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{| class="wikitable" width="100%" style="text-align: center"
{| class="wikitable" width="100%" style="text-align: center"
! Item !! Effect !!Cost!! Requirements
!rowspan="2"|Name!!rowspan="2"|Effect
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
|-
|-
|Battle Scanners
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
|Scan an area for signatures. Any enemies in an area will be tagged in red, even if you can't see them. They reveal any [[Faceless (XCOM2)|Faceless]] masquerading as civilians, and will detect burrowed [[Chryssalid (XCOM2)|chryssalid]]s.
|
|[[ADVENT Trooper (XCOM2)|ADVENT Trooper]] Autopsy.
|-
|-
|Medikits
| [[File:XCOM2_Inv_Medkit.png|x64px]]<br>'''Medikits
|Heal 4HP. Specialists with Medic Protocol can deploy medikits remotely with their Gremlins (tier 2 Gremlin adds +1HP healing and tier 3 Gremlin adds +2HP healing).<br>Medikits are upgraded to Nanomedikits with [[Viper (XCOM2)|Viper]] autopsy and heal 6HP (without Gremlin bonuses).
|Heals 4 HP on use. Can be used with [[Perk_List_(LW2)#Medical_Protocol|Medical Protocol]].
|Free and Infinite
|colspan="7"| XCOM starts with an unlimited supply
|None
|-
|-
|Mindshield
| [[File:XCOM2_Inv_MedkitMK2.png|x64px]]<br>'''Nanomedikits
|Protects against all types of negative mental effects, like panic or mind control..
|Heals 6 HP on use. Can be used with [[Perk_List_(LW2)#Medical_Protocol|Medical Protocol]].
|
| [[Proving_Ground_(LW2)#Battlefield_Medicine|Battlefield Medicine]] || 10 || 1 || - || - || 5
|Sectoid Autopsy
|-
|-
|Skulljack
| [[File:XCOM2_Inv_Skulljack.png|x64px]]<br>'''Skulljack
|Hacks an enemy's brain implant at melee range, also dealing 20 damage. Initial Skulljack required for storyline progression. Afterwards, Skullmining gives bonuses. After Skullmining research, Skulljacks give +25 Hacking.
|Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If [[Proving_Ground_(LW2)#Skullmining|Skullmining]] has been completed, grants +25 Hacking.
|
| [[Proving_Ground_(LW2)#Skulljack|Skulljack]] || 20 || - || - || 1x ADVENT Officer Corpse || -
|Skulljack (PG)
|-
|-
|Mimic Beacon
| [[File:XCOM2_Inv_MindShield.png|x64px]]<br>'''Mindshield
|Conjures a holographic decoy soldier for the enemy to shoot at.
|Protects against negative mental effects from enemy abilities, like panic or mind control.
|
| [[Research_(LW2)#Sectoid_Autopsy|Sectoid Autopsy]] || 10 || 1 || - || 1x Sectoid Corpse || 10
|Faceless Autopsy
|-
|-
|Overdrive Serum
| [[File:XCOM2_Inv_Neurowhip.png|x64px]]<br>'''Neurowhip
|Grants bonus mobility and damage reduction for 2 turns. Can be taken as a free action.
|Grants 10 Psi Offense, but reduces Will by 10.
|
| [[Research_(LW2)#Psionics|Psionics]] || 20 || 3 || - || 1x Sectoid Corpse || 10
|Berserker Autopsy
|-
| [[File:XCOM2_Inv_Combat_Stims.png|x64px]]<br>'''Overdrive Serum
|Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action.
| [[Research_(LW2)#Berserker_Autopsy|Berserker Autopsy]] || 3 || - || - || - || -
|}
|}


[[Category: Long War 2]]
[[Category:Templates (LW2)]]
[[Category: Equipment_(LW2)]]

Latest revision as of 08:33, 4 October 2020

Name Effect Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses

Medikits
Heals 4 HP on use. Can be used with Medical Protocol. XCOM starts with an unlimited supply

Nanomedikits
Heals 6 HP on use. Can be used with Medical Protocol. Battlefield Medicine 10 1 - - 5

Skulljack
Enables enemy Skulljacking, instantly killing the target and gaining a bonus. If Skullmining has been completed, grants +25 Hacking. Skulljack 20 - - 1x ADVENT Officer Corpse -

Mindshield
Protects against negative mental effects from enemy abilities, like panic or mind control. Sectoid Autopsy 10 1 - 1x Sectoid Corpse 10

Neurowhip
Grants 10 Psi Offense, but reduces Will by 10. Psionics 20 3 - 1x Sectoid Corpse 10

Overdrive Serum
Grants bonus mobility and damage reduction for 2 turns when used. Using does not take an action. Berserker Autopsy 3 - - - -