Template:Sawed-Off Shotguns (LW2): Difference between revisions
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! | !rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties | ||
! Damage !! Crit Damage !! | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="3"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value | ||
! | |||
|- | |- | ||
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals | |||
| | |||
|- | |- | ||
| [[File:LW2 Inv | | [[File:LW2 Inv Conv SawedOffShotgun.png|x64px|link=Weapons_(LW2)#Sawed-Off Shotguns |Sawed-Off Shotgun]]<br />'''Sawed-Off Shotgun''' | ||
| | | 5-9 || +2 || 2 || 30 || +15 Crit Chance | ||
| Advanced Coilguns || 25 || 1 || 1 | |colspan="5"| XCOM starts with an unlimited supply | ||
|- | |||
| [[File:LW2 Inv Coil SawedOffShotgun.png|x64px|link=Weapons_(LW2)#Sawed-Off Shotguns |Mag Shorty]]<br />'''Mag Shorty''' | |||
| 9-15 || +5 || 2 || 30 || +15 Crit Chance | |||
| Advanced Coilguns || 25 || 1 || 1 ||8 | |||
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] | ||