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== Innate Weapons ==


This section is to contain data tables for the innate (built-in) weapons used by X-COM SWS and alien Terror Units.  
Innate weapons, or built-in weapons are attached to X-Com SWS and Alien Terror Units. This section lists the data for all of the innate weapons found in the Terror From The Deep game executables.  


'''Note:''' All accuracy values are the base value before they are modified by the unit attributes and difficulty level modifiers. 


Values taken from the game executable:


<pre>
0, 4, 60,60,33, 0, 0, 90,80,0  - Coelacanth/G. Cannon
2,12, 85,55,45, 0, 0,115,75,0  - Coelacanth/Aqua Jet
3,17,110,50,33, 0, 0, 85,75,0  - Coelacanth/Gauss
4,36,110,86,30, 0, 0,100,60,0  - Dispalcer/Sonic, Bio-Drone and Triscene
2,40,140, 0, 0, 0, 0,120,80,1  - Displacer/P.W.T.
7,38,140,75,30, 0, 0,110,60,0  - Unused (previously used for UFO's Celatid)
4,34,130,75,30, 0, 0,110,60,0  - Xarquid 
3,34,100,75,30,50,35,110,60,0  - Deep One
</pre>


{|  {{stdTable}} width="90%" border="1" cellpadding="3"
|- {{stdTable Sub_Heading}}
| colspan="10" | Innate Weapons (TFTD)
|-
! BigObs Index
! Used by
! Damage
! Snap Acc%
! Snap TU%
! Auto Acc%
! Auto TU%
! Aimed Acc%
! Aimed TU%
! Waypoint
|- 
| 4 / 0x04
| [[Coelacanth/G. Cannon|Coelacanth/Gas Cannon]]
| 60 AP<sup>1</sup>
| 60
| 30
| 0
| 0
| 90
| 80
| No
|-
| 12 / 0x0C
| [[Coelacanth/Aqua Jet]]
| 85 HE<sup>1</sup>
| 55
| 45
| 0
| 0
| 115
| 75
| No
|-
| 17 / 0x11
| [[Coelacanth/Gauss]]
| 110 Gauss
| 50
| 33
| 0
| 0
| 85
| 75
| No
|-
| 36 / 0x24
| [[Displacer /Sonic|Displacer/Sonic]]<br>
[[Bio-Drone]]<br>
[[Triscene]]
| 110 Sonic<sup>1</sup>
| 86
| 30
| 0
| 0
| 100
| 60
| No
|-
| 40 / 0x28
| [[Displacer /P. W. T.|Displacer/PWT]]
| 140 HE
| 0
| 0
| 0
| 0
| 120<sup>2</sup>
| 80<sup>2</sup>
| Yes
|-
| 38 / 0x26
| Unused<sup>3</sup>
| 140 Electric Shock
| 75
| 30
| 0
| 0
| 110
| 60
| No
|-
| 34 / 0x22
| [[Xarquid]]
| 130 Sonic
| 75
| 30
| 0
| 0
| 110
| 60
| No
|-
| 34 / 0x22
| [[Deep One]]<sup>4</sup>
| 100 Gauss<sup>5</sup>
| 75
| 30
| 50
| 35
| 110
| 60
| No
|}


:<sup>1</sup> These values do not agree with their numbers reported in the Ufopedia.
:<sup>2</sup>: These values are not used by the Displacer/PWT. Instead the costs for waypoint weapons are used. 66% TUs and 60% accuracy respectively.
:<sup>3</sup>: This weapon slot formerly belonged to the [[Celatid]]. It is not attached to any aliens. 
:<sup>4</sup>: When controlled by the AI and if the selected unit is a Deep One, thrown weapon physics will be applied to this weapon's projectile, treating the projectile as an object with a weight of 10. This allows the projectile to be fired over obstacles like a grenade. Under player control, the standard straight-line targeting will be used.
:<sup>5</sup>: This damage type is correct.
== See Also ==
{{Equipment (TFTD) Navbar}}
{{Equipment (TFTD) Navbar}}



Latest revision as of 15:31, 2 August 2020

Innate Weapons

Innate weapons, or built-in weapons are attached to X-Com SWS and Alien Terror Units. This section lists the data for all of the innate weapons found in the Terror From The Deep game executables.

Note: All accuracy values are the base value before they are modified by the unit attributes and difficulty level modifiers.


Innate Weapons (TFTD)
BigObs Index Used by Damage Snap Acc% Snap TU% Auto Acc% Auto TU% Aimed Acc% Aimed TU% Waypoint
4 / 0x04 Coelacanth/Gas Cannon 60 AP1 60 30 0 0 90 80 No
12 / 0x0C Coelacanth/Aqua Jet 85 HE1 55 45 0 0 115 75 No
17 / 0x11 Coelacanth/Gauss 110 Gauss 50 33 0 0 85 75 No
36 / 0x24 Displacer/Sonic

Bio-Drone
Triscene

110 Sonic1 86 30 0 0 100 60 No
40 / 0x28 Displacer/PWT 140 HE 0 0 0 0 1202 802 Yes
38 / 0x26 Unused3 140 Electric Shock 75 30 0 0 110 60 No
34 / 0x22 Xarquid 130 Sonic 75 30 0 0 110 60 No
34 / 0x22 Deep One4 100 Gauss5 75 30 50 35 110 60 No


1 These values do not agree with their numbers reported in the Ufopedia.
2: These values are not used by the Displacer/PWT. Instead the costs for waypoint weapons are used. 66% TUs and 60% accuracy respectively.
3: This weapon slot formerly belonged to the Celatid. It is not attached to any aliens.
4: When controlled by the AI and if the selected unit is a Deep One, thrown weapon physics will be applied to this weapon's projectile, treating the projectile as an object with a weight of 10. This allows the projectile to be fired over obstacles like a grenade. Under player control, the standard straight-line targeting will be used.
5: This damage type is correct.

See Also

TFTD Badge Terror From The Deep: Equipment (TFTD)
Armor Diving SuitPlastic Aqua ArmorIon ArmorMagnetic Ion Armor
Weapons Dart GunJet HarpoonGas CannonHydro-Jet CannonTorpedo LauncherThermal Tazer

Magna-Blast GrenadeParticle Disturbance GrenadeMagna-Pack Explosive
Gauss PistolGauss RifleHeavy Gauss
Sonic PistolSonic-Blasta RifleSonic CannonSonic PulserThermal Shok LauncherDisruptor Pulse Launcher
Vibro BladeThermic LanceHeavy Thermic Lance

Portable Equipment Dye GrenadeParticle Disturbance SensorMedi-KitChemical-flareM.C. DisruptorM.C. ReaderZrbite
SWS Coelacanth/G. CannonCoelacanth/Aqua JetCoelacanth/GaussDisplacer/SonicDisplacer/PWT
Data Weapon Summaries TFTD Item destruction table • SWS/Terror Unit Innate Weapons


TFTD Badge Terror From The Deep
Aliens AquatoidGillmanLobster ManTasothMixed Crew
Terror Units Bio-DroneCalciniteDeep OneHallucinoidTentaculatZombieTrisceneXarquid
Data TFTD Alien StatsAlien Rank TFTD Damage Modifiers TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons