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{| class="wikitable" width="100%" style="text-align: center"
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Weapon !! Range !! Blast Radius !! Damage !! Shreds Armor !! Ignores Armor !! Rupture !! Terrain Damage !! Destroys cover !! Effects !! Requirements !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Grenade damage]]<br />Damage !!rowspan="2"|[[File:LW_AbilityBombard.png|x32px|Range]]<br />Range!!rowspan="2"| [[File:UIPerk volatilemix.png|x32px|Radius]]<br />Radius!!rowspan="2"| Special properties
|- style="vertical-align:top;"
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="5"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
|-
|-
| [[File:XCOM2_Inv_Frag_Grenade.png|x32px]]
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
|Frag Grenade || 10 || 3 || 2-5 || 1 || no || || 9 || yes || ||  none || - || - || - || - || -
|-
|-
| [[File:XCOM2_Inv_Plasma_Grenade.png|x32px]]
| [[File:XCOM2_Inv_Frag_Grenade.png|x64px]]<br>'''Frag Grenade || 2-5 || 10 || 3 || 9 Environmental Damage<br>Shreds 1 Armor
|Plasma Grenade<sup>1</sup> || 10 || 3 || 4-8 || 2 || no || || 9 || yes || - || Plasma Grenade || 10 || 1 || 0 || 1 || -
|colspan="7"| XCOM starts with an unlimited supply
|-
|-
| [[File:XCOM2_Inv_Gas_Grenade.png|x32px]]
| [[File:XCOM2_Inv_Plasma_Grenade.png|x64px]]<br>'''Plasma Grenade || 4-8 || 10 || 3 || 9 Environmental Damage<br>Shreds 2 Armor
|Gas Grenade || 10 || 5 || 1-3 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Viper (LW2)|Viper]] Corpse
| [[Proving_Ground_(LW2)#Grenades|Plasma Grenades]] || 10 || 1 || 0 || 1 || - || 5
|-
|-
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x32px]]
| [[File:XCOM2_Inv_Power_Cell.png|x64px]]<br>'''Shaped Charge || - || 3 || 2 || 100 Environmental Damage
|Gas Bomb<sup>1</sup> || 10 || 6 || 1-4 || || yes || || || no || Poisons Organic enemies (reduces aim and mobility, does damage over time), creates Poison Gas cloud || GasBombProject || 20 || 1 || 2 || 1 || 2x [[Viper (LW2)|Viper]] Corpses
| - || 10 || - || - || - || - || -
|-
|-
| [[File:XCOM2_Inv_Firebomb.png|x32px]]
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x64px]]<br>'''Flashbang Grenade || - || 12 || 5 || Disorients enemies
|Incendiary Grenade || 10 || 1 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryGrenadeProject || 10 || 1 || 0 || 1 || 1x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpse
|colspan="7"| XCOM starts with an unlimited supply
|-
|-
| [[File:XCOM2_Inv_FirebombMK2.png|x32px]]
| [[File:XCOM2_Inv_Smoke_Grenade.png|x64px]]<br>'''Smoke Grenade || - || 15 || 5 || Grants +20 Defense and negates flanking bonuses while in smoke
|Incendiary Bomb<sup>1</sup> || 10 || 2 || 4-9 || || no || || || over time || May set terrain & Organic enemies on fire (damage over time, burning units can only move and basic melee attack) || IncendiaryBombProject || 20 || 1 || 2 || 1 || 2x [[ADVENT Officer (LW2)|ADVENT Officer]] Corpses
|colspan="7"| XCOM starts with an unlimited supply
|-
|-
| [[File:XCOM2_Inv_Acid_Bomb.png|x32px]]
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x64px]]<br>'''Smoke Bomb || - || 15 || 6 || Grants +20 Defense and negates flanking bonuses while in smoke
|Acid Grenade || 10 || 1 || 1-3 || 4 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time. || AcidGrenadeProject || 10 || 1 || 0 || 1 || 1x [[Archon (LW2)|Archon]] Corpse
| [[Proving_Ground_(LW2)#Grenades|Smoke Bombs]] || 10 || - || - || - || - || 10
|-
|-
| [[File:XCOM2_Inv_Acid_BombMK2.png|x32px]]
| [[File:XCOM2_Inv_Battle_Scanner.png|x64px]]<br>'''Battle Scanners|| - || 28 || 12 || Detects enemies in an area<br>Reveals disguised [[Faceless (LW2)|Faceless]] and burrowed [[Chryssalid (LW2)|Chryssalids]]
|Acid Bomb<sup>1</sup> || 10 || 2 || 1-4 || 5 || no || 1 || || no || Creates acid pools, damaging enemies(, destroying terrain??) and doing damage over time || AcidBombProject || 20 || 1 || 2 || 1 || 2x [[Archon (LW2)|Archon]] Corpses
| [[Proving_Ground_(LW2)#Grenades|Battlescanners]] || 10 || 0 || 1 || 0 || 1x Drone Wreck || 5
|-
|-
| [[File:XCOM2_Inv_Emp_Grenade.png|x32px]]
| [[File:XCOM2_Inv_Firebomb.png|x64px]]<br>'''Incendiary Grenade || 4-9 || 10 || 1 || 75% chance of setting enemies and terrain on fire
|EMP Grenade || 12 || 4 || 4-8 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPGrenadeProject || 10 || 0 || 0 || 1 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
| [[Proving_Ground_(LW2)#Grenades|Incendiary Grenades]] || 10 || 1 || - || 1 || 1x ADVENT Officer Corpse || 5
|-
|-
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x32px]]
| [[File:XCOM2_Inv_FirebombMK2.png|x64px]]<br>'''Incendiary Bomb  || 4-9 || 10 || 2 || 85% chance of setting enemies and terrain on fire
|EMP Bomb<sup>1</sup> || 12 || 5 || 6-12 || || yes || || || no || Only damages mechanical enemies and shields; can stun mechanical enemies || EMPBombProject || 20 || 1 || 2 || 1 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
| [[Proving_Ground_(LW2)#Grenades|Incendiary Bombs]] || 20 || 1 || 2 || 1 || 2x ADVENT Officer Corpse || 15
|-
|-
| [[File:XCOM2_Inv_Proximity_Mine.png|x32px]]
| [[File:XCOM2_Inv_Acid_Bomb.png|x64px]]<br>'''Acid Grenade  || 1-3 || 10 || 1 || Shreds 4 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside
|Proximity Mine || 14 || 3 || 4-9 || 1 || no || || 9 || yes || Explodes when an enemy is within the blast radius. (might require actual movement of said enemy?) || ProximityMineProject || 40 || 0 || 10 || 1 || 1x [[Sectopod (LW2)|Sectopod]] Wreck
| [[Proving_Ground_(LW2)#Grenades|Acid Grenades]] || 10 || 1 || - || 1 || 1x Archon Corpse || 5
|-
|-
| [[File:XCOM2_Inv_Power_Cell.png|x32px]]
| [[File:XCOM2_Inv_Acid_BombMK2.png|x64px]]<br>'''Acid Bomb  || 1-4 || 10 || 2 || Shreds 5 Armor<br>Inflicts Rupture (1 damage)<br>Creates acid pools, inflicting Acid on enemies inside
|Shaped Charge || 3 || 2 || || || || || 100 || yes || A small directed explosive designed to knock down walls. || none || 10 || 0 || 0 || 0 || -
| [[Proving_Ground_(LW2)#Grenades|Acid Bombs]] || 20 || 1 || 2 || 1 || 2x Archon Corpse || 15
|-
|-
| [[File:XCOM2_Inv_Flashbang_Grenade.png|x32px]]
| [[File:XCOM2_Inv_Gas_Grenade.png|x64px]]<br>'''Gas Grenade || 1-3 || 10 || 5 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor
|Flashbang Grenade || 12 || 5 || || || || || || no || Disorients Organic enemies; reduces Aim and Mobility, and disables some abilities || none || - || - || - || - || -
| [[Proving_Ground_(LW2)#Grenades|Gas Grenades]] || 10 || 1 || - || 1 || 1x Viper Corpse || 5
|-
|-
| [[File:XCOM2_Inv_Smoke_Grenade.png|x32px]]
| [[File:XCOM2_Inv_Gas_GrenadeMK2.png|x64px]]<br>'''Gas Bomb || 1-4 || 10 || 6 || Creates poison gas cloud, poisoning enemies inside<br>Ignores Armor
|Smoke Grenade || 15 || 5 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || none || - || - || - || - || -
| [[Proving_Ground_(LW2)#Grenades|Gas Bombs]] || 20 || 1 || 2 || 1 || 2x Viper Corpse || 15
|-
|-
| [[File:XCOM2_Inv_Smoke_GrenadeMK2.png|x32px]]
| [[File:XCOM2_Inv_Emp_Grenade.png|x64px]]<br>'''EMP Grenade || 4-8 || 12 || 4 ||Only damages Robotic units<br>Reduces Hack Defense by 10<br>Ignores Armor
|Smoke Bomb<sup>1</sup> || 15 || 6 || || || || || || no || Grants +20 Defense to units in cloud. Smoke negates flanking bonus || SmokeBombProject || 10 || 0 || 0 || 0 || -
| [[Proving_Ground_(LW2)#Grenades|EMP Grenades]] || 10 || 1 || - || 1 || 1x Drone Wreck|| 5
|-
|-
 
| [[File:XCOM2_Inv_Emp_GrenadeMK2.png|x64px]]<br>'''EMP Bomb || 6-12 || 12 || 5 || Only damages Robotic units<br>Reduces Hack Defense by 15<br>Ignores Armor
| [[File:XCOM2_Inv_Frost_Bomb.png|x32px]]
| [[Proving_Ground_(LW2)#Grenades|EMP Bombs]] || 20 || 1 || 2 || 1 || 1x ADVENT Mec Wreck || 15
|Frost Bomb<sup>2</sup> || 10 || 2 || || || || || || no || Freezes enemies || - || -|| - || - || - || -  
|-
 
| [[File:XCOM2_Inv_Proximity_Mine.png|x64px]]<br>'''Proximity Mine || 4-9 || 14 || 3 || Explodes when an enemy moves within blast radius<br>9 Environmental Damage<br>Shreds 1 Armor
| [[Proving_Ground_(LW2)#Grenades|Proximity Mine]] || 40 || - || 10 || 1 || 1x Sectopod Wreck|| 15
|-
| [[File:XCOM2_Inv_Mimic_Beacon.png|x64px]]<br>'''Mimic Beacon || - || 10 || 1 || Creates a decoy soldier
| [[Proving_Ground_(LW2)#Grenades|Mimic Beacon]] || 60 || - || - || 1 || 1x Gatekeeper Shell || 50
|-
| [[File:XCOM2_Inv_Frost_Bomb.png|x64px]]<br>'''Frost Bomb || - || 10 || 2 || Freezes enemies
| [[Proving_Ground_(LW2)#Hunter_Weapons_and_Alien_Armor|Frost Bombs]]
|colspan="5"| Granted on project completion || -
|}
|}
<sup>1</sup> Upgraded from previous version with Advanced Explosives Proving Ground project.<br />
<sup>2</sup> Requires Alien Hunters DLC


[[Category:Templates (LW2)]]
[[Category:Templates (LW2)]]

Latest revision as of 08:25, 4 October 2020

Name Grenade damage
Damage
Range
Range
Radius
Radius
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses

Frag Grenade
2-5 10 3 9 Environmental Damage
Shreds 1 Armor
XCOM starts with an unlimited supply

Plasma Grenade
4-8 10 3 9 Environmental Damage
Shreds 2 Armor
Plasma Grenades 10 1 0 1 - 5

Shaped Charge
- 3 2 100 Environmental Damage - 10 - - - - -

Flashbang Grenade
- 12 5 Disorients enemies XCOM starts with an unlimited supply

Smoke Grenade
- 15 5 Grants +20 Defense and negates flanking bonuses while in smoke XCOM starts with an unlimited supply

Smoke Bomb
- 15 6 Grants +20 Defense and negates flanking bonuses while in smoke Smoke Bombs 10 - - - - 10

Battle Scanners
- 28 12 Detects enemies in an area
Reveals disguised Faceless and burrowed Chryssalids
Battlescanners 10 0 1 0 1x Drone Wreck 5

Incendiary Grenade
4-9 10 1 75% chance of setting enemies and terrain on fire Incendiary Grenades 10 1 - 1 1x ADVENT Officer Corpse 5

Incendiary Bomb
4-9 10 2 85% chance of setting enemies and terrain on fire Incendiary Bombs 20 1 2 1 2x ADVENT Officer Corpse 15

Acid Grenade
1-3 10 1 Shreds 4 Armor
Inflicts Rupture (1 damage)
Creates acid pools, inflicting Acid on enemies inside
Acid Grenades 10 1 - 1 1x Archon Corpse 5

Acid Bomb
1-4 10 2 Shreds 5 Armor
Inflicts Rupture (1 damage)
Creates acid pools, inflicting Acid on enemies inside
Acid Bombs 20 1 2 1 2x Archon Corpse 15

Gas Grenade
1-3 10 5 Creates poison gas cloud, poisoning enemies inside
Ignores Armor
Gas Grenades 10 1 - 1 1x Viper Corpse 5

Gas Bomb
1-4 10 6 Creates poison gas cloud, poisoning enemies inside
Ignores Armor
Gas Bombs 20 1 2 1 2x Viper Corpse 15

EMP Grenade
4-8 12 4 Only damages Robotic units
Reduces Hack Defense by 10
Ignores Armor
EMP Grenades 10 1 - 1 1x Drone Wreck 5

EMP Bomb
6-12 12 5 Only damages Robotic units
Reduces Hack Defense by 15
Ignores Armor
EMP Bombs 20 1 2 1 1x ADVENT Mec Wreck 15

Proximity Mine
4-9 14 3 Explodes when an enemy moves within blast radius
9 Environmental Damage
Shreds 1 Armor
Proximity Mine 40 - 10 1 1x Sectopod Wreck 15

Mimic Beacon
- 10 1 Creates a decoy soldier Mimic Beacon 60 - - 1 1x Gatekeeper Shell 50

Frost Bomb
- 10 2 Freezes enemies Frost Bombs Granted on project completion -