly Profits are decreased by damage and destruction of the cityscape building Ψ.
  • Funding and Profit/Loss of any organisation, except the Government and X-Com, does not matter since it does not influence anything important.

Ψ The government owns the top-side structure whereas X-Com owns the basement. Damage to the top-side and the repair costs are borne by the government, not X-Com.

Vehicle Ownership

A broad range of civilian and military road or air vehicles are available to every organisation. Vehicle ownership and type are mainly combat or militarily focused using Marsec air vehicles only. Road based military vehicles are not used by anyone except X-Com.

  • Everyone will have military air vehicles for building defence, including Megapol.
  • Illegal Flyer actions between extremely hostile organisations can be performed by any organisation if they have available vehicles.
  • Vehicle quantity and type will be more numerous for wealthier organisations as designed.
  • Gangs have the most military vehicle registrations.
  • Megapol has exclusive use of Police road and air vehicles.
  • Non-combat styled vehicles are used in small quantities by everyone except X-Com and Aliens. They are not part of any organisation's normal vehicle allocation except Transtellar's Space Liner.
  • All organisations will purchase a variety of Marsec air vehicles in various quantities to replace lost ones. Road style military vehicles are not purchased and are never used.
  • Funds of an organisation does not matter. Any action, need, requirement or necessity is always provided irrelevant of funds.
  • The total quantity of all vehicles with Mega-Primus is limited to 80.

Note: The Blazer Turbo Bike is not a military vehicle.


See Also

Apocalypse Insignia X-COM Apocalypse: Organizations
The Good: X-COM Government Megapol
The Bad: Alien Cult of Sirius
The Ugly: Cyberweb Diablo Energen Evonet Extropians
General Metro Gravball League Lifetree Marsec
Mutant Alliance Nanotech Nutrivend Osiron Psyke
S.E.L.F. Sanctuary Clinic Sensovision Solmine
Superdynamics Synthemesh Technocrats Transtellar