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== In General ==
== In General ==


'''Incursion Strength''' is a measure of the number of aliens that will be sent to each mission. Higher incursion strengths means more aliens on missions.  
'''Incursion Strength''' (IS) is a measure of the number of aliens that will be sent to each mission. Higher incursion strengths means more aliens on missions.  


Incursion Strength increases as XCOM performs well and decreases if they perform poorly.
Incursion Strength increases as XCOM performs well and decreases if they perform poorly.
== Effect of Incursion Strength ==
The effect of Incursion Strength is directly increasing/decreasing the number of aliens on all non-scripted missions (which as a result increases the chances for an additional alien pod).
Number of Aliens = Base Number * Incursion Strength/100


==Increasing and Decreasing Incursion Strength==
==Increasing and Decreasing Incursion Strength==


Incursion Strength starts at 100% and can be modified as follows:
Incursion Strength starts at 100 and can be modified as follows:
{| class="wikitable" cellpadding="15" style="text-align:center;"  
{| class="wikitable" cellpadding="15" style="text-align:center;"  
|+
|+
Line 16: Line 21:
|-  
|-  
|| XCOM successfully completes a mission
|| XCOM successfully completes a mission
|| +1% (modified by campaign length)
|| +2
|-
|| A mission expires or is failed
|| -2
|-
|| A UFO is destroyed in the air
|| +1
|-
|| A soldier dies with a rank greater than the number of months passed
|| -4
|-  
|-  
|| A soldier dies with a rank greater than either the number of months passed or 5 (SGT)
|| A soldier dies with a rank greater than SGT (does not stack with previous)
|| -4% (modified by campaign length)
|| -2
|-
|| An XCOM unit dies (does not stack with previous two)
|| -1
|-
|| An aircraft is lost
|| -2
|-  
|-  
|| A country is lost to the aliens
|| A country is lost to the aliens
|| -12%
|| -5
|-
|| A successful Alien Base Assault
|| Maxed
|}
|}


* Incursion Strength is capped between a minimum of 80% and a maximum of 110%
Every day Incursion Strength moves towards 100: There is an ''x''% chance to move 1 closer towards 100 at the end of each day
* Incursion Strength at 110% will be denoted with an additional + sign on landed UFO, terror, and abduction missions


== Effect of Incursion Strength ==
''x'' = ABSOLUTE(Incursion Strength - 100) * '''Difficulty modifier'''    [Where '''Difficulty modifier''' is 2.00/1.83/1.67/1.50/1.33 for Easy/.../Pain]


The effect of Incursion Strength is directly increasing the number of aliens on all non-scripted missions.
All changes in incursion strength are modified by campaign length (except for lost country). High levels of Incursion Strength will be denoted with an additional + sign on landed UFO, terror, and abduction missions.
Number of Aliens = Base Number * Incursion Strength


==See also==
==See also==

Latest revision as of 22:01, 28 September 2025

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In General

Incursion Strength (IS) is a measure of the number of aliens that will be sent to each mission. Higher incursion strengths means more aliens on missions.

Incursion Strength increases as XCOM performs well and decreases if they perform poorly.

Effect of Incursion Strength

The effect of Incursion Strength is directly increasing/decreasing the number of aliens on all non-scripted missions (which as a result increases the chances for an additional alien pod).

Number of Aliens = Base Number * Incursion Strength/100

Increasing and Decreasing Incursion Strength

Incursion Strength starts at 100 and can be modified as follows:

Event Incursion Strength modification
XCOM successfully completes a mission +2
A mission expires or is failed -2
A UFO is destroyed in the air +1
A soldier dies with a rank greater than the number of months passed -4
A soldier dies with a rank greater than SGT (does not stack with previous) -2
An XCOM unit dies (does not stack with previous two) -1
An aircraft is lost -2
A country is lost to the aliens -5
Every day Incursion Strength moves towards 100: There is an x% chance to move 1 closer towards 100 at the end of each day
x = ABSOLUTE(Incursion Strength - 100) * Difficulty modifier    [Where Difficulty modifier is 2.00/1.83/1.67/1.50/1.33 for Easy/.../Pain]

All changes in incursion strength are modified by campaign length (except for lost country). High levels of Incursion Strength will be denoted with an additional + sign on landed UFO, terror, and abduction missions.

See also